Commander
Join Date: Aug 2012
Posts: 439
# 21
03-11-2013, 04:33 PM
Quote:
Originally Posted by bugspatteredjack View Post
Personally I think they would make more money if they sold components instead of entire ships. For instance, you like your breen ship, than why not be able to purchase a Gal X or Connie for instance that is literally a blank slate. You can purchase your sci, eng, tac slots for both consoles and Boff spots. You can than purchase your hull strength, etc... Yes, I know, the game would be out of balance then but most would have you believe it is anyways. This way at least, you actually get to fly the ship you really want instead of wishing you could instead!

I prefer cruisers and do like my Breen, but I wish that even as a tact captain I could use the ship I want instead of the ships that work best for my playstyle, if you know what I mean? Anyways, at this point Id settle for my Breen reskinned as a Fed ship of my choice.
I actually agree with you...this way everyone can play their favorite ship and it will be effective if they build it so.


U.S.S. Mary Celeste
Captain
Join Date: Jul 2012
Posts: 813
# 22
03-11-2013, 05:14 PM
Make Cruisers sexeh like escorts and people will go back to them. ]]

Give cruisers a decent turn rate, give cruisers the power to sustain a full 8 beams with little drop off in power. Give cruisers looks to die fore and the fancy consoles and skills to go with them and watch them fly off the shelves.

And stop this obsession of escorts are us. Trek is cruisers, cruisers, cruisers. Escorts are a secondary ship in the Trek universe not a primary one.

Give the cruisers what they deserve.
Monkey see, Monkey do. Monkey flings Feathered Monkey poo...
Captain
Join Date: Jul 2012
Posts: 1,449
# 23
03-11-2013, 05:17 PM
I think Cryptic liks the CAs from the 23 Century and much prefer the Esorts of the 24 and 25.
Age StarTrek-Gamers Administrator
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
Captain
Join Date: Jun 2012
Posts: 1,810
# 24
03-11-2013, 05:26 PM
There is a few I still want to buy from there. I bought a couple in the past. Still want the Excelsior and Galaxy Refit. And thought of the Galaxy X as well. Plus with me leveling up a Tactical Captain, I want a couple of Escorts like Andorian, and Defiant Refit. So I have to spend wisely as I go.

I wouldn't mind seeing the New Orleans Class as an Escort Cruiser. Some armor to hold up, decent fire power like a hybrid of the 2. Similar how they do the KDF battlecruisers.
Career Officer
Join Date: Jun 2012
Posts: 496
# 25
03-11-2013, 05:48 PM
This would be what I'd want. A Federation bird of prey.

Exeter-Class Retrofit

Hull: 22,500
Shields: 1.2
Weapons: (no dual cannons)
Front- 4
Rear- 2
Crew: 350
Bridge Officer (12 total)
Engineer Comm
Science LT
Tactical LT Comm
Universal LT, Ensign
Device Slots: 4
Consoles
Engineer 3
Science 3
Tactical 3
Turn Rate: 11
Impulse Modifier: 0.15
Inertia rating: 40
Power Bonus: +5 all

Special Console: Wide Angel Photon Torpedo (photon version of the quantum torpedo unit.

..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino
Commander
Join Date: Jun 2012
Posts: 298
# 26
03-11-2013, 09:44 PM
Quote:
Originally Posted by ursusmorologus View Post
Why would they sell well? Really, the market is telling them that cruisers are not alright and fine. Make them competitive and more of them will sell.

Special alpha-enhanced packages will hurt, not help.
/Agree. The bigger issue with cruisers are the lack of firepower they have. the ability to broadside is hurt by being limited to single beam arrays. Turning rates are very slow, and bridge officer line ups do not always make sence. A ship a city block long (soviergn class ship) has the same number of bridge officers slotted as a ship about an acre in size (defiant class ship). The size of the cruiser class ships alone should allow for more duty officers at the least to be slotted. A defiant class ship with 5 space duty officers and 5 bridge officers out of a crew of 50 means 20% of your crew is doing something other than jumping out the nearest airlock when you get hit with a torp. The Odysey calss has a crew of 2500 members to the crew, and the same 10 are doing stuff. thats like what 4% of the crew not chilling out in the holodeck?
Escorts have gotten pleanty of love, and I don't want to see them changed, but the cruiser needs some help. I would love to be flying my little Defiant class ship through a fleet action, getting beat up on and when I see a cruiser heading my way think, here comes the big guys to help in the fight, not hey great, they can give me a nice heal up so I can finish off everything I fight.
Commander
Join Date: Jun 2012
Posts: 411
# 27
03-11-2013, 09:53 PM
Aux2Bat builds already do nearly escort damage while being able to tank things, what exactly are people looking for?
Captain
Join Date: Jan 2013
Posts: 3,158
# 28
03-11-2013, 09:59 PM
Quote:
Originally Posted by rustiswordz View Post
Give cruisers a decent turn rate, give cruisers the power to sustain a full 8 beams with little drop off in power. Give cruisers looks to die fore and the fancy consoles and skills to go with them and watch them fly off the shelves.
Cruisers SHOULDN'T have awesome turn rates. They aren't jet fighters. What they SHOULD have is a respectable amount of firepower, which they presently do not. You never really saw the Galaxy move around much in the Dominion War scenes. They just kinda sat there and dispensed whoopass with their big saucer beams.

Unfortunately, there are no big saucer beams in the game.
Commander
Join Date: Jan 2013
Posts: 336
# 29
03-11-2013, 10:01 PM
Quote:
Originally Posted by thepantsparty View Post
Aux2Bat builds already do nearly escort damage while being able to tank things, what exactly are people looking for?
It doesn't help increase the damage of beam boats, and attempting to pull it off on a Galaxy class ends in tears. For some ships, it simply doesn't work as well because it will result in substantial compromises to overall tanking capability. It works better on KDF battlecruisers and lockbox ships, and they're better optimized for Tactical captains anyhow. There's still a big question mark insofar the offensive viability of Federation cruisers is concerned.
Captain
Join Date: Jul 2012
Posts: 813
# 30
03-11-2013, 11:09 PM
Quote:
Originally Posted by doffingcomrade View Post
Cruisers SHOULDN'T have awesome turn rates. They aren't jet fighters. What they SHOULD have is a respectable amount of firepower, which they presently do not. You never really saw the Galaxy move around much in the Dominion War scenes. They just kinda sat there and dispensed whoopass with their big saucer beams.

Unfortunately, there are no big saucer beams in the game.

Well its a bit obvious even to a dunce like me that cruisers can't and never will turn like an escort. Its stupid and silly.
However, when escorts are doing turn rates of 14-16 plus, not counting buffs that sets and equipment provide a turn rate of 6-7 simply isn't good enough. A turn rate of 9-10 before buffs is chump change compared to escorts.
I've been shouted at by players who want me to keep up to provide support but i simply can't get the cruiser round fast enough. I've seen players in STF and Fleet Marks missions quit out of matches because I turn up in a cruiser and think I'll be a liability.

The game is biased to the point of gaming prejudice against cruisers. You want cruisers to help you, give us a decent turn rate so we can help you. I'm fed up of doing a 180 degree turn only to find the escorts are already the other side of the map toasting targets.

I love this game, its the best MMO I've ever played but the balance needs to be sorted out. Seriously. Cruisers like the Galaxy X should be the Bismark or Graf Spee of ships. Escorts should be like PT boats. A PT boat can kill a cruiser but they take their lives in their hands doing so. STO is the ONLY game where cruisers are little more than glorified freighters. All the other space games i've played the cruisers are feared vessels only an idiot would attack alone.

I'm hoping the May update will throw Cruiser Captains a bone.
Monkey see, Monkey do. Monkey flings Feathered Monkey poo...

Last edited by rustiswordz; 03-11-2013 at 11:23 PM.
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