wile you fix that, double CPB and tach beam's damage, and throw it on holodeck. 99 insulators, that all wise pvp'ers have, currently cut the effect of these skills, and power drains exactly in half vs listed
Somewhere between 50-75 might be a better value. 66?
Actually, now that I look closer at it, the value of the shield drain on Tachyon Mines is actually about 30% lower than that of CPB 1. But, instead of a single hit, you get multiple mines, each of which apply their full effect.
So an unbuffed deploy (5 mines) immediately gets you 3.5x the effect of CPB1 all the way up to (with dispersal 3 of 16 mines) 11.2x the effect of CPB1!
11.5x CPB1 on a 15 second cool down and that's without worrying about the shield resist debuff.
No wonder sci abilities suck atm. If these mines are considered a bit OP then to bring sci abilities up to useful levels CPB3 should be doing for example 10x what CPB1 currently does.
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But let me squash this one once and for all: Tachyon Mines do not apply "Negative Regen."
Okay, here's the issue (imho). Cryptic has used the term Regen to denote two different things in the tooltips.
Sometimes Regen meant:
- regeneration over a period of time
- a one shot regeneration
You told us earlier in the Good/Bad thread that they do not apply a negative regeneration (over a period of time) - but I could have sworn you told us the way these things were handled with the log treated them as a one shot negative regen. Thus the reason that shield damage showed up - but these did not - they applied that one shot negative regen (not to be confused with a RoT (lol, regeneration over time)).
So much like there's been confusion about the "Positive Regen" (one shot/over time) - in folks talking about that negative shield heal (pseudo damage, that's not damage)...it's been called a "Negative Regen"...and some folks have taken that as a negative regen over time...not a one shot.