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Captain
Join Date: Sep 2012
Posts: 703
# 41
03-12-2013, 02:14 PM
Quote:
Originally Posted by hereticknight085 View Post
Yeah, but those Galaxies aren't moving real quick. If anything, they're a little sluggish, at least in comparison to all the smaller craft zipping by.
the difference being that in that situation they had capital ship fire power instead of twinkler beams.
stats by size, mass, engine grade & power http://www.phan.org/sto/pics/ShipChart.jpg
fix this, and many imbalances due to stats by fairy magic get normalised.
agility balanced by less health and or dps-dps balenced by less agility and or health-health balanced by less dps and agility
agility by magic breaks this very simple and easy to follow model.
Captain
Join Date: Nov 2012
Posts: 1,094
# 42
03-12-2013, 02:20 PM
Jabba the Hutt's party barge.

I guess a D'Kora Marauder is as close as I'll get. Dabo.
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"We are smart." - Grebnedlog
Captain
Join Date: Sep 2012
Posts: 703
# 43
03-12-2013, 02:30 PM
Quote:
Originally Posted by snoggymack22 View Post
Smaller cruisers do turn a lot better than their bigger bretheren. The Consitution class cruiser turns pretty well. The Galaxy, however, does not.
get a cruiser the size of my advanced escort & tell me how well it turns.
il give you a clue, that connie is half my ships size and giving both mk12 systems my ship will still dance around it.
all because i have a ship thats got a legal Working As Designed exploit that gives my ship not only dps dominance over other classes, but agility dominance too.
stats by size, mass, engine grade & power http://www.phan.org/sto/pics/ShipChart.jpg
fix this, and many imbalances due to stats by fairy magic get normalised.
agility balanced by less health and or dps-dps balenced by less agility and or health-health balanced by less dps and agility
agility by magic breaks this very simple and easy to follow model.
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