Captain
Join Date: Feb 2013
Posts: 5,394
# 11
03-14-2013, 07:24 PM
Quote:
Originally Posted by kirscht View Post
Ok then. Whatever that number is on the pvp board at the end of the match is what I'm asking about.
The key to topping that chart is to:

1- Stay alive. (Cruisers are pretty good at that).
2- Broadside a lot. (Again, cruisers are good at that).
3- Beam Fire at Will at a LOT of opponents.
Lieutenant
Join Date: Oct 2012
Posts: 91
# 12
03-14-2013, 08:22 PM
Quote:
Originally Posted by mustafatennick View Post
A cruiser with the right build can expect average sh**e dps compared to any escort
I know. I'm not trying to get a comparison with an escort. I'm asking relative to other cruisers.
Captain
Join Date: Jul 2012
Posts: 2,265
# 13
03-14-2013, 08:30 PM
Quote:
Originally Posted by kirscht View Post
...

Let's say I am using and operations oddy, setting up for a healer build. Right now at the end of a Pvp match I can average between 100K dps to 150K dps. (not in an oddy; getting ready to buy one).

When I compare mine with the others on my team, that looks fairly depressing. But then I realized that escorts, cruisers, and sci ships serve different purposes and therefor will score more or less dps accordingly. So when trying to judge my performance at the end of a match based on dps, I can't do it by comparing to other ships. I have to do it based on whether or not i am averaging appropriatly for my class of ship. Does that make sense?

Also, I was just wondering what BOFF abilities you would equip on a healer, incase there were some I hadn't thought about. Like the aceton beam mentioned above. Can you give me some reasoning for that option?

And while I'm at it: I keep hearing people say transphasics are so great. But my averages don't change whether I use those or quantums. So are they that great? And I see alot of folks in Pvp still using phaser beams. I use disruptors. Should I switch?

Thanks all!!
You are essentially correct. As an Engineer in a Cruiser in PVP, your main focus isn't on spitting out damage. It's either tanking or healing (preferably healing, although you will need to know how to tank as well).

When flying my Galaxy-X in PVP matches, my damage is one of the lowest numbers on the team, usually scoring around 10,000 to 30,000 points of damage in a 15 point arena match. That's perfectly okay, since damage output is not my role. I'm more focused on how I'm supporting the team/myself, since that's the role Engineers in a cruiser fulfill in a team. I'm usually scoring around 400,000 to 600,000 points in heals - and in protracted, long battles, well over a million points.

As in BOFF abilities, remember, you are supporting the team, and yourself. Like someone else said in this thread, I would suggest Aux to SIF, Extend Shields, TSS and Hazards as highly suggested BOFF Must-Haves. I would recommend keeping an Engineering Team handy as a "panic hull heal" for teammates, and RSP and EPtS to support your shields if you are taking fire. Remember, RSP is your friend when EPtS, TSS, and Rotate Shield Frequencies are on Cooldown, and Miracle Worker is your trick-up-the-sleeve when you are really in trouble.

In terms of tactical BOFF abilities, if your ship permits, slot two Tactical Teams, and have them running as soon as their cooldowns allow you. I have tried using B:FAW and B:O, and I've found that Beam: Overload is useful for punching through shields, as opposed to the Fire At Will, which is more of a laser-beam show, in PVP.

Aceton Beam is not recommended, since the DOT effects can be cleared by Hazards - although this can be used as a strategy to cause a CD on an enemy's Hazards, making them waste the ability.

As for torpedo types, whichever floats your boat. Transphasics are good for dealing damage to the hull even though shields are still up. Quantums are good at massive hull damage, but only when shields are down. As for energy weapon types, depending on the ship, I would use polaron or plasma (plasma with the appropriate Romulan consoles, of course).

Good luck, and I hope this helped. If you need more help, feel free to send me an ingame mail to @stardestroyer001 .

stardestroyer001, VA Explorers Fury | Retired STO Player
My Useful List of STO Forum Threads, Ship Builds & More! | My Forum Gripes
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Last edited by stardestroyer001; 03-14-2013 at 08:32 PM.
Lieutenant
Join Date: Oct 2012
Posts: 91
# 14
03-14-2013, 08:35 PM
Quote:
Originally Posted by smokeybacon90 View Post
Tac Cruisers like Imperial and Fleet Excelsior can push out 4k+ DPS with ease. Aux2Batt cannon builds on these can get you up to 8k.

Healer builds, for example on a Fleet Galaxy or Nomad, would struggle to achieve the former margin.

Cruiser heal builds should consider Extend Shields, TSS, Aux2SIF and Haz Emitters as vital. Other support based skills could include EWP and Aceton Beam for PvP.

only 4k to 8k? Did you mean 40 or 400K+?
Captain
Join Date: Jun 2012
Posts: 3,395
# 15
03-14-2013, 09:00 PM
Eh, my Eng-captained Odyssey-science runs about 4500 in ISE, running a single A2B and beam arrays. Of course my main job is to pull as much aggro as possible and throw out ES3 and heals where needed, so the damage is more for attention-getting than actual killing when in a team environment.
Captain
Join Date: Jul 2012
Posts: 1,669
# 16
03-14-2013, 09:24 PM
Average Sci & Engineer cruiser with a decent player can put out a consistent 2.5-4.5K dps. This is middle of the road dps, but consistent and capable of finishing Elite STF's without too many complaints.

Tac Captains and competent sci & engineering captains using tweaked builds can push that up to 6.5K dps in a reasonable fashion.

My cruiser (Odyssey) on a bad day averages 3.5k dps. On a good day it's closer to 6.5k pds, again based on whether my head is in the game.


Disclaimer:
Yes - you can get higher. Yes, most players are well below the 3K range. Even with a tweaked ship and great luck (like your opponent forgot to bring shields), your ability to generate dps is entirely based on your ability to play the damn game.
HAIL HYDRA! Kirk's Protege 10/26/13 http://www.dtfleet.com
Ensign
Join Date: Feb 2013
Posts: 25
# 17
03-14-2013, 10:42 PM
Quote:
Originally Posted by kirscht View Post
only 4k to 8k? Did you mean 40 or 400K+?
Damage displayed at the end of a round is total damage done in the match.

DPS is damage per second which you might measure using something like ACT.

You keep combining the 2 which is some crazy figures. If people were going around doing 40k+ DPS matches would be pretty messed up.
Lieutenant
Join Date: Oct 2012
Posts: 91
# 18
03-15-2013, 05:35 AM
Quote:
Originally Posted by icybrilliance View Post
Damage displayed at the end of a round is total damage done in the match.

DPS is damage per second which you might measure using something like ACT.

You keep combining the 2 which is some crazy figures. If people were going around doing 40k+ DPS matches would be pretty messed up.
Fair enough except that I thought I was pretty clear (more than once) that I was talking about that number on the board at the end, whatever it happens to be called.
Lieutenant
Join Date: Oct 2012
Posts: 91
# 19
03-15-2013, 05:37 AM
Stardestroyer: THANK YOU!! That was by far the most helpful reply. That was all I was looking for. Most appreciated. With that answer in mind I can now (thankfully) stop following my own thread.
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