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Career Officer
Join Date: Jun 2012
Posts: 1,691
# 31
03-14-2013, 03:46 PM
Quote:
Originally Posted by redricky View Post
Further, most escorts have the ability to run 2 copies of tac abilities anyway, with room for only 1 copy of A2B, which will not double anything.

So if you would be so kind, please support your "double healing and double attacking" assertion with the details of your build.
Several escorts can indeed use 2xA2B. The Armitage, Mobius, and Blockade runner come to mind. There must be more I can't think off the top of my head.

While the boff powers are not "doubled" it does make for some interesting builds. My own Mobius for example uses only one copy of CRF1 and BO1 while having constant uptime of APD/APO. Is it better than keeping with a more traditional all DHC DCE + AP doff setup? I'm not sure TBH. I was wanting to find a way to use the flashy new Chroniton DBB more than anything else lol. But it does have its healing boff powers available more often, even if they heal a little less.
Rihannsu
Join Date: Jun 2012
Posts: 1,742
# 32
03-14-2013, 03:54 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
im glad more people got to see this quality thread
Tru dat! I found it serendipitously from a RedRicky post in another thread I happened to be browsing. I was hesitant to comment here, until I counted... Thanks to Feb's 28 days, the thread was less than 30 days old and not yet a Zombie.


MMMmmm.... Still fresh.

LOL


You can find/contact me in game as @PatricianVetinari. Original Join Date: Feb 2010.
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Empire Veteran
Join Date: Jun 2012
Posts: 6,753
# 33
03-14-2013, 05:19 PM
Quote:
Originally Posted by naevius View Post
Now if I could just afford purple tech doffs...
I found it still good turn around on a blue/purple mix.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Empire Veteran
Join Date: Jun 2012
Posts: 6,753
# 34
03-14-2013, 05:24 PM
Btw.
I thought PO was a last in first out sort of effect.
Such as TI first - activate abilitities then PO to finish the cycle. Ive seen excellent time slashing with its use in the past.
Of course such a combo is now moot with the DOffs that do it better.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Captain
Join Date: Jun 2012
Posts: 1,015
# 35
03-15-2013, 08:45 AM
Quote:
Originally Posted by skyranger1414 View Post
Several escorts can indeed use 2xA2B. The Armitage, Mobius, and Blockade runner come to mind. There must be more I can't think off the top of my head.

While the boff powers are not "doubled" it does make for some interesting builds. My own Mobius for example uses only one copy of CRF1 and BO1 while having constant uptime of APD/APO. Is it better than keeping with a more traditional all DHC DCE + AP doff setup? I'm not sure TBH. I was wanting to find a way to use the flashy new Chroniton DBB more than anything else lol. But it does have its healing boff powers available more often, even if they heal a little less.
You're right that some escorts can indeed use double A2B, however, the post to which I was replying stated "double attack and healing" on an escort which is the kind of crazy stuff you hear in zone chat when people are giving build advice. All 3 of those ships cut deeply into their defense to double up, and two of them break my personal rule of not using a LtC slot for A2B. The escort that was born for this is the Jem HEC.

A2B changes your timing and piloting drastically and it's not something everybody is going to enjoy. I'm glad people like the stuff in this thread and I should say that my own A2B builds are still evolving. Personally I've settled on only 2 purple tech doffs on builds with two copies of A2B. Shorter powers will be left with a few extra seconds compared to running 3 purples, but longer cd's will still hit horizontal. There's just too little gain from the 3rd tech doff compared to what else is out there right now, IMO.
Lt. Commander
Join Date: Sep 2012
Posts: 136
# 36
03-15-2013, 11:39 AM
From my own experiences with A2B on a variety of ships, I've come to the following opinions:

1) An A2B ship must have RSP and abilities which give resistance. If you don't have RSP, the other heals will rarely keep you alive for more than a minute. If you don't have resistances, you won't survive between the RSP windows. Direct heals won't usually work, even with the EPtA trick. Your opponents will rarely be kind enough to attack you only when it's conveniently between EPtS uses. If you bank on self generated auxiliary power heals, you'll be dead.

2) There is an optimal number of tactical abilities on an A2B ship. Two tactical bridge officer abilities is too few. Six tactical bridge officer abilities is too many. For this reason, most escorts are poor choices for A2B builds. It also makes most cruisers poor choices, especially ones which have 2 ensign tactical abilities. The only FED ships I've ever seen do it really well are the Reagent (+fleet variant), Excelsior (+fleet variant), Galor, D'Kora, Jem'Hadar Heavy Escort Carrier, and Chimera. While others can assume the role, they hardly perform the job as well.

Again, these are just my opinions.
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Captain
Join Date: Jun 2012
Posts: 1,015
# 37
04-08-2013, 01:25 PM
Updated one of my posts to use what I hope is now the correct terminology for cooldowns. I really had a mess there using words which were not interchangeable as if they were.

Really, I want to share a bit about A2B management as my understanding of it evolves.

Aux2BoP is a finicky girl. You run the risk of bottoming out your Aux and preventing re-cloaking unless you learn how she wants to be treated. For cloak management, it goes a little something like this when you are nowhere near the enemy: Cloak, BO&HYT, full impulse, toggle full impulse off, watch a tick of Aux come back then trigger A2B, back to full impulse if needed. This will grab the minimum amount of Aux while reducing the cd of boff abilities (with the intention of double-tapping BO&HYT upon alpha). When you come out of full impulse there will still be enough aux returned from your engines to operate the cloak. It sounds complicated but you'll get the hang of draining the aux tank a bit before you activate A2B.

This is also crucial if you're running the leech or MACO shield. Those power bonuses will be subtracted as I described in my earlier posts leading to Aux offline. In between engagements when temporary aux buffs are about to wear off but you're correctly being a slave to your A2B rotation and need to activate it you can drain the tank a bit first with full impulse, then activate A2B for the cd reduction. Aux should even out without going offline. It doesn't have to be the complete slosh over to engines, you'll get a feel for how much you're going to need to come back to compensate for the buffs expiring.
Empire Veteran
Join Date: Jun 2012
Posts: 6,434
# 38
04-08-2013, 02:14 PM
getting nuked strips all stacks or maco and leach power too, so its likely you will end up with negative aux as soon as you get nukes

transferring to an aux heavy preset will save you wile cloaked after you BC and start loseing leach and maco stacks. hate decloaking because i run out of aux on my DCing kdf vet ship.
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Empire Veteran
Join Date: Jun 2012
Posts: 6,753
# 39
04-08-2013, 03:03 PM
I have found the Fleet Vorcha can work well with A2B.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Captain
Join Date: Jun 2012
Posts: 1,448
# 40
04-09-2013, 03:37 PM
Quote:
Originally Posted by voxlagind View Post
From my own experiences with A2B on a variety of ships, I've come to the following opinions:

1) An A2B ship must have RSP and abilities which give resistance. If you don't have RSP, the other heals will rarely keep you alive for more than a minute. If you don't have resistances, you won't survive between the RSP windows. Direct heals won't usually work, even with the EPtA trick. Your opponents will rarely be kind enough to attack you only when it's conveniently between EPtS uses. If you bank on self generated auxiliary power heals, you'll be dead.

2) There is an optimal number of tactical abilities on an A2B ship. Two tactical bridge officer abilities is too few. Six tactical bridge officer abilities is too many. For this reason, most escorts are poor choices for A2B builds. It also makes most cruisers poor choices, especially ones which have 2 ensign tactical abilities. The only FED ships I've ever seen do it really well are the Reagent (+fleet variant), Excelsior (+fleet variant), Galor, D'Kora, Jem'Hadar Heavy Escort Carrier, and Chimera. While others can assume the role, they hardly perform the job as well.

Again, these are just my opinions.
#1 depends on if you're using 1 or 2 copies of Aux2Batt. If it's just 1 it really isn't much effort to keep aux up at all. For 2 it's more how to read the situation, if you're under ff and you have defensive Boffs up, don't aux2batt and go to a high aux preset before using boffs. If you're pushing for a kill or are trying to get defensive boffs to cycle go to a low aux preset, then aux2batt (don't have aux be @ it's lowest w/your prefered default preset).

RSP is nice b/c it gives you the effect of 2 copies. Even RSP1 is very good when used w/a shield battery.

Resists are always nice (most Boff based heals have a nice resist boost too), not sure what you mean by self generated power heals? Are you refering to Boff powers, or passives?

#2 Sci B'rel can work fine w/single aux2batt depending on Boff power choices and doesn't require any tac, though I'd recommend 1 for TT to clear Fomm.

Also, I mentioned in another thread, but figure I should repeat here. When spec'ing/equiping into EPS the gains from switching power levels happend quickly. The drains slow down. Be carefull when going to a low aux setting w/intention of using Aux2batt. If aux2batt used while the drain is still taking effect it will nuke the aux entirely in most cases. For example if going from 100 -> 25 and aux2batt used @ 50 power followed by epta, w/say 20 gain, the net wouldn't be 30 power, but seems to be -45 + 25 for -20 aux since 50 to 5 is -45 and 5+20 is 25.
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