Captain
Join Date: Sep 2012
Posts: 688
# 91
03-15-2013, 05:10 AM
Kerrats fun... I've been flying in a mirror raptor in there (its primarily a pve 'fun' build so its plasma - yeah, thats bad for pvp, but....meh) and it gives me the giggles seeing how much fedrats have to rely on universal consoles to come close to a typical kdf players skill while a lot of klinks don't even use the consoles native to their faction!

Case in point: I fought a vesta that had (and I do not kid) all three vesta consoles, the steamrunner console, subjump, vent theta and an iso - and those are the only consoles I recognised!

I will admit though, Kerrat though is wide open to abuse - ewp at spawn, dropping buffed mines, rear fired trics/clusters...not to mention premade teams (I noticed a few german fleets fedside do this a lot) hopping in than reversing behind the place you spawn, so as to get easy kills while your energy is reaching maximum after death (about the only way a kumari can get a kill solo imo..)

...To enjoy Kerrat, you have to take into account you will never always win - and for best results, ignore the game, just alpha the heck out of cubes for great profit (blue xii polaron consoles? yes please!) and if you get the misfortune to be fleetstomped...take a break and go doff or such

Nobody ever said war was fair
Captain
Join Date: Jun 2012
Posts: 1,425
# 92
03-15-2013, 06:12 AM
Hmm...didn't notice that this thread was active again. Anyway, I'm no expert, but....

Quote:
Oh you just had to tell them how to do it didn't you! LOL

Change your spread to a Breen Cluster torp, 1 front, 1 rear, if you are in the Wells I hope you have the Temporal Warfare set as the temporal inversion field gives you a nice CD reduction and slows them down beautifully. My Wells with your ideas and the bits I just added eats not only BoPs but bugs too, is consistently one of the highest damage dealers in Arena and one of the least targetted/killed. For the latter point I can only assume the enemy players have little idea of the massive contribution the Sci is doing and indeed has no idea it's me calling targets lol.
Come on, if people don't know how to do it, it's better that they learn! Then I can figure out strategies to keep my guys alive when they get hit by stuff like that.

On your suggestions, I prefer to run pure plasma so I can use both full Omega and Romulan sets buffed by 3 plas torp consoles. I did consider the Cluster torp with transphasics, but I hear some people call it cheese, which I try to avoid if I can. As for the inversion field, don't have the lobi, and doesn't match my plasma loadout. Then again, if you like it, go right ahead.

Quote:
Any brave warrior would know that a sci team is prerequisite before stepping in Kerat.
Certainly true, which is why I tend to combine VM with subnuke. Two separate debuffs requiring two separate clearance powers plus TT disruption equals a very dead BoP most of the time.

And, although kinda late:

Quote:
What skill is going to overcome DPS output by an enemy?

Simple loadout: Transphasics/Plasma torps to hit that juicy hull. Tractor Beam, Grav Well, Viral Matrix, and Target Aux/Engines to keep him stuck/uncloaked.

{You forget the console that makes all space hazards disappear}
{You also forget that a simple Eng Team 1 clears Viral Matrix 3}

there is no such console that removes hazards; you're thinking of the hazard emitters power, and most PvPers don't carry eng team because it fouls up dual tac team CD

As I mentioned, combine with subnuke for maximum effectiveness. Also, hazards doesn't stay up forever, which means EWP once it's on cooldown.

Meanwhile you just took an alpha strike from the four DHC MkXII ACCx3 cannons

tac team, EPtS, RSP, subspace jump, or a bit of maneuvering to spread damage across multiple shield facings can overcome that

Agreed on this point, plus Target Weapons if he gets too boisterous.

Sensor Scan and boost Aux power if he does cloak. High Yield/Spread while you keep him stuck like a fly in amber.

Subnuke if he uses APO or Polarise Hull.

{Not every sci ship captain is a SCI Officer}

i can't directly counter this fact, though there is a doff that has a subnuke-like effect, but it's insanely expensive, so it's unfortunately not accessible to the average player

]In my opinion, while using a sci ship, one should use a Sci officer for best results. Boosting aux still gives a nice bonus to stealth detection.

Target Shields/Aux if you want to speed things up. Target Weapons if he starts shooting back.

{Second round of cannon fire goes off now your shields are obliterated}

can't go off if the VM that he can't clear because he doesn't have eng team shut his weapons down, or if something else shut them down, like target weapons

Then use RSP! You still had room, plus your boosted aux power can give a major boost to heals. Even aux-powered TSS plus sci ship shield multiplier can heal a huge amount.

Scramble+doff reduces his cooldowns.

{Scramble does not stop his targeting ability any more 3rd and final round of cannon fire finishes the Intrepid}

correct on the scramble if it's 1 on 1, otherwise incorrect; see above phrase for 3rd cannon volley

That's why it's scramble+doff. There's a new doff that increases cooldowns on use of this power.

Take it easy!

Ishmael@scurry5: A Nibbling Sci
"Squeak?"
Survivor of Romulus
Join Date: Sep 2012
Posts: 5,361
# 93
03-15-2013, 07:04 AM
Quote:
Originally Posted by burstorion View Post
Case in point: I fought a vesta that had (and I do not kid) all three vesta consoles, the steamrunner console, subjump, vent theta and an iso - and those are the only consoles I recognised!
LOOL Now there's a build just begging to be blown to Grethor!

This is a pure example of a complete amateurish approach to setting up a ship.
The 3 Vesta consoles on the ship? Sure, they're designed that way, to give certain bonuses when 3 are applied and besides, the Vesta ones can be pretty usefull in combat.
But everything else? Bleh, he's got 7 out of 10 console spots filled with universal ones. No wonder it did not work out for him.
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Captain
Join Date: Jul 2012
Posts: 2,998
# 94
03-15-2013, 10:49 AM
Did something different last night (well, different for me, anyway...) I took a sci in a B'rel, and the howls of outrage were a joy to behold.

first off, I did NOT kit out as a stealth bomber. I kitted as a support ship/healer instead. (I see some of you are giggling already) .

It was fun, tossing Heals to other KDF ships at the respawn, de-buffing the JemDread carrier and Gravity-welling her(?) pets, VM and Subnuking it and generally tilting the tables against a Fed Mob that had KDF outnumbered 2 or 3 to 1...

and did I mention the outrage? I managed to get THREE of them ******** whining and moaning because I wouldn't stand like a good little range target in full view and try to out-tank people with Fleet Elite Shields and Romulan Rep weapons.

Most of the KDF in that instance were running "free" ships, not even c-store or fleet ships, just the ones you get at L40, against a FedMob mostly composed of T5 and 5.5 ships running full rep passives and Rep gear. (when you see that many Borg Cutting beams on ships with high-end adaptive shields...)

I fired maybe twice the entire instance-the first time by mistake, the second was coup'd'grace on the Jem Dread-one MkXI Transphasic Torp (not even the cluster torp) and it was all explodey colours. (this was helped along by the fact I'd been riding along hitting it with sensor analysis, occasionally popping GWIII on her(?), viral matrix, and SNB while the guy in the not-a-fleet-raptor provided the erosive firepower. I also tossed said Raptor lots of HEIII, TSS, and sci teams.)

After the third respawn, when I'd finished MY mission, I thanked everyone present, esp. the people upset BY my presence, for helping me test my build to find areas to improve.

(truth be told, I found quite a few areas I needed to improve to get the best out of it-I didn't need, for instance, the Omega 3-piece as much as I found myself wanting more Aux, and while the gravy was fun, I really needed more in terms of placate and/or healing abilities-two copies of HE just weren't enough imho.)

Over all lessons:

1. Tractor beams are fun to use. Esp. on a target that's been Subnuked, VM'ed, and Placated.
2. Feds don't like it when you don't fight by THEIR terms.
3. Shooting stuff is fun, but supporting your faction/side/team is MORE fun.
4. You don't need to be a Tric Bomber to be effective in a B'rel if you're a sci player, but power levels, as in every class, still matter LOTS.
5. It's not just FEDS who can play the Sci-spam game.
"when you're out of Birds of Prey, you're out of ships."

Look into Vanilla PvP if you're tired of the endless pursuit of grind, utterly unbalanced selections of geardo-inspired traits, and generally unbalanced and careless 'development' made mostly to turn this game into a second job.
Captain
Join Date: Jun 2012
Posts: 542
# 95
03-15-2013, 10:50 AM
Quote:
Originally Posted by travelingmaster View Post
It's all about the teamwork, darnit!
And that's why we win.

Feddies are usually either pre-mades from the same fleet (who stick really close together, like a pack of vultures), or a bunch of wanna-Kirks that fly off on their own to be picked off.

KDF tend to watch each others' backs, teamed or not. If I'm in a cloak-able ship (usually my B'rel Retro), and see a friendly that can't cloak (Vo'Quv or whatever), I'll cloak up and follow it. When a Fed ship inevitably takes it on solo, I give fire support/heals as needed to the other KDF ship.


Another thing I've noticed from both sides is in-match team invites. Feds very rarely do them (and the few times I've sent invites, they sometimes get rejected), whereas the KDF team up a fair bit more. It makes communication easier, and also knowing where your allies are if it goes a bit **** up.
Captain
Join Date: Jul 2012
Posts: 2,998
# 96
03-15-2013, 11:04 AM
Quote:
Originally Posted by dma1986 View Post
And that's why we win.

Feddies are usually either pre-mades from the same fleet (who stick really close together, like a pack of vultures), or a bunch of wanna-Kirks that fly off on their own to be picked off.

KDF tend to watch each others' backs, teamed or not. If I'm in a cloak-able ship (usually my B'rel Retro), and see a friendly that can't cloak (Vo'Quv or whatever), I'll cloak up and follow it. When a Fed ship inevitably takes it on solo, I give fire support/heals as needed to the other KDF ship.


Another thing I've noticed from both sides is in-match team invites. Feds very rarely do them (and the few times I've sent invites, they sometimes get rejected), whereas the KDF team up a fair bit more. It makes communication easier, and also knowing where your allies are if it goes a bit **** up.
aha! something ELSE I did wrong last night-I neglected to toss team invites. (ashes, sackcloth, etc. etc.) would have made it a LOT easier to support people if I'd teamed up...
"when you're out of Birds of Prey, you're out of ships."

Look into Vanilla PvP if you're tired of the endless pursuit of grind, utterly unbalanced selections of geardo-inspired traits, and generally unbalanced and careless 'development' made mostly to turn this game into a second job.
Captain
Join Date: Jul 2012
Posts: 1,273
# 97
03-15-2013, 07:55 PM
Quote:
Originally Posted by burstorion View Post
Kerrats fun... I've been flying in a mirror raptor in there (its primarily a pve 'fun' build so its plasma - yeah, thats bad for pvp, but....meh) and it gives me the giggles seeing how much fedrats have to rely on universal consoles to come close to a typical kdf players skill while a lot of klinks don't even use the consoles native to their faction!

Case in point: I fought a vesta that had (and I do not kid) all three vesta consoles, the steamrunner console, subjump, vent theta and an iso - and those are the only consoles I recognised!

I will admit though, Kerrat though is wide open to abuse - ewp at spawn, dropping buffed mines, rear fired trics/clusters...not to mention premade teams (I noticed a few german fleets fedside do this a lot) hopping in than reversing behind the place you spawn, so as to get easy kills while your energy is reaching maximum after death (about the only way a kumari can get a kill solo imo..)

...To enjoy Kerrat, you have to take into account you will never always win - and for best results, ignore the game, just alpha the heck out of cubes for great profit (blue xii polaron consoles? yes please!) and if you get the misfortune to be fleetstomped...take a break and go doff or such

Nobody ever said war was fair
I do most of my PvPing in Ker'rat (when I'm actually playing the game, on hiatus right now), and the only console I use that really unbalances things is the Impulse Capacitance Cell, which is originally a Fed console. That's because I PvP in a BoP, and need to be able to actually escape if things go sour or I'm strafing a Fedball. If I were using a Raptor or Battlecruiser, I probably wouldn't be using it. On top of that, it's possible to stop someone from escaping using the Cell. . .just toss enough immobilizers on 'em and they won't get away very fast.

Meanwhile, I'm still able to blow up feddies who use all manner of P2W stuff (including P2W ships like the Vesta), while flying a Hegh'ta BoP.
Career Officer
Join Date: Jul 2012
Posts: 279
# 98
03-15-2013, 11:24 PM
Quote:
Originally Posted by arnthebard View Post
Here is the simplest solution to Kerrat create multiple random respawn points. That alone fixes the fed ball and klingon spawn camping. Then they could actually fix the BORKED Borg who hide inside the soft walls and shoot you but you cannot shoot them. Wait! That would be logical....
4 pages i've read and you are the 1st to offer a real solution... and a good one i might add
Empire Veteran
Join Date: Sep 2012
Posts: 1,286
# 99
03-15-2013, 11:42 PM
You know I've played both factions in kerrat and I've seen all sorts of things go wrong but I think it always comes down to teamwork unless you get the problem with an undetectable B'rel but usually they won't matter if you've got good enough teamwork.
The Emperor

Do not presume to have the capability to understand me for you see, I simply am.
Captain
Join Date: Jul 2012
Posts: 1,273
# 100
03-16-2013, 03:36 AM
Quote:
Originally Posted by patrickngo View Post
Did something different last night (well, different for me, anyway...) I took a sci in a B'rel, and the howls of outrage were a joy to behold.

first off, I did NOT kit out as a stealth bomber. I kitted as a support ship/healer instead. (I see some of you are giggling already) .

It was fun, tossing Heals to other KDF ships at the respawn, de-buffing the JemDread carrier and Gravity-welling her(?) pets, VM and Subnuking it and generally tilting the tables against a Fed Mob that had KDF outnumbered 2 or 3 to 1...

and did I mention the outrage? I managed to get THREE of them ******** whining and moaning because I wouldn't stand like a good little range target in full view and try to out-tank people with Fleet Elite Shields and Romulan Rep weapons.

Most of the KDF in that instance were running "free" ships, not even c-store or fleet ships, just the ones you get at L40, against a FedMob mostly composed of T5 and 5.5 ships running full rep passives and Rep gear. (when you see that many Borg Cutting beams on ships with high-end adaptive shields...)

I fired maybe twice the entire instance-the first time by mistake, the second was coup'd'grace on the Jem Dread-one MkXI Transphasic Torp (not even the cluster torp) and it was all explodey colours. (this was helped along by the fact I'd been riding along hitting it with sensor analysis, occasionally popping GWIII on her(?), viral matrix, and SNB while the guy in the not-a-fleet-raptor provided the erosive firepower. I also tossed said Raptor lots of HEIII, TSS, and sci teams.)

After the third respawn, when I'd finished MY mission, I thanked everyone present, esp. the people upset BY my presence, for helping me test my build to find areas to improve.

(truth be told, I found quite a few areas I needed to improve to get the best out of it-I didn't need, for instance, the Omega 3-piece as much as I found myself wanting more Aux, and while the gravy was fun, I really needed more in terms of placate and/or healing abilities-two copies of HE just weren't enough imho.)

Over all lessons:

1. Tractor beams are fun to use. Esp. on a target that's been Subnuked, VM'ed, and Placated.
2. Feds don't like it when you don't fight by THEIR terms.
3. Shooting stuff is fun, but supporting your faction/side/team is MORE fun.
4. You don't need to be a Tric Bomber to be effective in a B'rel if you're a sci player, but power levels, as in every class, still matter LOTS.
5. It's not just FEDS who can play the Sci-spam game.
Haha, I love not playing by Federation rules. That means using my Hegh'ta as an ambusher. . .fly around cloaked, decloak+alphastrike a target properly (as in, timing the attack properly and delivering the full brunt of my DPS in a 1-2 second window), and then haul ass outta there and re-cloak after tangling with 'em for about 10-15 seconds. Sometimes I kill 'em, sometimes I don't. It's mostly to harass them and make them activate long-cooldown abilities. I'm actually fairly useful in Ker'rat melees, because most enemies are too busy tangling with someone else to fend me off properly, making my job easier.
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