Lt. Commander
Join Date: Nov 2012
Posts: 126
# 11
03-05-2013, 05:21 PM
Quote:
Originally Posted by kirksplat View Post
I'm impressed by the screenshots, but I can't help but think... it just looks so DOOM.
LOL. Funny enough, I was actually thinking Counterstrike when I was putting it together. I was wondering why they couldn't add the walls from the Drozana Station -Past map. All they are are the generic ship walls with a different color palette.

I'll try adding the ceiling lights tomorrow when I have a little more time on my hands. Thanks for the suggestions, guys.


by @Skydawn - member of Starbase UGC
Captain
Join Date: Sep 2012
Posts: 1,748
# 12
03-05-2013, 07:52 PM
Quote:
Originally Posted by kirksplat View Post
I'm impressed by the screenshots, but I can't help but think... it just looks so DOOM. If we only had the assets from Elite Force, lol.

I think that is probably the best we can do, and I never thought of using the arches like that. Still, it's kind of like a transporter pad built out of barrels. Impressive creativity and what not, but it's still a transporter pad built with barrels.
Speaking of transporters. I realized one of the small fed military buildings has a round blue roof that would make a good tos transporter pad.
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Lt. Commander
Join Date: Nov 2012
Posts: 126
# 13
03-06-2013, 10:56 AM
Quote:
Originally Posted by drogyn1701 View Post
See I never would have considered the holodeck arch, lol. You could try putting in some of those round ceiling lights at intervals. Sink them into the ceiling a bit so they don't stick out too far.
OK, I tried the round lights. They look too big and out of place on a narrow sized TOS hallway. I might try them in the Sickbay. In the meantime, I tried using the TOS beds and grates to create something more similar to the one on the TOS Ship Interior map.

Please see: Screenshot 3

Gonna try to make a Sickbay next. Will try something different for the walls since the holodeck arch is very limited.


by @Skydawn - member of Starbase UGC
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,702
# 14
03-06-2013, 10:59 AM
Interesting looking for sure. I assume that's as tall as you could make that hallway right? Cause the holodeck arch eventually bends inward at an angle.
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Lt. Commander
Join Date: Nov 2012
Posts: 126
# 15
03-06-2013, 11:09 AM
Quote:
Originally Posted by drogyn1701 View Post
Interesting looking for sure. I assume that's as tall as you could make that hallway right? Cause the holodeck arch eventually bends inward at an angle.
Unfortunately I guess you can always stack the arches but that's a pain. I have an idea though. If it works, should get rid of that problem. Just need time to try it.


by @Skydawn - member of Starbase UGC
Captain
Join Date: Sep 2012
Posts: 1,748
# 16
03-16-2013, 01:23 PM
I was playing with foundry and found the rear side of generic counter 01 (the thing with the fridge you place behind bars) would probaly make a better tos interior wall than the holodeck arches you are using. its like 4x longer and about the same hieght.
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Captain
Join Date: Jun 2012
Posts: 2,969
# 17
03-16-2013, 02:06 PM
Quote:
Originally Posted by lincolninspace View Post
I was playing with foundry and found the rear side of generic counter 01 (the thing with the fridge you place behind bars) would probaly make a better tos interior wall than the holodeck arches you are using. its like 4x longer and about the same hieght.
Thanks for the tip. I will check this out since the arches are giving me headaches.
Captain
Join Date: Jun 2012
Posts: 2,969
# 18
03-16-2013, 06:23 PM
http://starbaseugc.com/wp-content/up...3/toswalls.jpg

I think we have a winner for the best tos wall. It also conveniently fits with this set up of the grates.

Thanks for the tip on Generic counters 1 and 2.

Also, here is something I did with the detail platforms. It's a resource hog, but I think it looks ok TOS wise.

http://starbaseugc.com/wp-content/up...03/TOS0021.jpg

Last edited by kirksplat; 03-16-2013 at 06:34 PM.
Captain
Join Date: Sep 2012
Posts: 1,748
# 19
03-16-2013, 07:37 PM
Quote:
Originally Posted by kirksplat View Post
http://starbaseugc.com/wp-content/up...3/toswalls.jpg

I think we have a winner for the best tos wall. It also conveniently fits with this set up of the grates.

Thanks for the tip on Generic counters 1 and 2.

Also, here is something I did with the detail platforms. It's a resource hog, but I think it looks ok TOS wise.

http://starbaseugc.com/wp-content/up...03/TOS0021.jpg
I carpeted an office in a starbase but I am not sure how you got it so rectangular. All of those detail platforms are angled. I like how their is are two panels at the back of the counter just like the seperate panels on tos walls.
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Last edited by lincolninspace; 03-16-2013 at 07:41 PM.
Captain
Join Date: Jun 2012
Posts: 2,969
# 20
03-16-2013, 07:57 PM
Quote:
Originally Posted by lincolninspace View Post
I carpeted an office in a starbase but I am not sure how you got it so rectangular. All of those detail platforms are angled. I like how their is are two panels at the back of the counter just like the seperate panels on tos walls.
Basically on the detail platforms, you have to constantly tweek the Y value of the next set, so that the square portion is slightly above the previous one.

The "V" shape of the original prop is hidden below the second prop used.
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