Career Officer
Join Date: Jun 2012
Posts: 552
# 11
03-15-2013, 12:55 AM
I use the TAC Bortasqu' on one of my kdf tacs... Despite its looks it is one of the most fragile KDF cruisers. Personally I have stopped trying to tank with it and just use it like a REALLY heavy escort. Works better that way, at least for PvE.

The main problem is turning so I use all of these.
Large Engine Battery <-- drops in STFs
Deuterium Burn <-- farm them in Alhena

Advanced Fleet Hyper Engine [Spd] [Turn]x3
Advanced Fleet Covariant Shield [cap]x3 [resb]
2x DHC, 2x Cannon, 4x Turrets, all disruptors

Impulse Burst Console <-- Sometimes you need to run like hell
Autocannon Console

Boff Powers:
Emergency Power to Engine 1 and Auxiliary Power to Inertial Dampers 1
DEM3 <-- For the Alpha, not only it increases the damage of ALL your guns, it also lowers drain by a massive amount thanks to the doff below

Con Officer (the one that lowers the evasive maneuvers cooldown)
Marion Frances Dulmur

Try to practice using all of these to move around and bring your weapons to bear. Alphas from cloak are pure murder with this ship, as long as you can actually aim your guns. And if everything goes wrong, do not hesitate to run and heal. If you want to play a tanking cruiser any other KDF BC will do a MUCH better job. However none of them come close to the DPS of this ship... or the awesome good looks and palatial bridge.
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Last edited by overlapo; 03-15-2013 at 01:01 AM.
Join Date: Jun 2012
Posts: 2,926
# 12
03-15-2013, 05:45 AM
With mine, I use the following setup.

3 Fleet DHCs, Romulan Hyper Plasma torpedo front, 3 Fleet turrets and borg cutting beam rear, all weapons disruptors.

Why disruptors? I thinkt he disruptor coil consoles buff the autocannon. I only use that console.

I got the old Mark XI Borg set for it, and it Can tank...just not as good as a Fleet Excelsior.

With a tactical captain, Attack pattern Alpha, tactical fleet, and go down fighting plus emergency power to weapons can really give the Autocannon a heavy kick, especially if its followed by rapid fire cannons and high yield romulan torpedoes.

Consoles (I Use the Science variant for sensor analysis, it buffs damage)

ENG : 1 electroceramic, 1 ablative, Autocannon console, Borg assimilated console.
SCI : Field Generator, Shield emitter amplifier (may switch them out for -threat consoles)
TAC: 3 Disruptor inductio coil, 1 Ambiplasma envelope
Career Officer
Join Date: Jun 2012
Posts: 544
# 13
03-15-2013, 01:21 PM
First, the Bortasqu is one of the games ultimate hull tanks. Shields are nice, but it excels at hull tanking. In PvE, my Bortasqu (which is now retired) only ever carried one shield heal and that was RSP.

Second, build for sustained DPS, not burst. That means beam arrays and beam skills. Avoid torp skills and opt for a torpedo that uses no boff skill, if you carry a torp at all (I rarely did).

For set advice on that ship, run both borg sets.

Sticking to this should net around 5 million total zone dmg at the end of an STF with zero deaths.

In PvP, this build will always put you at the top of your teams math points.

Above all else, keep it simple. It is a slow moving ship. Don't try to build it like a raptor. Turn the ships limitations into it's strengths.

Last edited by gstamo01; 03-15-2013 at 01:23 PM.
Join Date: Jan 2013
Posts: 19
# 14
03-15-2013, 11:07 PM
What's the deal with the +40 flight turn rate I'm seeing for the Borg engine. How much does that really help?
Career Officer
Join Date: Jun 2012
Posts: 544
# 15
03-16-2013, 12:30 PM
it helps, but not as much as you'd expect.
Join Date: Jun 2012
Posts: 4,694
# 16
03-16-2013, 02:16 PM
Originally Posted by lilitaly5179 View Post
What's the deal with the +40 flight turn rate I'm seeing for the Borg engine. How much does that really help?
I currently have that set equipped on my Tac Bortasqu. The turn rate is still sluggish as hell, and definitely didn't help me in PVP
Join Date: Jun 2012
Posts: 1,265
# 17
03-16-2013, 07:33 PM
Originally Posted by lilitaly5179 View Post
What's the deal with the +40 flight turn rate I'm seeing for the Borg engine. How much does that really help?
If you're looking on ground, you're seeing the specs for small craft (shuttle/fighter).

Originally Posted by sander233 View Post
For survivability probably the best combo is the KHG engines and shields with the Adapted KHG deflector.

I don't have any Adapted KHG gear yet but my fed alt has started using the MACO equivalent of that combo (Adapted engines and shield, MACO deflector) in STFs and even at Mk XI its very solid.
I rather like Adapted KHG shields on my Fleet Tor'Kaht (A smaller, faster Bortas for the most part), paired with a Positron Deflector (which the MACO Deflector is a variant of) and KHG engines for the efficiency bonuses to shields engines and weapon. I can tank quite a bit with this combo, typically more than KHG shields, KHG engines and Positron deflector. The shield's proc of giving more power is quite nice, as more shield power buffs regen and resistance of shields. Plus, less bleedthrough=more hull left over when shields are finally breached. For PvE and STFs this works quite well.
Empire Veteran
Join Date: Jun 2012
Posts: 6,815
# 18
03-17-2013, 05:30 PM
I find the Bortie better suited for Engineering classes.
With beam arrays not really doing a good job of applying pressure damage Ive used a mix of (2) BO1s or a BO/BFaw to do decent damage. Even a beam and turret build using DEM with BO find the Bortasqu lacking.
All cannon builds can work very well but the beastys slow turn hampers such greatly. Itll be like flying a big tough raptor that gets to alpha strike once every few minutes.
Originally Posted by staq16 View Post
The Federation may have all the superficial attention - but the game engine has a Klingon heart that lives only for battle.
Join Date: Jan 2013
Posts: 19
# 19
03-17-2013, 08:59 PM
Right now I have 5 Induction coils in the tac slots for disruptor damage. In the sci slot I have the obvious max shield booster. What I am really stuck on is the engine consoles and boff abilities. In my engy slots right now I have the assimilated universal, 2 neutroniums and an RCS that helps make the horrendous turnrate slightly less horrendous. I have considered dropping the RCS for the autocannon.

As for Boff abilities I have absolutely no idea what to put. I have heard about running multiple copies of tac team, emergency power to shields and cannon rapid fire.

Also, I have never been good on Doffs and don't know what to use.

P.S. In case anyone was wondering I am running 3 Polarized Disruptor DHC and the Omega Torp front and 3 Disruptor turrets and the Cutting Beam in the Rear.

Last edited by lilitaly5179; 03-17-2013 at 09:42 PM.

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