I did several posts when this came out about this. Devs said nothing.
DHC using CRF just fire more often.
WC using CRF fire more shots per pulse.
DHC 2 shots per pulse.
DHC with CRF still 2 shots per pulse.
WC 1 shot per pulse
WC with CRF 4 shots per pulse for 1/4th dmg.
End result is WC do the same dmg in CRF as a single normal shot but they fire at 1/4th the dmg. 2k reg shot, = crf firing 4x500 dmg shots which is pretty useless on a cannon with x4 dmg modifiers cause itll miss 75% of those against a player.
Take the wing cannons off atm they are useless, only way to make them work is to use this combo. Subspace jump + tractor beam + wing overload. Gives your about 50/50 chance to 1 shot a enemy player if fully tac buffed.
have to say he may be onto something, after that patch just after they released this ship it did seem alot more difficult then before to kill things even with the tact abilities. Shouldn't these things be doing more damage not less?!
They are not great, but the OP's numbers are totally wrong.
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
Joined October 2009. READ BEFORE POSTING