Captain
Join Date: Jul 2012
Posts: 1,273
# 101
03-16-2013, 04:41 AM
Quote:
Originally Posted by fonz71 View Post
4 pages i've read and you are the 1st to offer a real solution... and a good one i might add
It's a well-known solution that's been proposed before. It's up to Cryptic to actually do it. If they did that, and fixed the Borg so they weren't so glitchy. . .and maybe a little tougher. . .then Ker'rat would really be interesting. Less spawn-camp fighting, more skirmishing throughout the map.

I love the open-access, free-flowing nature of Ker'rat. It makes things less predictable, and the tide of battle can change very quickly. Arena combat feels too small and constricting to me most of the time. . .and BoPs aren't quite as useful in arenas because there's less time for subtlety. Can't stalk a target for as long as needed in order to strike at the opportune moment. Capture+Hold matches are better for that.
Captain
Join Date: Jul 2012
Posts: 1,273
# 102
03-16-2013, 04:43 AM
Quote:
Originally Posted by westx211 View Post
You know I've played both factions in kerrat and I've seen all sorts of things go wrong but I think it always comes down to teamwork unless you get the problem with an undetectable B'rel but usually they won't matter if you've got good enough teamwork.
Teamwork is certainly important in Ker'rat, especially if you're outnumbered (as is often the case for KDF). Having two folks in a group of 4-5 working together can make a difference, let alone having the whole group working together.
Captain
Join Date: Sep 2012
Posts: 719
# 103
03-16-2013, 07:22 AM
Well, I finally upgraded to the fleet Norgh...besides the fact I'd have to sink a thousand zen to get that sexy Ning 'tao skin (although oddly most fed fleet ships get their z store alt skins free as a fleet skin..) and my common sense-o-meter will not let me, the Norgh is a riot to use in Kerrat - and takes quite a beating with a dual epts/tss combination heal cycle while a bit of sci spam annoys the heck out of feddies (delicious decloak tractor is hilarious to use on a fed who is trying to pick on a vo'quv )

One thing I've noticed for a later respec is to put more points in sensors - two purple xii sensor consoles (about 60 points worth) makes life a misery for fed ships trying to use jam/mask/other to 'cloak' and without that, feddies have to hit evasive

On another note, I too have tried getting fellow kdfs to join a team to make tossing heals easier/assisting to murder a pesky timeship (I swear, the guy who designed that time field console needs to be airlocked as there is no defence against it I've found as of yet and its painful combined with an aoe attack) but few do...so if anyone happens to see a purple bop flying in Kerrat (current name An'kou, although for now its renamed disenchanted, of course), feel free to send a team invite
Lt. Commander
Join Date: Aug 2012
Posts: 232
# 104
03-18-2013, 07:59 PM
Quote:
Originally Posted by bitemepwe View Post
Yes, many feds still do not believe Ker'rat is a PvP zone.

Yet its our fault when they come in expecting PvE and get attacked.

Its all moot now as plans to change Ker'rat are in the works and I bet dollars to darseks its to make the zone less PvP oriented due to fed outcry of us mean old klingons doing exactly what we are suppossed to do in the zone to begin with given its design and function.

I guess Kirk, Picard,Sisko and Janeway used the last of Star Fleets strong back bone up before sto came to be.
says who? ,,,,
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 105
03-18-2013, 08:15 PM
Quote:
Originally Posted by beefsupreme79 View Post
says who? ,,,,
Many fed players have complained on being attacked in kerrat while running the mission. Some to the point of being upset that the PvP upset here efforts to complete the mission.
They often seem surprised when attacked.
The plans to do something with Kerrat I heard, read or overheard somewhere in the minutia of social interaction around STO and STO related sources of information.
The doomsaying was the product of the mindset at that time.
As was the stab.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.

Last edited by bitemepwe; 03-18-2013 at 08:19 PM.
Lt. Commander
Join Date: Jan 2013
Posts: 134
# 106
03-18-2013, 08:36 PM
The reason I play Fed is because Klinks are better at PVP. More of a challenge by far.

Sometimes in Ker'rat, I'll get moved over to the Klingon team for some reason, and get to fight my fellow Federation pilots. It's the difference between fighting rabid wolves... or sheep with narcolepsy.
Career Officer
Join Date: Nov 2012
Posts: 430
# 107
03-18-2013, 08:58 PM
Quote:
Originally Posted by istvaanshogaatsu View Post

Sometimes in Ker'rat, I'll get moved over to the Klingon team for some reason, and get to fight my fellow Federation pilots. It's the difference between fighting rabid wolves... or sheep with narcolepsy.
We call it "red-fedding." If you move to the exact spot where an enemy ship spawns, log out and back in, you'll be on the opposite faction. The confusion factor alone is entertaining.
Captain
Join Date: Jul 2012
Posts: 1,273
# 108
03-18-2013, 10:59 PM
Quote:
Originally Posted by istvaanshogaatsu View Post
The reason I play Fed is because Klinks are better at PVP. More of a challenge by far.

Sometimes in Ker'rat, I'll get moved over to the Klingon team for some reason, and get to fight my fellow Federation pilots. It's the difference between fighting rabid wolves... or sheep with narcolepsy.
Yes, the KDF players in Ker'rat seem to be a bit more tenacious, on average. I've been known to harry an opponent for a good while before switching to someone else.
Empire Veteran
Join Date: Jun 2012
Posts: 1,140
# 109
03-19-2013, 02:37 AM
Boy it was fun last night. As a torpedo boat, I run my b'rel with full aux power which gives me an option to heal other players using aux to structural and hazard emitters. The two feds in their c-store ships were trying to gangbag a poor mirror Vo'quv Carrier. Guess what happened? Someone was healing that carrier out of nowhere
Grinding for MkIV epic gear?
Ain't Nobody Got Time for That


Lt. Commander
Join Date: Jan 2013
Posts: 134
# 110
03-19-2013, 12:43 PM
As a fellow torpedophile, a humble suggestion:

If you can fit 4 repair abilities, get an Engineering team I, and equip two maintenance engineers in space. If they're purple, this will drop the Engi team to GCD, allowing you to use it every 15 sec. As a bonus, using engi team before aux2struc/hazard emitters will boost the heal of the other two abilities by quite a bit

I fly a fleet tac escort retrofit. My engi team insta-heals about 6.5k hull HP every 15 sec. This boosts my aux2struc to 5k HP insta-heal every 15 sec, and my pair of hazard emitters (II and I) to 17.8k heal-over-time over 15 sec and 13.5k HoT over 15 sec - these last two, I can use within 30 sec of one another, though after that, the cooldown is a bit longer.

Truly epic tanking ability. Gives you 11.5k instant heal every 15 sec and two HoTs that heal a total of 30k HP over time over a total of 45 sec. Since I play Fed, and 95% of our cruiser pilots are incompetents who hoard their heals to themselves, it's also a necessity. Not bad in PVP either, as it's often the only way to survive a bugship/kumari alpha spike.

Last edited by istvaanshogaatsu; 03-19-2013 at 12:57 PM.
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