Commander
Join Date: Nov 2012
Posts: 438
# 11
03-08-2013, 12:35 AM
Quote:
Originally Posted by hereticknight085 View Post
At this rate we should put up "how to survive X" for all the less than pathetically pitiful NPCs. Or we can just put up how to guides for all the battleships. And the Mogai. Mogai's are mean... XD.
Yeah. I find them the most annoying romulane enemy. Not that they are powerful or such, but with their Tactic Team you generally need more then 10 sec to destroy them. I really liked the Warbirds and the BoPs. The letter shooting itself with its own torpedo^^

Quote:
Originally Posted by baudl View Post
nice post, direly needed apparently.
However it is sad to see that the average (or under average) STO player needs help to complete this encounter. And it is not even that hard to begin with. The only dangerous thing is the plasma torpedo volley, that is actually able to kill a playership, if they are not destroyed or outhealed.
After pugging STFs and seeing my cruiser making more than 50% of the damage in the encounter (NPC included), I think this is just the beginning. Dont forget: Some ppl have problems destroying two borg probes or two borgified BoPs.
It's new? NERF IT TILL IT BLEEDS

Last edited by woodwhity; 03-08-2013 at 12:38 AM.
Career Officer
Join Date: Nov 2012
Posts: 2,762
# 12
03-08-2013, 12:49 AM
Quote:
Originally Posted by hereticknight085 View Post
At this rate we should put up "how to survive X" for all the less than pathetically pitiful NPCs. Or we can just put up how to guides for all the battleships. And the Mogai. Mogai's are mean... XD.
They're not so pathetic if you're still at the Commander level and staring down a D'D for the first time in a Horizon-class. I know NPCs scale with effectiveness as you level, but even so, for new players in stock-class ships a D'D can be pretty scary.
Commander
Join Date: Nov 2012
Posts: 438
# 13
03-08-2013, 01:18 AM
Quote:
Originally Posted by sander233 View Post
They're not so pathetic if you're still at the Commander level and staring down a D'D for the first time in a Horizon-class. I know NPCs scale with effectiveness as you level, but even so, for new players in stock-class ships a D'D can be pretty scary.
Thats pretty much correct. But they follow a pattern, and I had never any problems with any ship I have encountered. Its not that most people are too stupid to defeat it, its just that many people dont wont to think about something and instead have someone explaining (or doing) it for them. Or they blame other ones for their own failure. And thats a habit I simply cant stand. I am a Mentor in my fleet and are happy to explain things, but only to ppl that are open for suggestion.

The funniest line I have ever heard in TS was "STO is so complex", but while it has many fascets, I find (or found) it pretty easy. But some people want a tutorial for every new mission they have to do. And thats, well...

The thing you need for STO, every other game and life is common sense, unfortunately it seems many people have lost it.
It's new? NERF IT TILL IT BLEEDS
Captain
Join Date: Jan 2013
Posts: 2,308
# 14
03-08-2013, 01:34 AM
The D'Deridex is a lot like a Cyberdemon. To kill the Cyberdemon, shoot it until it dies.
Captain
Join Date: Feb 2013
Posts: 530
# 15
03-08-2013, 03:11 AM
Quote:
Originally Posted by doffingcomrade View Post
The D'Deridex is a lot like a Cyberdemon. To kill the Cyberdemon, shoot it until it dies.
Ah but unlike the Cyberdemon, the D'Deridex is not immune to its own projectiles. So you have that advantage going for you.
Captain
Join Date: Aug 2012
Posts: 1,192
# 16
03-08-2013, 03:23 AM
A great many new players find this encounter very hard

Because this is the first time going against hard enemy and they are not prepared for it , they are not trained by the other missions for it

tips from bridge officers should be added as to how to fight enemys like this i think
Jellico....Engineer.....Stargazer KDF Tac
Saphire.. Science.....Ko'el Rom Kdf Tac
Leva........Tactical.....Mailu KDF Sci
Captain
Join Date: Jun 2012
Posts: 2,060
# 17
03-08-2013, 03:38 AM
Quote:
tips from bridge officers should be added as to how to fight enemys like this i think
This idea isn't worth a plus one since the power of its truth is over 9000.

+9000. I support anything that makes your Boffs more than pets.


It should have been covered in the tutorial that took place at the Academy that isn't.
_________________
Nebula coffee is the best coffee
Career Officer
Join Date: Jul 2012
Posts: 46
# 18
03-08-2013, 03:31 PM
Ive played this game a long time. a few tips for these beasties

if your an escort they are a piece of cake, cannon rapid fire coupled with high yield torpedoes, attack pattern of your choice and tactical team all launched at 8km is usually enough to kill it there and then.

Cruisers read the OP,

Sci - op

Carriers, just set your pets to intercept and they will shoot them down for you.

Beam fire at will is handy.

Prioritise your targets, if you have 3 plasmas comming to you, stop shooting the ship, turn around and run while shooting the torps. very simple, very effective and plain common sense,

DD's are slow, slow to turn, slow to move. use this, if your taking a pounding get out of range and regen for a few seconds. Evasive maneuvers is good for this.

Tactical Team 1 is a musthave on pretty much any ship, its a lifesaver, saved my skin numerous times. it keeps your facing shield as strong as possible, a poor mans rotate shield polarity.

sitting hull to hull (really close) is a deathwish. maintain distance, it gives you reaction time.

personally they take me seconds to wipe out in an escort, and my cruiser they are no threat at all. build your boffs well. having hazard emmiters, Emergency power to shields and transfer shield strength is sufficient for any ship generally, couple this with tactical teams and your good, just remember to cycle these abilities, dont fire them all off at once, and dont punch HE until your around 75% hull to get the most of them. and remember shields reduce torpedo damage to your hull significantly, they can make sure that torp hits for a few hundred instead of 40k. if you cant shoot the torp down at least make sure it hits a shield and not the hull.
___________________
@Mad-Larkin
Fleet: http://www.unrepentantgaming.com

Lieutenant
Join Date: Mar 2013
Posts: 66
# 19
03-18-2013, 08:06 PM
Great Guide, Don't forget that jam sensors will disable the tractor beam as well. Use it all the time when I sweep in.
Captain
Join Date: Feb 2013
Posts: 4,319
# 20
03-18-2013, 08:21 PM
Mogai tend to be much scarier than the D'Deridex whales floating around so slowly like they do.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:21 AM.