Ensign
Join Date: Aug 2012
Posts: 4
# 21
03-19-2013, 08:44 AM
First post on forums as I'm mainly a lurker so: Hi everyone.
I would think a simple solution to make engineers the tank they have to be - because everyone is obsessed wiht the Holy Trinity - could be had with one captain skill which is used widespread in other mmo-s. Taunt.
You as an engi shoot the skill to an escort preparing to deliver his alpha on an unsuspecting target and the escorts target indicator swithces over to you. There you have it. Alpha strike ruined as you are not in the 45? arc of the escort. So now you can "get aggro" in pvp.

On a side note: Anyone who played Lineage 2 would know that you can have a tank and still do damage. It's called Dark Avenger there. It will chain stun you, taunt you with the above method. And it has attack skills and a pet for damage. Better yet it has an aoe version of it's taunt skill.

So no, cruisers should not be forced into tanking, it is only Cryptic's fail that they are.

Good day.
Empire Veteran
Join Date: Jun 2012
Posts: 959
# 22
03-19-2013, 09:43 AM
Quote:
Originally Posted by ussultimatum View Post
Eng fleet granting SNB protection could be one of them, MW and RSF being castable on others would be good as well.
I like these suggestions. Also, reduce cooldown on MW even if it means weakening it a bit.
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Career Officer
Join Date: Jun 2012
Posts: 3,400
# 23
03-19-2013, 09:47 AM
Quote:
Originally Posted by naevius View Post
I like these suggestions. Also, reduce cooldown on MW even if it means weakening it a bit.

Honestly, I think they could reuce the cooldown, make it castable on others AND give it a resistance boost like Aux to SIF and it would still be fine.

Lieutenant
Join Date: Jun 2012
Posts: 61
# 24
03-19-2013, 10:02 AM
Quote:
Originally Posted by ussultimatum View Post
Hey bud.

What would they realistically take in place of those at that point?

/snip
Boarding Party??? j/k

DEM/A2DAMP/A2SIF could easily replace them and as the game stands now, are currently viable choices. Honestly, the first 2 are more in line with the job of a tac. I started using DEM1 on a F-Sabre. It's not bad. I'm going to try A2DAMP on my bug for some fun. Most of the time im in a Defiant, which has only 2 low level engineering powers. To be honest, I think it made me a better 'pilot' learning to survive on a lower suplement of survivability skills. When I get in the bug I forget I have RSP most of the time. I am also one of the culprits asking for a uni ens. on the F-Defiant and it's not so I can have RSP.

You cant 'haz' my TS

Anyways, I figured that RSP was a long shot as the last time Bort suggested changes to it , the pichforks came out, but it's worth a try.

Moving extends up a level though is definately viable though IMO. Yes, a Wells can use it's uni Cmd. for extends 1 under what I propose, but not level 2 and can't carry 2 copies. A recluse will be able to carry all 3 levels no matter what, but extends 1 will still go Lt. Cmd. and 2 will still be pushed up to the Cmd at which point they will just have 3 trained just like us tacs do with Omega.

I understand that it is not the best way to deal with the tier 4 reps and other new stuff, but it's viable.

Perhaps engies could use a more team oriented captain skill but it seems that their design intent is to be more selfish/self sustaining role.
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Career Officer
Join Date: Jun 2012
Posts: 3,400
# 25
03-19-2013, 10:13 AM
Quote:
Originally Posted by captainf00k View Post
You cant 'haz' my TS



Quote:
Originally Posted by captainf00k View Post
Moving extends up a level though is definately viable though IMO. Yes, a Wells can use it's uni Cmd. for extends 1 under what I propose, but not level 2 and can't carry 2 copies. A recluse will be able to carry all 3 levels no matter what, but extends 1 will still go Lt. Cmd. and 2 will still be pushed up to the Cmd at which point they will just have 3 trained just like us tacs do with Omega.

I understand that it is not the best way to deal with the tier 4 reps and other new stuff, but it's viable.

It's viable, but I actually think this hurts a lot of cruisers more than anything to push ES up a tier, effectively punishing offensive cruiser builds that want to at least have 1 power to support their team.

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