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Starfleet Veteran
Join Date: Oct 2012
Posts: 1,206
# 11
03-19-2013, 05:10 PM
Quote:
Originally Posted by sirokk View Post
True that the proc may not affect everything, like the items mentioned above are not affected by a shield stripping proc that Tetryons have.

That's just their proc. Otherwise they do as much damage as all the other energy weapons. Get Tetryons that have the same crits (CrtD) as Antiprotons and you'll have the equivalent weapon but with an proc as well.
Antiprotons have an inherent +20 crit severity mod, while Tetryons get a 2.5% shield stripping proc. As a result, AP weapons will always enjoy a +20 crit-severity advantage over Tetryon weapons with identical mods / suffixes. When the the target has no shields, tetryon really becomes lack-luster compared to other energy weapon types.
Republic Veteran
Join Date: Oct 2012
Posts: 1,985
# 12
03-19-2013, 06:56 PM
Quote:
Originally Posted by snoggymack22 View Post
I think you mean phasers? Not antiproton? I thought the new additions were just phasers?
Should be for all types.

Quote:
Originally Posted by zer0niusrex View Post
  • Added more Advanced Fleet weapons to the fleet store.
    • These Advanced Fleet weapons have [Dmg]x2 and [Acc]x2.
    • All Directed Energy types are available.
Lieutenant
Join Date: Jun 2012
Posts: 48
# 13
03-19-2013, 07:11 PM
The OP mentioned they just unlockled Advanced Fleet weaponry, they are a long way off from elite. The acc2 dmg 2 will be great for those of us with that will have access to them, but for smaller fleets Advanced weaponry is amazing.


as Stated before the AP setup is better for overall damage, Tetryon is great at dropping shields. Vs unshielded targets you lose out on the proc.

Do not laugh. I have a Fleet Escort Retrofit that runs 2 Fleet transphasics, 2 Transphasic cluster fore, 2 fleet transpasics , 1 disruptor turret aft.

Running Adapated MAC0, uni Assimilate console, Rules 62 uni console. APOIII,TrpSprdIIIx2,ATPBIx2,TactTmI x2

That lone disruptor keep ATPB on target and the occasional proc means My custer torps do obscene damages.
Trimen Ranger
Admiral Federation Tactical Corps
>Star Fleet Elite Force< Click if you are ready to boldy go where no one has gone before.
Seek not the final frontier if you fear the unknown. -Admiral Trimen Ranger
Career Officer
Join Date: Aug 2012
Posts: 67
# 14
03-19-2013, 07:20 PM
Quote:
Originally Posted by shar487a View Post
The Mobius gains a Temporal Inversion ability when equipped with the Temporal Warfare Set. That set's Chroniton Dual Beam Array is Anti-proton based, so you might as well go AP.

DO NOT buy advanced fleet weapons until this upcoming Thursday 3/21... the next patch will be adding [Acc]x2[Dmg] Advanced and Elite fleet weapons.


i thought the bonus was to chroniton projectiles. is it confirmed that ap counts for that? as well as the chroniton torps in that set?

also, do ap consoles buff the chroniton dbb as well?

i might have to change my mobius fit up ^^

reedit: although, even if they do, it won't work with crf or csv, what with the not being cannons and all...i dunno...might work best with a wells

Last edited by br3akingforce; 03-19-2013 at 07:27 PM.
Captain
Join Date: Jun 2012
Posts: 4,272
# 15
03-19-2013, 08:46 PM
Quote:
Originally Posted by shar487a View Post
Antiprotons have an inherent +20 crit severity mod, while Tetryons get a 2.5% shield stripping proc. As a result, AP weapons will always enjoy a +20 crit-severity advantage over Tetryon weapons with identical mods / suffixes. When the the target has no shields, tetryon really becomes lack-luster compared to other energy weapon types.
Long ago, Anti-Proton weapons were all the rage for space combat. No longer. But when you look at the weapon types & procs, AP still holds up well.
Lieutenant
Join Date: Jan 2013
Posts: 37
# 16
03-20-2013, 01:55 AM
Well now reading all of the above, I'm even more unsure. I've used tetryon the most (only doing brief jumps to plasma-disruptor and phased polaron), so I think I'll stick with fleet tetryon. Also, saves me having to spend tons on decent mag regulators, as I already have 4 green mk xii tetryon pulse generators. TBH, I'm fine for hull damage as well thnks to the jem'hadar bridge officer's torp spread 3, a cutting beam, and another torp spread (1 or 2, me forgets)

Unless someone brings up a REALLY good point about anti-proton, as frankly I can live without th 20% crit bonus, I'll stick with 2 tetryon dhc and a dc on front (both with dmgx2 accx2), and 2 tetryon turrets with dmgx2 accx2 (th eother slots eing taken up by the torpedo and cutting beam)

Why don't they bring out anti-tetryonic plasmic disruptive phased polarized weapons already?
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,206
# 17
03-20-2013, 02:18 AM
Quote:
Originally Posted by br3akingforce View Post
i thought the bonus was to chroniton projectiles. is it confirmed that ap counts for that? as well as the chroniton torps in that set?

also, do ap consoles buff the chroniton dbb as well?

i might have to change my mobius fit up ^^

reedit: although, even if they do, it won't work with crf or csv, what with the not being cannons and all...i dunno...might work best with a wells
The Temporal Warfare set's 2-item bonus boosts chroniton projectiles. However, The Chroniton Dual Beam Array that is a part of that set is anti-proton-based, therefore, antiproton mag regulator consoles will boost its damage. The Chroniton Dual Beam Array is the only energy weapon presently in the game with a target-slowing proc, reducing speed-based defense ratings when it triggers. They crit very hard when used with Beam Overload because of their +40 crit-severity

If you've ever seen Temporal Inversion on a Mobius Destroyer, you know why so many Mobius users swear by it:

Set 3: Temporal Inversion Field

Toggle (20 max)
Affect Foe
5 kilometer Sphere
0.5 sec activate
3 min recharge
To all enemies within 5.0km:

-200% Flight Speed
(-400% Flight Speed vs. Small Craft)
-150% Turn Rate
-150% Power Recharge Speed

To self when equipped on Temporal Science Vessel or Temporal Destroyer:

+50% Flight Speed
+100% Turn Rate
+150% Power Recharge Speed

My fleet mates hate fighting my Mobius Destroyer because of the above.
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,206
# 18
03-20-2013, 02:23 AM
Quote:
Originally Posted by warmaker001b View Post
Long ago, Anti-Proton weapons were all the rage for space combat. No longer. But when you look at the weapon types & procs, AP still holds up well.
That was because AP was the only end-game weapon type originally offered in the early seasons (back when Battle-Group Omega was still relevant). They are still nasty when used by crit-optimized Tac builds since they can crank their critical hit rates and severity by stacking AP-Alpha with GDF and other damage boosting skills.
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,206
# 19
03-20-2013, 02:36 AM
Quote:
Originally Posted by b3tazoid View Post
Well now reading all of the above, I'm even more unsure. I've used tetryon the most (only doing brief jumps to plasma-disruptor and phased polaron), so I think I'll stick with fleet tetryon. Also, saves me having to spend tons on decent mag regulators, as I already have 4 green mk xii tetryon pulse generators. TBH, I'm fine for hull damage as well thnks to the jem'hadar bridge officer's torp spread 3, a cutting beam, and another torp spread (1 or 2, me forgets)

Unless someone brings up a REALLY good point about anti-proton, as frankly I can live without th 20% crit bonus, I'll stick with 2 tetryon dhc and a dc on front (both with dmgx2 accx2), and 2 tetryon turrets with dmgx2 accx2 (th eother slots eing taken up by the torpedo and cutting beam)

Why don't they bring out anti-tetryonic plasmic disruptive phased polarized weapons already?
I used Tetryon a long time ago back in Season1, and now it is the only energy type I no longer use at all Its anti-shield focus is a big liability vs. hull tankers, so tetryon-based ships usually have to run torps to compensate. As previously mentioned, Tetryon-only builds really suffer in STF's since most opponents are 5% shields + 95% hull.

If you're a tactical captain, then antiproton is going to be one of the strongest available energy weapon types (especially if you spec for max critical hits and severity). Otherwise feel free to ignore it.

AP chews through shields and hulls equally well, without any DPS-drop off nor sporadic proc-dependencies like Tetryon. If you want shield-drain abilities, then consider the 2-Piece Omega set bonus Tetryon Glider with max Flow Capacitors. TG actually outperforms full tetron-only ship builds not running Omega items because it triggers with every weapon hit, while the tetryon proc only has a 2.5% trigger rate per weapon per firing cycle (yes, this is quite depressing).
Career Officer
Join Date: Aug 2012
Posts: 67
# 20
03-20-2013, 10:46 AM
Quote:
Originally Posted by shar487a View Post
The Temporal Warfare set's 2-item bonus boosts chroniton projectiles. However, The Chroniton Dual Beam Array that is a part of that set is anti-proton-based, therefore, antiproton mag regulator consoles will boost its damage. The Chroniton Dual Beam Array is the only energy weapon presently in the game with a target-slowing proc, reducing speed-based defense ratings when it triggers. They crit very hard when used with Beam Overload because of their +40 crit-severity

If you've ever seen Temporal Inversion on a Mobius Destroyer, you know why so many Mobius users swear by it:

Set 3: Temporal Inversion Field

Toggle (20 max)
Affect Foe
5 kilometer Sphere
0.5 sec activate
3 min recharge
To all enemies within 5.0km:

-200% Flight Speed
(-400% Flight Speed vs. Small Craft)
-150% Turn Rate
-150% Power Recharge Speed

To self when equipped on Temporal Science Vessel or Temporal Destroyer:

+50% Flight Speed
+100% Turn Rate
+150% Power Recharge Speed

My fleet mates hate fighting my Mobius Destroyer because of the above.
:X ok, i might have to give it a whirl, once i get a handful more lobi.
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