This is less of a bug and more of a balancing issue... The Orb Weaver sucks!
Lets go through the list shall we?
The shield modifier is too low, fleet Sci ships are better, the turnrate is AWFUL, the ship is too big scale wise, the thermionic torpedo launcher's special effect is neglidgable, the web generator is completely useless against anyone who knows how to target and destroy the nodes but thats assuming it doesn't FAIL, i think we are beyond ensign slots on high lvl ships don't you?
For how much money i paid for this damn thing i expected it to be better... just lok at how cheap it is on the exchange compared to other lockbox ships.
Here's how to fix it:
Shield modifier of 1.45 (minimum)
Turn rate of 12 (minimum)
The torpedo launcher needs to have a better effect eg. 10% chance to -50 weapon and engine power level of target and 5% chance disable weapon or engine subsystem for 5-10 seconds
The web generator is my biggest beaf its completely useless either buff its damage considerabe and reduce the fail rate, or make the nodes untargetable so that it holds them for 30 seconds, this seems more canon anyways and more useful its a trap first a weapon second...
Trade the 2 Ensigns for a leutenant either universal or science i don't really care but i just hate ensigns...
These are just guidelines and for those who thinks its OP by all of this, it is a lockbox ship not a C-store so only a few would have it anyways PLUS the torpedo launcher can be moved to other ships... if nothing else increase the turnrate and improve the web generator some, then i would be happy... and might consder buying more keys for the Undine lockbox which WILL include a nicor and Undine weapons... maybe an Undine space set, with armor INSTEAD of shields...