Let's look at their NPC performance as a basis...(AND because Cryptic needs this faction to SELL!!! so balance goes out the airlock.)
RomBop: the "Light Cruiser" of the RSE, that ship we first saw way lo many years ago in TOS of Star Trek, I suspect a turn rate in the 15 to 20 range (depending on level), with a Shield mod of .9 to 1.2, this ship's probably closer to a hybrid between the Bird of Prey (Klingon) and Federation Science ships. Likely gonna get 5 seats, with a Commander tac or Commander Eng, no universals, but an optimum setup for the escort role, with escort weapons and escort layout-and Sensor analysis, Beam target subsystems built in, at T5/Fleet version, expect to see 11 consoles.
Cosmetic 'balance' item?: No DC/DHC mounting
Based on NPC turn-rates, this ship is closer to a Battlecruiser than it is to an Escort. Figure it'll have a turn rate at the low end of 13 and a high end of 17.
11 consoles here too(3/3/5)
, with 5 seats and two of them will be Commander seating (tac and eng). Since 100% of Mogai encountered as opponents use APA, it's reasonable to presume this ship will come with that as an inherent ability. Hull will likely be in the 35K range with a Shield mod of 1 to 1.5 base.
Cosmetic 'Balance' pass? It only mounts 4 weapons up front, and it's slower than a Bugship.
Dready-dready-dreadnought stats. No DC/DHC, but GREAT seating. Commander/LTC Sci with a CDR Tac, LTC Engineer, Lt. Engineer, Ens. Universal.