Let's look at their NPC performance as a basis...(AND because Cryptic needs this faction to SELL!!! so balance goes out the airlock.)
RomBop: the "Light Cruiser" of the RSE, that ship we first saw way lo many years ago in TOS of Star Trek, I suspect a turn rate in the 15 to 20 range (depending on level), with a Shield mod of .9 to 1.2, this ship's probably closer to a hybrid between the Bird of Prey (Klingon) and Federation Science ships. Likely gonna get 5 seats, with a Commander tac or Commander Eng, no universals, but an optimum setup for the escort role, with escort weapons and escort layout-and Sensor analysis, Beam target subsystems built in, at T5/Fleet version, expect to see 11 consoles.
Cosmetic 'balance' item?: No DC/DHC mounting
Based on NPC turn-rates, this ship is closer to a Battlecruiser than it is to an Escort. Figure it'll have a turn rate at the low end of 13 and a high end of 17.
11 consoles here too(3/3/5)
, with 5 seats and two of them will be Commander seating (tac and eng). Since 100% of Mogai encountered as opponents use APA, it's reasonable to presume this ship will come with that as an inherent ability. Hull will likely be in the 35K range with a Shield mod of 1 to 1.5 base.
Cosmetic 'Balance' pass? It only mounts 4 weapons up front, and it's slower than a Bugship.
Dready-dready-dreadnought stats. No DC/DHC, but GREAT seating. Commander/LTC Sci with a CDR Tac, LTC Engineer, Lt. Engineer, Ens. Universal.
Turn rate sucks though-7 to 9 range. inherent special ability is that Rommy rep Plasma torp squirter.
Cosmetic Balance item: Can not mount DHC.
45000 hull, 5 forward/3 aft weapons layout, "Pulse" weapon (as seen with Donatra), Turn rate 4, Seating:
12 consoles (4/4/4)
Carrier Pets (2 hangars)
Cosmetic "balance" pass: $50 price-tag (10 Fleet modules), Character bound.
as you can no doubt see, I'm a pessimistic cuss.
"when you're out of Birds of Prey, you're out of ships."
Look into Vanilla PvP if you're tired of the endless pursuit of grind, utterly unbalanced selections of geardo-inspired traits, and generally unbalanced and careless 'development' made mostly to turn this game into a second job.