Captain
Join Date: Aug 2012
Posts: 12,194
# 11
03-22-2013, 05:02 AM
Quote:
Originally Posted by dalnar83 View Post
Simply, because cryptic won't remedy the whole situation, but like usual just blindly nerf everything.
It's one of those things, where if you didn't play STO - it might be kind of funny, eh?

Players report issue with Item X.
Players argue amongst themselves for a bit on how to fix Item X.
A common element arises, no matter what else they might disagree on, they agree on that - call it Fix A.
Cryptic implements Fix B that breaks Item Y and Item Z.
Players go WTF?

Seriously, if we didn't play the game - it would be like watching a sitcom or something on Thursday night.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Commander
Join Date: Dec 2012
Posts: 361
# 12
03-22-2013, 05:03 AM
Quote:
1) At 0 crew, you should not regen hull

2) More base crew > higher natural regen by default
that's the point im trying to make, human boffs aren't the only problem
it's not the ship or the build, it's the atitude
Captain
Join Date: Jul 2012
Posts: 2,192
# 13
03-22-2013, 05:03 AM
Quote:
Originally Posted by borgresearcher View Post
virusdancer, the problem here is that, even if you hit him with theta and torpedos, those 100% extra repair rate stays there even if he is with 0 crew
But if you say A) you should also say B). Yes extra regen remains, but your crew cannot regen until you are destroyed (if you eat theta that is). In case of cruisers it takes minutes to replenish whole crew pool. You are moaning only about one side of the coin, while ignoring the other.
Captain
Join Date: Aug 2012
Posts: 12,194
# 14
03-22-2013, 05:03 AM
Quote:
Originally Posted by borgresearcher View Post
virusdancer, the problem here is that, even if you hit him with theta and torpedos, those 100% extra repair rate stays there even if he is with 0 crew
The last time I looked (admittedly it's been a couple of weeks or more), as I lost crew - the rate dropped. It was around that time that Renim was doing his torp testing with various folks for the crew loss issue.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Captain
Join Date: Aug 2012
Posts: 12,194
# 15
03-22-2013, 05:06 AM
Okay, are you talking 0 Able Crew or 0 Alive Crew? That might be where we're talking about different things - though, I agree that whether you're talking 0 Able or 0 Alive - there should be no passive hull regen coming from crew. Yes, I've seen it with 0 Able...but I haven't seen it with 0 Alive. But again, I haven't looked in weeks.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Captain
Join Date: Jul 2012
Posts: 2,192
# 16
03-22-2013, 05:09 AM
Quote:
Originally Posted by virusdancer View Post
The last time I looked (admittedly it's been a couple of weeks or more), as I lost crew - the rate dropped. It was around that time that Renim was doing his torp testing with various folks for the crew loss issue.
Yes, the rate drops with your crew. However, when you are on 0 crew, you retain he extras. Borg 2 piece bonus, captain leadership, leadership boffs, SIF generators. Also, there is most likely math bug, as the whole bonus is added in combat, while it should be cut like the rest.

Something like

X/2+Y instead (X+Y) /2
Captain
Join Date: Aug 2012
Posts: 12,194
# 17
03-22-2013, 05:19 AM
Quote:
Originally Posted by dalnar83 View Post
But if you say A) you should also say B). Yes extra regen remains, but your crew cannot regen until you are destroyed (if you eat theta that is). In case of cruisers it takes minutes to replenish whole crew pool. You are moaning only about one side of the coin, while ignoring the other.
That combination of how crew loss works and how crew regens...is painful.

Reminds me of the old discussions about BFM/EFF/KHG/Jem Shields...even before Leadership was fixed. Folks going ooooohhh...then somebody mentioning Theta and it being, oh yeah - never mind.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Captain
Join Date: Jul 2012
Posts: 2,192
# 18
03-22-2013, 05:38 AM
Do not get me wrong. There IS something wrong with leadership boffs. BUT, my greatest fear is that Cryptic performs just one of it's famous (tm) fixes of reducing numbers without solving the underlying issue. Leadership is just tip of the iceberg of how badly whole crew mechanics works in STO.

Why is noone complaining that Theta reduces your crew to 0, and you cannot get it back until you are destroyed ? A simple console, without counter that gimps any ship (except escort lol) for several minutes even after they were destroyed.

If you truly want to fix leadership, fix EVERYTHING, not just few numbers in a function.
Captain
Join Date: Aug 2012
Posts: 12,194
# 19
03-22-2013, 05:49 AM
Quote:
Originally Posted by dalnar83 View Post
Yes, the rate drops with your crew. However, when you are on 0 crew, you retain he extras. Borg 2 piece bonus, captain leadership, leadership boffs, SIF generators. Also, there is most likely math bug, as the whole bonus is added in combat, while it should be cut like the rest.

Something like

X/2+Y instead (X+Y) /2
So on a level 13 alt I'm working on - kind of - lol, not really.

2x SIF Mk XII (+5 Hull Repair each)
Techie (+10 Hull Repair)
9 Starship Hull Repair (+99 Hull Repair)

119 Starship Hull Repair

4x Human BOFFs (+20% Hull Regen each)

Out of combat hull regen: 283.8%

That's with 400 Crew.

Drops to 152.4% in combat.

Let me see about losing some crew now...

300-400 it did not drop.

<300 it actually did drop.

135% at 100.

But wait, it's bugged.

Cause going out of combat and back again, at 224 crew it was only ~94%.

Going out of combat again and having 400 crew only took me to 235.5% instead of the 283.8%...

62.8% at 129.
54.5% at 234.

This crap is all over the place...lol...who knows what it actually is?

It's like I've posted about Defense and the Jem'Hadar Deflector... depending on if you just logged in, where you've zoned, if you've died, if you've gone into combat and come out, when you've gone into combat depending on all the rest...

...this is just messed up.

Seriously, just take a toon into SB24 after logging in (in space, Sol System) - don't go to the ground. Note the number - go into combat - note the number - watch crew loss - note the number - leave combat - note the number - look at it at full crew - go back into combat - look at the numbers now - die - look at the numbers - get attacked without going into combat (funny, eh?) and look at the numbers - die again - look at the numbers as crew regen and you enter combat again...

...wtf?
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin

Last edited by virusdancer; 03-22-2013 at 05:52 AM.
Captain
Join Date: Jul 2012
Posts: 2,192
# 20
03-22-2013, 06:00 AM
Eat Theta radiation and the number stops fluctuating.....
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