Commander
Join Date: Aug 2012
Posts: 392
# 301
03-21-2013, 12:40 PM
Quote:
Originally Posted by whamhammer1 View Post
Actually even with a full broadside, the energy drain of the weapons ensures that the DHC volley will more than out-damage the beam arrays. The energy loss of 8 (or even six) ba's combines with the low dps value of ba's to make a mediocre attack vs 4 dhc and 2 turrets.

A dbb setup on most (Fed) cruisers is only marginally effective because its so easy to get out of the front arc of the poor turning and speed of the behemoths.
Funny, last I checked my power levels never go below 80 going full to broadside. I have a full set of heavy phased polaron cannons fed side, Klingon side I have full sets of phased polaron beam arrays.

No difference at all in engagements on damage dealt, only thing that changes is the method to cause said damage. Nothing more.

If a player is using an energy drain debuff, use an energy buff. put points into warp core, etc. It's not difficult to figure out.
Lieutenant
Join Date: Jul 2012
Posts: 98
# 302
03-21-2013, 11:37 PM
on my tac toon, i can roll into an elite stf with 4DHC and turrets, w/ ATC averaging 12-15k dps and spiking 20k dps.

I draw all the aggro from sci and engis, all day long.... so wtf?

yes, give beams some beef
Career Officer
Join Date: Jun 2012
Posts: 40
# 303
03-22-2013, 12:20 AM
Quote:
Originally Posted by benovide View Post
Funny, last I checked my power levels never go below 80 going full to broadside.
It doesn't even need to go that far. While it isn't immediately obvious, you can actually have more than 125 points in a power setting (I forget what the actual cap is, 150 or 175 or whatever)... it's just the excess past that point doesn't do anything but provide a buffer against draining. Run EPtW3, keep Aux2Bat up, and other other power-boosting or drain-reducing skills and you can easily stay over 100 weapon power at all times, even with seven beams going (eight, if you include the romulan one instead of a torpedo!). And you can stay at 125 for extended periods of time if you're an Engineer too and use their special skills.

Beams do fine, it's just you have to know what you're doing.
Captain
Join Date: Aug 2012
Posts: 3,553
# 304
03-22-2013, 02:43 AM
Quote:
Originally Posted by valoreah View Post
Unless you're sitting still facing your target head on, DHC's will have a much shorter time on target than beams. PvP sometime. You'll find just how much you need to maneuver.
As momaw stated, 90% of players are PvE exclusive. And I do PvP. Quite a bit more than I used to. And maneuvering is important, but still very VERY easily done by escorts. And guess what, they can STILL keep most targets in cannon arc easily. And that means that awesome firepower they possess is still kept for a long time on their target.

Quote:
Originally Posted by valoreah View Post
And you never have to maneuver at all in PvE? You just sit in one spot and shoot without ever moving?
Pretty much.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Commander
Join Date: Dec 2012
Posts: 488
# 305
03-22-2013, 05:10 AM
Quote:
Originally Posted by asimosa View Post
Beams do fine, it's just you have to know what you're doing.
I suspect that's a big part of the problem.

All these cruiser captains assume that their insane engineering stacking will pay off, without applying the least bit of thought to game mechanics.

I can tell you first hand that tanking has never been about min-maxing yourself into tremendous defensive stats, unless there's some sort of generous threat modifier. This game even offers generous threat modifiers if you're willing to spec into them, but most cruiser captains are too busy min-maxing for either full defense or for as much pew-pew as they can get.

Meanwhile, engineering stacking doesn't even offer the level of support necessary to make cruisers a PvP tank.

The only value in running something so defensively oriented is some sort of bunker build. Does PvP in this game even offer a place for bunker builds to shine?

Last edited by millimidget; 03-22-2013 at 05:13 AM.
Career Officer
Join Date: Sep 2012
Posts: 1,673
# 306
03-22-2013, 05:29 AM
Quote:
Originally Posted by hereticknight085 View Post
Pretty much.
Post some videos up on YouTube of how you're standing still in front of a Tac Cube or the Queen's diamond in an ESTF without ever moving and never getting 1 shot as you "tank" them. I'm sure everyone would love to see it.
Captain Kirk is climbing a mountain. Why is he climbing a mountain? Is he learning to fly?
Captain
Join Date: Jul 2012
Posts: 2,696
# 307
03-22-2013, 05:46 AM
Quote:
Originally Posted by valoreah View Post
Post some videos up on YouTube of how you're standing still in front of a Tac Cube or the Queen's diamond in an ESTF without ever moving and never getting 1 shot as you "tank" them. I'm sure everyone would love to see it.
That's easy, Put 50 base power in shields, 100 base power into aux. I once sat next to Queenie and survived her aceton assimilator thingy

Last edited by adamkafei; 03-22-2013 at 09:03 AM.
Career Officer
Join Date: Sep 2012
Posts: 1,673
# 308
03-22-2013, 05:50 AM
Quote:
Originally Posted by adamkafei View Post
That's easy, Put 50 base power in shields, 100 base power into aux (it may be the other way around, I'm not certain). I once sat next to Queenie and survived her aceton assimilator thingy
Uh huh.
Captain Kirk is climbing a mountain. Why is he climbing a mountain? Is he learning to fly?
Captain
Join Date: Jun 2012
Posts: 1,332
# 309
03-22-2013, 06:45 AM
Quote:
Originally Posted by benovide View Post
Funny, last I checked my power levels never go below 80 going full to broadside. I have a full set of heavy phased polaron cannons fed side, Klingon side I have full sets of phased polaron beam arrays.

No difference at all in engagements on damage dealt, only thing that changes is the method to cause said damage. Nothing more.

If a player is using an energy drain debuff, use an energy buff. put points into warp core, etc. It's not difficult to figure out.
All of my toons are maxed in Warp Core Efficiency AND Potential. Only way drain doesn't kill me while using beams is if I use EPtW, Batteries or Engineer Captain specific abilities. This isn't even discussing use of BO. Using a single cannon/turret setup on the same character and ship, I can roll crf2 and not drop below 80 WITHOUT any captain/boff skills or batteries AND do more damage to boot.


And an escort running a 4x dhc and 3x turret build with even the crappiest player build will not drop below 80 without EPtW, Batteries or Engineer Captain specific abilities.
Commander
Join Date: Jul 2012
Posts: 363
# 310
03-22-2013, 06:56 AM
Quote:
Uh huh.
PvPers try to protect against drains and damage thrown by thinking people using skills. Sure, not-moving at all looks strange and very 'un-pvping' but then my shoo is smarter then STO AI so why not?

Quote:
All of my toons are maxed in Warp Core Efficiency AND Potential. Only way drain doesn't kill me while using beams is if I use EPtW, Batteries or Engineer Captain specific abilities.
I would also throw in Energy Siphon on sci-heavy cruisers. But yeah, beam drain is not managable without additional skills or items. Cannon drain is perfectly managable without any skill at all. So yeah, we need some balance here.

Kick cannons, boost beams - but do something, Cryptic!

Quote:
The only value in running something so defensively oriented is some sort of bunker build. Does PvP in this game even offer a place for bunker builds to shine?
Why do you assume that anyone thinks about PvP?
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