Lt. Commander
Join Date: Aug 2012
Posts: 112
I think the game would benefit by Increasing the amount of fleet credits you get for dilithium donations. I think something like 25 fleet credits for 1 dilithium would be fair.
Join Date: Jul 2012
Posts: 47
# 2
03-23-2013, 04:04 AM
i say it si fine as it is now, with all those limited time projects there is a lot dilitium to be donated, i have over 4 000 000 fleet credits only from dilitium all over my toons right now.
if they make it 25 fc for 1, i'd have 50 000 000 fleet credits, dont you think its a bit too much ?
Empire Veteran
Join Date: Jun 2012
Posts: 2,218
# 3
03-23-2013, 04:08 AM
Originally Posted by burningstar View Post
i say it si fine as it is now, with all those limited time projects there is a lot dilitium to be donated, i have over 4 000 000 fleet credits only from dilitium all over my toons right now.
if they make it 25 fc for 1, i'd have 50 000 000 fleet credits, dont you think its a bit too much ?
You are the exception to the rule. Just because you have stax does not mean everyone does.
Join Date: Jul 2012
Posts: 47
# 4
03-23-2013, 04:22 AM
if you check fleet provisions projects, you will see the total fleet credits earned exeed many times fleet credits need to pursurche thos eprovisions, and there is project designed specificly to for earning fleet credits. even now each project awards most of its fleet credits for dilitium, if you get 40 000 fleet credits for donating dilitium, you gonna get no more then that from all the rest suplies.

if you lack fleet credits, then donate more dilitium, and fleet marks.

and one more example, each few weeks we get limited time project that cost 200 000 dil, if you get 25 fc for one, thats 5 000 000 fleet credits earned just from this project. you dont need this.
Join Date: Jul 2012
Posts: 476
# 5
03-23-2013, 04:41 AM
Maybe the OP tries to make hes idea more in order to incentivate the Dil colaboration, which uses to be the main problem -Dilithium- for the Fleets to advance their Starbases and Embassies.

I think Dil requirements should be only for aesthetics projects (tribbles, fish-tanks, etc.), cause now the fleet advancement system is -not in estricto sensu, but in praxis- too much Pay-to-Win. You need to invest houndreds of dolars to afford the advancing requirements in Dilithium, cause you're limited to earn 8.000 ridiculous units of Ref Dilithium per day.

And having millions of fleet credits won't incentivate members to donate much Dilithium to the projects, since Fleet equipment costs more dilithium, and Fleet ships costs zens (and more dilithium).

So I think the only thing that could incentivate people to donate Dilithium to the projects is removing the 8000 daily cap and also removing the dilithium costs of fleet goodies, which is redundant.
[That's it, Spanish and/or Hispanic Fleet]
L'Ter@lotherus - Alien Sci Officer - Wells/Destroyer
(No quiero mas reputaciones - No more rep!)
Join Date: Jul 2012
Posts: 47
# 6
03-23-2013, 04:58 AM
with that i could agree, but as it is now, increaseing fleet cradits earned per dil donated, will even lower the donation level of dilitium to projects, you donate it now, becouse you need fleet credits, if you dont need you wont donate it, isnt it ?

and its 8k per character, from long time im refining about 50-60k daily accross all my toons. (and just to clarifay, no grinding for it, just doing usual stuff, some dialies for accolades, stfs, assigments, with 15 charaters i have, assigments bring a good amount of it for just loging for few min a toon per day)

Last edited by burningstar; 03-23-2013 at 05:00 AM.
Join Date: Nov 2012
Posts: 1,223
# 7
03-23-2013, 01:02 PM
I do find it weird that fleet credits (which rain from the sky with Commendation DOFF missions) get such a good conversion rate yet Dil is 1:1, considering it's about 100 times more valuable.

"We are smart." - Grebnedlog

Member of Alliance Central Command/boq botlhra'ghom
Join Date: Sep 2012
Posts: 2,568
# 8
03-23-2013, 01:09 PM
i would like the ability to spend fleet credits in rep projects in place of dil.

even if the conversion was 50 to 1
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you hate PvE "adventure zones". because the trinity is incompatible with any of these.
Join Date: Jul 2012
Posts: 28
Fleet credits on rep projects? are you nuts? The whole point of the projects is to generate fleet credits for you to spend on whatever, 4 hour buffs, doffs, extra assignment slots, science consoles, it's obvious you don't know how to spend your fleet credits and should give them away to someone (not that you can). If anything, I wouldn't mind seeing the ability to substitute fleet marks for dilithium requirement, In any fleet so far I've been on, the projects get stuck on that requirement for days, sometimes weeks if there is more than one...Dilithium requirement is excessive on some of those assignments.
Join Date: Oct 2012
Posts: 1,181
# 10
03-23-2013, 06:35 PM
Dilithium is to valuable to get just 1 Fleet Credit for each Dilithium you donate. You should get at minimum 10 Fleet Credits for each Dilithium you donate to projects. I have multiple characters in multiple Fleets and so many people never donate Dilithium to the projects because they don't get enough rewards for it.

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