Commander
Join Date: Dec 2012
Posts: 361
# 61
03-23-2013, 11:02 AM
Quote:
Throw in a Sensor Scan and AP: Delta.
attack pattern delta is removed by tactical team, it has a low application time, and i only have a window of 5 seconds if i use it 100% well timed, wich means ill have 33% of my fbp boosted, but not as good as yours during the 15 seconds , beeing a fbp2 ( and i beeing a science officer didnt't fill attack patterns )

i mean, some of the tactical captain skills, if not all, shoud boost only starship weapons training, in the same % they boost now, only boosting torpedos and weapons, not isometric charge or fbp for example, leaving that job to debuff skills, like fire on my mark or sensor scan
it's not the ship or the build, it's the atitude
Career Officer
Join Date: Jun 2012
Posts: 2,813
# 62
03-23-2013, 11:05 AM
Man, I either gotta get out more or get new glasses...

I first read that title as Testicles Boosting Science Skills....

...... DaveyNY ...STO Forum Member since February - 2009
..............Star Trek Fan since Thursday Sept. 8th, 1966
There are No Longer any STO Veterans... We're Just People who have Played the Game for the last 4 years.
I Really Do Miss the little TOP Button at the bottom of the threads.
Commander
Join Date: Dec 2012
Posts: 361
# 63
03-23-2013, 11:10 AM
ahahah you should
it's not the ship or the build, it's the atitude
Captain
Join Date: Nov 2012
Posts: 3,048
# 64
03-23-2013, 11:27 AM
Quote:
Originally Posted by borgresearcher View Post
attack pattern delta is removed by tactical team, it has a low application time, and i only have a window of 5 seconds if i use it 100% well timed, wich means ill have 33% of my fbp boosted, but not as good as yours during the 15 seconds , beeing a fbp2 ( and i beeing a science officer didnt't fill attack patterns )

i mean, some of the tactical captain skills, if not all, shoud boost only starship weapons training, in the same % they boost now, only boosting torpedos and weapons, not isometric charge or fbp for example, leaving that job to debuff skills, like fire on my mark or sensor scan
<Insert Big Tears>

The best class in the game isn't as super op as it used to be.

</end Big Tears>

You guys are too funny... enjoy playing the best class to pvp with the Sci and stop worrying about nerfing the other classes.

Yes lets go back to the time when no one played Tac at all because having more then one on a team was a recipe for loosing. lol

Lets all get a little honest with ourselves.... FPB is one of the stupidest skills you can run on a sci ship... period end of story. Its just plain bad... and I laugh at any sci ship running it.... INCLUDING tac sci ships. If anyone is dumb enough to die shooting at your FBP... you could have beat them in a shuttle.

PS... Fire on My Mark (Tactical Captain skill)... Useless because its remvoed by tac team.
He's telling you to hit Delta when you FPB... FPB only works if you get shot at... Delta only works if you get shot at... and even if they have a tac team up guess what it still counts in the dmg cause it reapplies every strike.
/channel_join Tyler Durden
Captain
Join Date: Jun 2012
Posts: 2,167
# 65
03-23-2013, 11:31 AM
All the meanest pvp players in my fleet use SCI.

And I bet they would laught at this thread.


You are doing it wrong!

Drain their power levels, don't try outdo them in direct dps.

Last edited by tpalelena; 03-23-2013 at 11:33 AM.
Captain
Join Date: Nov 2012
Posts: 3,048
# 66
03-23-2013, 11:32 AM
Quote:
Originally Posted by maicake716 View Post
i made this same thread a while ago and basically got told

"deal with it"


such nice people.
Because fixing the "issues" you guys seem to see with sci. (which not every sci player agrees with)... doesn't need to be. Stick tacs in escorts and escorts only type of solution.

I enjoy flying tac sci now and then... and frankly if there is zero synergy and no sci ship has more then 3 tactical boff stations... it would be very stupid to fly one... So all my tacs go into escorts instead. Same goes for cruisers... if tac skills don't effect things like DEM and EWP... then again you would be dumb to try to make one work instead of just flying an escort.

I like having options ship wise... that can still be effective.

Last I checked Sensor scan doesn't ONLY effect Exotic Dmg... perhaps is should.
/channel_join Tyler Durden
Commander
Join Date: Dec 2012
Posts: 361
# 67
03-23-2013, 11:34 AM
Quote:
Originally Posted by antoniosalieri View Post
<Insert Big Tears>

The best class in the game isn't as super op as it used to be.

</end Big Tears>

You guys are too funny... enjoy playing the best class to pvp with the Sci and stop worrying about nerfing the other classes.

Yes lets go back to the time when no one played Tac at all because having more then one on a team was a recipe for loosing. lol

Lets all get a little honest with ourselves.... FPB is one of the stupidest skills you can run on a sci ship... period end of story. Its just plain bad... and I laugh at any sci ship running it.... INCLUDING tac sci ships. If anyone is dumb enough to die shooting at your FBP... you could have beat them in a shuttle.

PS... Fire on My Mark (Tactical Captain skill)... Useless because its remvoed by tac team.
He's telling you to hit Delta when you FPB... FPB only works if you get shot at... Delta only works if you get shot at... and even if they have a tac team up guess what it still counts in the dmg cause it reapplies every strike.
1, fbp dont work if you hit attack pattern delta, its not that simple since tactical team removes tactical debuffs for 10 seconds, thats a window of 5 seconds against 2 tactical teams, and the boost is too little for me since i didnt fill attack patterns

2, fire on my mark sucks the same way sensor scan do, cleared by tactical team and science team respectively

3, and tacticals aren't a recipe for loosing anymore, since they now get the use of stupid procs, massive hull regen from human boffs, and fleet shields
it's not the ship or the build, it's the atitude
Captain
Join Date: Jun 2012
Posts: 2,167
# 68
03-23-2013, 11:35 AM
Quote:
Originally Posted by antoniosalieri View Post
Because fixing the "issues" you guys seem to see with sci. (which not every sci player agrees with)... doesn't need to be. Stick tacs in escorts and escorts only type of solution.

I enjoy flying tac sci now and then... and frankly if there is zero synergy and no sci ship has more then 3 tactical boff stations... it would be very stupid to fly one... So all my tacs go into escorts instead. Same goes for cruisers... if tac skills don't effect things like DEM and EWP... then again you would be dumb to try to make one work instead of just flying an escort.

I like having options ship wise... that can still be effective.

Last I checked Sensor scan doesn't ONLY effect Exotic Dmg... perhaps is should.
Sensor scan , if given a duty officer, not only increases damage dealt to target, but also decreases the damage the enemy deals . (Energy weapons damage i think, not sure about torps).

Sensor Scan + Aceton beam is really bad thing for any cube or boss in stf, drastically reducing their damage output.
Captain
Join Date: Nov 2012
Posts: 3,048
# 69
03-23-2013, 11:41 AM
Quote:
Originally Posted by tpalelena View Post
Sensor scan , if given a duty officer, not only increases damage dealt to target, but also decreases the damage the enemy deals . (Energy weapons damage i think, not sure about torps).

Sensor Scan + Aceton beam is really bad thing for any cube or boss in stf, drastically reducing their damage output.
True... S Scan is one of the few captain abilities to have a doff as well... a nice perk.

Its AOE nature in PvP is pretty sweet as well.
/channel_join Tyler Durden
Captain
Join Date: Jun 2012
Posts: 2,167
# 70
03-23-2013, 11:45 AM
Its something that is worth getting a blue or purple sensors duty officers for.
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