Lt. Commander
Join Date: Jun 2012
Posts: 191
# 21
03-23-2013, 02:00 PM
One of the things the old ST: Bridge Commander game did well with its design. Full 360 degree space flight/combat. Not to mention having 2 extra shield facings, ventral and dorsal shields to use.
Captain
Join Date: Jan 2013
Posts: 3,363
# 22
03-23-2013, 02:04 PM
Quote:
Originally Posted by seraphantilles View Post
Furthermore, people already exploit the limited angle of attack of NPCs like Borg Cubes who use torps. My favorite strategy has been to fly directly under the cube and hit it from below with beams and mines. It seems like they've updated the Cubes however to have 360-degree torpedo attacks to counter this however.
I was actually thinking about the Romulan battleships that you encounter in some of the campaign and in the Tau Dewa systems. If you could easily fly under them where they couldnt hit you with their torpedo spray, you could coast through the maps. So they would need 360 coverage. At which point they will kill everything everywhere.

And for what? Its a pokemon 3D combat model. Most of the players probably dont care except for the few times when they need to change z-axis quickly. Which you can already do.

I'm not actually opposed to it, I'm just saying it seems complicated for the payoff.

Last edited by ursusmorologus; 03-23-2013 at 02:07 PM.
Commander
Join Date: Aug 2012
Posts: 319
# 23
03-23-2013, 02:52 PM
Quote:
Originally Posted by ryeknow View Post
One of the things the old ST: Bridge Commander game did well with its design. Full 360 degree space flight/combat. Not to mention having 2 extra shield facings, ventral and dorsal shields to use.
That game was awesome, and the Sovereign the best ship in the game A CRUISER CAN YOU BELIEVE ???!!!
Career Officer
Join Date: Jul 2012
Posts: 312
# 24
03-23-2013, 06:33 PM
Quote:
Originally Posted by rakija879 View Post
That game was awesome, and the Sovereign the best ship in the game A CRUISER CAN YOU BELIEVE ???!!!
Yeah I loved that game too as well as Starfleet Command 3. I really think that space / combat needs a massive revamp and using a combination of things from Bridge Commander & Starfleet Command would be the way to go.

I think Stahl at some point said those were the ones that inspired their creation of space / combat in this game, but I don't really see it..... I'd rather be done away with all the massive difference in classes to be honest, there were quite a few ships unique in their own complete way to any other ship. I'm more for the tactically minded space combat though with a full 3d environment that doesn't restrict me.

But I'd be happy with being able to go vertical up and down without barrel rolls or flying upside down. Less star wars style combat would be nice too.


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