Lt. Commander
Join Date: Jun 2012
Posts: 191
# 21
03-23-2013, 03:00 PM
One of the things the old ST: Bridge Commander game did well with its design. Full 360 degree space flight/combat. Not to mention having 2 extra shield facings, ventral and dorsal shields to use.
Captain
Join Date: Jan 2013
Posts: 5,024
# 22
03-23-2013, 03:04 PM
Quote:
Originally Posted by seraphantilles View Post
Furthermore, people already exploit the limited angle of attack of NPCs like Borg Cubes who use torps. My favorite strategy has been to fly directly under the cube and hit it from below with beams and mines. It seems like they've updated the Cubes however to have 360-degree torpedo attacks to counter this however.
I was actually thinking about the Romulan battleships that you encounter in some of the campaign and in the Tau Dewa systems. If you could easily fly under them where they couldnt hit you with their torpedo spray, you could coast through the maps. So they would need 360 coverage. At which point they will kill everything everywhere.

And for what? Its a pokemon 3D combat model. Most of the players probably dont care except for the few times when they need to change z-axis quickly. Which you can already do.

I'm not actually opposed to it, I'm just saying it seems complicated for the payoff.

Last edited by ursusmorologus; 03-23-2013 at 03:07 PM.
Captain
Join Date: Aug 2012
Posts: 509
# 23
03-23-2013, 03:52 PM
Quote:
Originally Posted by ryeknow View Post
One of the things the old ST: Bridge Commander game did well with its design. Full 360 degree space flight/combat. Not to mention having 2 extra shield facings, ventral and dorsal shields to use.
That game was awesome, and the Sovereign the best ship in the game A CRUISER CAN YOU BELIEVE ???!!!
http://i61.tinypic.com/vcusso.jpg
Career Officer
Join Date: Jul 2012
Posts: 316
# 24
03-23-2013, 07:33 PM
Quote:
Originally Posted by rakija879 View Post
That game was awesome, and the Sovereign the best ship in the game A CRUISER CAN YOU BELIEVE ???!!!
Yeah I loved that game too as well as Starfleet Command 3. I really think that space / combat needs a massive revamp and using a combination of things from Bridge Commander & Starfleet Command would be the way to go.

I think Stahl at some point said those were the ones that inspired their creation of space / combat in this game, but I don't really see it..... I'd rather be done away with all the massive difference in classes to be honest, there were quite a few ships unique in their own complete way to any other ship. I'm more for the tactically minded space combat though with a full 3d environment that doesn't restrict me.

But I'd be happy with being able to go vertical up and down without barrel rolls or flying upside down. Less star wars style combat would be nice too.


"We're doing it wrong, but it's working...."
Career Officer
Join Date: Jun 2012
Posts: 4
# 25
08-07-2014, 09:18 PM
Quote:
Originally Posted by tsurutafan01 View Post
Star Trek has never, ever portrayed space in a truly 3-D way.

Deep Space 9. Not always, but often. There are ample examples with the Defiant and its successor following contours of larger Dominion ships and making similar, no less insane, maneuvers.

You're right that it's not commonplace, but it's there, and it's Star Trek enough that I fly a Tactical Escort Refit and look forward to the nonexistent day when I'll be able to do the same to a Borg Unimatrix.
Captain
Join Date: Oct 2012
Posts: 4,193
# 26
08-07-2014, 11:41 PM
Quote:
Originally Posted by tsurutafan01 View Post
Star Trek has never, ever portrayed space in a truly 3-D way. You never see a warbird uncloaking directly above a starfleet ship at a 90 degree angle with disruptors pointed straight down at the saucer.

Roddenberry approached space from a very naval perspective: you *can* move on a Z-axis, but it's generally within a small range, and it's really not that different from operating on a flat surface. The Wrath of Khan scene above is a straight up basic naval submarine tactic. Not a real 3-D space environment tactic. And people who can't tell the difference aren't very good at math, to be honest.

It's much easier for the average person to follow that way.
https://www.youtube.com/watch?v=did164yEFx4

Looks like one hell off a z axis attack to me, and this was during TNG episodes no less.

I am sorry, but I do not buy that crap about z axis not possible, or that it wasn't canon, or that player's would be disoriented.

How can you be disoriented, it isn't flying from the cockpit view, you are seeing things from a birds eye view.
[Combat (Self)] Your Lunge deals 3252 (1916) Physical Damage(Critical) to Heavy Tactical Drone.
If you have come to the forums, to complain about the AFK penalty, than it is WAI.
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Praetor of The Romulan Tal Shiar fleet
Captain
Join Date: Sep 2012
Posts: 4,170
# 27
08-07-2014, 11:49 PM
Quote:
Originally Posted by shadowwraith77 View Post
https://www.youtube.com/watch?v=did164yEFx4

Looks like one hell off a z axis attack to me, and this was during TNG episodes no less.

I am sorry, but I do not buy that crap about z axis not possible, or that it wasn't canon, or that player's would be disoriented.

How can you be disoriented, it isn't flying from the cockpit view, you are seeing things from a birds eye view.
indeed it is possible to have z axis movement, the floaters prove that. the thing that fails though, is the gui.
nothing on the screen relays z axis nav information. and the map is utterly useless for this as it is top-down. its that which would result in disorientation.

for comparison, look up gameplay from g-police, colony wars or star trek:invasion and look at how the radar works in those games, compared to the 'map' in this game. which cant even deal with multiple levels in a building.
Quote:
Originally Posted by redz4tw View Post
can you say attack pattern angry forumers 3?
Quote:
Originally Posted by baelogventure View Post
Considering Ryan broke 25k in a NX, I expect he could easily pull 10k in an Escape Pod with a Hand Phaser.
Career Officer
Join Date: Apr 2013
Posts: 5,463
# 28
08-07-2014, 11:50 PM
Quote:
Originally Posted by seraphantilles View Post
I'm really tired of not being able to fly directly UP or directly DOWN. It's really lame for a space game to not allow directly vertical flight up and down.
a very, very old suggestion that comes up from time to time to want 3d movement but as i understand it its never gonna happen, it would basically mean getting into the game coding and completely rebuilding it amongst other things.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 and LTS in Apr 2013.
Quote:
The highest possible stage in moral culture is when we recognize that we ought to control our thoughts.
- Charles Darwin.
Does he have a point on STO forums? makes you wonder, huh?
Captain
Join Date: Sep 2012
Posts: 4,170
# 29
08-07-2014, 11:58 PM
Quote:
Originally Posted by mirrorchaos View Post
a very, very old suggestion that comes up from time to time to want 3d movement but as i understand it its never gonna happen, it would basically mean getting into the game coding and completely rebuilding it amongst other things.
not even remotly.
at worst its removing or phrasing out a few blocks of code that impose the limits in the first place
though, its just as likely it could be done by just changing the 45deg / 135deg limit to 0deg to 180deg.

the code work would be needed in the radar
Quote:
Originally Posted by redz4tw View Post
can you say attack pattern angry forumers 3?
Quote:
Originally Posted by baelogventure View Post
Considering Ryan broke 25k in a NX, I expect he could easily pull 10k in an Escape Pod with a Hand Phaser.
Captain
Join Date: Oct 2012
Posts: 4,193
# 30
08-08-2014, 12:20 AM
Quote:
Originally Posted by skollulfr View Post
indeed it is possible to have z axis movement, the floaters prove that. the thing that fails though, is the gui.
nothing on the screen relays z axis nav information. and the map is utterly useless for this as it is top-down. its that which would result in disorientation.

for comparison, look up gameplay from g-police, colony wars or star trek:invasion and look at how the radar works in those games, compared to the 'map' in this game. which cant even deal with multiple levels in a building.
Maps for buildings, yes can be a pain without multi tier mapping, but you can get by without it.

Same goes for space maps, unless the intended object is wayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy far away, otherwise it again isn't really necessary to complete the objectives.

This game has very small maps, so space isn't even an issue without 3d maps, because once engaged with an object, it most often will never be outside of you visual range, and if it is than neither can interact.
[Combat (Self)] Your Lunge deals 3252 (1916) Physical Damage(Critical) to Heavy Tactical Drone.
If you have come to the forums, to complain about the AFK penalty, than it is WAI.
MACO/OMEGA/KHG Accolade Bug Link
Praetor of The Romulan Tal Shiar fleet
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