Captain
Join Date: Jul 2012
Posts: 2,889
# 1811
03-22-2013, 11:25 PM
Hazard emitters is the only way (as far as I can tell) the only way to clear the borg shiield neutralizer... Among other things.
Reality is WAR
KHG Klingon Honor Guard
Captain
Join Date: Jun 2012
Posts: 1,466
# 1812
03-23-2013, 06:28 AM
Quote:
Originally Posted by shadowfang240 View Post
Quote:
Originally Posted by billhalsey View Post
I joined Into the hive ESTF. When we spawned, It was me (In my rewards destroyer) and 4 shuttles. Needless to say I tried for a few minutes, but it was beyond hopeless. So then I warped out. 4 shuttles.......REALLY
that shouldn't have been possible; shuttles haven't been able to queue for STFs since around S6's launch...unless they forgot to copy that part of the code over to hive when they released it
And yet another indication, that a lot of stuff in this thread (as well all those "my ship does 40k DPS with this crappy build!1!!", "LOL I onehit TacCubes" etc... posts all over this forum and in general chat) is vastly exaggerated or simply made up.

We really need them to allow us the creation of of mods/addons and the possibility to reliably extract certain information from the game, as pretty much every other mmo does. In WoW the bull****ting pretty much stopped when the "glass player" aka the armory went live and once people had the possibility to reliably parse and analyze encounters.
Ensign
Join Date: Mar 2013
Posts: 5
# 1813
03-23-2013, 01:27 PM
Okay... So not my worst but thought I should mention it...

Infected Conduit Elite

I warp in with my Oddy and theres 4 tacs

Start on the cube and spheres and notice that dps is going slow but they managed it

Then off to the next cube and take care of it relatively fast

Then the gens... I don't quote the 10% rule... I ****ed up there. A guy pops one and we are able to take out the other gens and start on the Trans. Then the nanite spheres get to close and take it back to 100%. I begin attacking the nanites when I see I'm the only one doing so. So I tell them to kill the nanites. No reply but it got the point across and we are able to clear that Trans and finish up the spheres...

I then start on the next cube and see a tac start on a gen. Why I didn't state the 10% rule this time either idk. So we finished off the cube and as I look down to target a gen I see the one the tac was targeting pop. We the finish off the rest of the gens but by this time the nanite spheres have arrived. I tell them yet again to target the nanite spheres. Problem is that all of them are targeting a different one and nobody dps is all that great.

After about 3 waves of Nanites Spheres we finish the Trans.

This time I let them know the plan...

Spheres, Gate then Cube and to try to stay out of range of the cube as they have allready died a few times...

The reply I get???

"Too late..."

My reply?

"Lol just kill the spheres and gate first"

So we begin on the gate and it takes around 3 mins with our dps. While doing this I state to them that anyone that would like to know how to do this the right way to stick around and I will explain.

So we finish the gate and start on Cube which takes about 5 mins.

Out of the four that I PuGd with 2 stayed to learn the right way to do it.

They said "Ty for info" and I went on my way.

I got 60 marks and a bnp for that.

But it just goes to show that a least some of them want to learn how to do them and will take the time to learn.

I'd rather help them and tell them how to do it then just go afk after they do something wrong like a guy did in a group I was in yesterday.

Just thought I'd put in my 2 cents.
Captain
Join Date: Jun 2012
Posts: 994
# 1814
03-23-2013, 01:44 PM
Just played conduit normal, and we had 3 on one side, 2 on the other going after the generators. Needless to say, we quickly failed the optional, but after about 5 minutes of fighting and watching the others explode, I finally decided to do a Picard and take command of the fleet. So I told them we need to focus on one side. The other two come over to us, and it's sheer badlam. Chaos everywhere, but we're knocking teh transformer down a bit. Unfortunately, nanite's keep getting through. So it was a case of saying 2 heavy hitters stop the nanites that come through, the rest on the transformer.


After a minute to organise themselves, the flow of nanites stopped and teh transformer popped. Scurry over to the other side, and this one goes alot quicker as people are now playing their roles. The rest of the mission went by fairly easily.

So just agreeing with Soliddonut, there are times when people listen and will react if you do so without the insults.
*******************************************

A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
Starfleet Veteran
Join Date: Jun 2012
Posts: 247
# 1815
03-23-2013, 02:20 PM
Quote:
Originally Posted by fraghul2000 View Post
And yet another indication, that a lot of stuff in this thread (as well all those "my ship does 40k DPS with this crappy build!1!!", "LOL I onehit TacCubes" etc... posts all over this forum and in general chat) is vastly exaggerated or simply made up.
That would be cool if we could actually see what another ship was doing. Many people, especially with rainbow/technicolor builds, state that they are doing 'AS MUCH' or 'MORE' damage than normal builds. Being able to see their DPS, damage figures, kills, deaths, number of STF battles and so on would be great. I see all the time people doing ZERO damage to a simple probe with their Rainbow/Technicolor beams or Skittles and claiming they are outshooting the rest of us.

One thing though about 'Vastly Made Up'. Even though shuttles have been banned for a long time the player who posted it COULD HAVE been refering to an event which happened BEFORE then ban.

Sorry for the typing, I just woke up.
Career Officer
Join Date: Jul 2012
Posts: 937
# 1816
03-23-2013, 02:42 PM
just had two runs where one of the players went off in a four man team and hid somewhere saw that we weren't all flying escorts and destroying large pats immediate upon pressing the tactical escort iWin button and then left the team entirely by leaving the map.

Is there like some weird thing where they're seeing how many groups they can help make fail?

And what is it with people not realizing that in RA's you actually do have to kill the regen spheres? Are people really that unaware anymore?
I would like for the devs to open a poll/feedback thread on what exactly the players would like to see in the near future for the game.
Lt. Commander
Join Date: Jun 2012
Posts: 199
# 1817
03-23-2013, 03:09 PM
Just witnessed three cruisers unable to kill three probes before they got to the vortex in Kithomer. Mighty builds chaps!
Lt. Commander
Join Date: Sep 2012
Posts: 127
# 1818
03-23-2013, 04:22 PM
Okay, this happened some time ago, so the details are a little sparse. Anyways, the worst experience I've had in recent memory is a time when, about two days after the launch of the 3 Year Ani event, I PUG'd into a Fleet Starbase Defense. You know, the five man one of course, I'm Tac/cruiser at the time to do some playtesting on the VA Ambi, I find myself with only three other players. (Not sure if the other one bailed at the last second or DC'ed and gave up but anyways)

So yeah, countdown before the first wave begins, I start out by dropping one of my heavy phaser sat turrets and getting into a good spot after saying 'Hi' (No response incase you were wondering, but I'm fairly used to that when PUG'ing so no big deal.)

Now, we were defending I think a T2 or T3 Starbase at the time, first wave warps in, and the other three immediately took one look at the approaching Orion fleet and say '**** that!' before bailing. Well, I was feeling ballsy so I figured '**** it!' and charge in.

I'm fairly used to Tac/Cruisering because of picking my 'free ship' as a cruiser throughout my grind to VA, so I'm rocking with 4 Adv. Fleet Phaser beams, a DBB up front and turret on aft along with quantum torps in support. I fly in pop my 'cruiser alpha strike' for larger groups which is to pop EptW2, TT1, Ap:A, Ap:B1, BFAW1 and TS1 and start going to work.

Now I admit, aganst such odds I knew I wasn't going to make it, but I was bored and figured 'why not?', that and the Starbase was probably doing as much damage as I was to the groups. Well, to cut this story short, I got to Wave 3 before the Starbase went down even with my throwing all my heals at it (couldn't get aggro off of it for love nor money in a beam boat). And not long after that, well, I found some really focused attention on me. Stuck it out until the timer ran out after having more or less soloed half of wave three and was surprised to be honest that I did as well as I had.
Captain
Join Date: Aug 2012
Posts: 3,553
# 1819
03-23-2013, 04:23 PM
Quote:
Originally Posted by erocker View Post
Just witnessed three cruisers unable to kill three probes before they got to the vortex in Kithomer. Mighty builds chaps!
Irony: I've seen a cruiser that couldn't kill a single probe. But in the same STF there was a cruiser that not only could clear the probes on his side, but also clear the gens and transformer on one side.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Lt. Commander
Join Date: Sep 2012
Posts: 127
# 1820
03-23-2013, 04:28 PM
Quote:
Originally Posted by hereticknight085 View Post
Irony: I've seen a cruiser that couldn't kill a single probe. But in the same STF there was a cruiser that not only could clear the probes on his side, but also clear the gens and transformer on one side.
lol, I can pretty much manage that on Normal with my Tac/Cruiser setups, but on Elite I'd need some extra firepower.
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