Career Officer
Join Date: Jun 2012
Posts: 113
# 21
03-22-2013, 05:59 PM
Quote:
Originally Posted by cormactheblue View Post
So when will we have the information on where and how to attend the event. I have a skype account and have signed up for the event and keep checking this post, but I see nothing about the where and how yet. Since it is tomorrow someone might want to post that info.
Hey there, sorry you would have just missed it this morning.

We finall got the streaming kinks out and site sorted.

You'll be able to tune in live tomorrow at 1pm Pacific/8pm GMT at www.cerberusfilms.co.uk/Live.

The playback will be available within a few hours at YouTube.com/Cerberusfilms
Ensign
Join Date: Jun 2012
Posts: 13
# 22
03-24-2013, 08:21 AM
Quote:
Originally Posted by cerberusfilms View Post
Hey there, sorry you would have just missed it this morning.

We finall got the streaming kinks out and site sorted.

You'll be able to tune in live tomorrow at 1pm Pacific/8pm GMT at www.cerberusfilms.co.uk/Live.

The playback will be available within a few hours at YouTube.com/Cerberusfilms
I managed to find the link and attend. I had to take a break (wife said so..lol) during costumes. I have not found the playback file on your youtube channel yet, I may be looking a bit early and will continue to check for it.

Thank you and the group very much for the information, I learned a bit and am looking forward to the next session.

p.s. one thing you might add to the next session: Write out your story line in a word processor or something. By doing so you get a general layout of your story and can catch many spelling errors. This also helps with the flow of the story. Just a suggestion, I know you all are the experts and I respect the work you have done.
Captain
Join Date: Jul 2012
Posts: 2,472
# 23
03-24-2013, 09:37 AM
I must say, this is poorly planned.

Players shouldn't be confused on when the event starts. Announcements should be made on every thread that is dedicated to Host-Participant communications.

Additionally, for those of us who volunteered to help, it would be courteous to at least respond to their application with confirmation that their help is requested, or not needed. There was a spot with an email address on that form, at least use it if you require it on the application form. This would have saved a lot of time checking and waiting for a response. A lot of us have other priorities other than this game, and it would be nice to be able to coordinate with workplaces on what times need to be booked off so I can assist here.

Finally, there seems to be no specific curriculum planned for this academy. Every educational institution has a curriculum planned, and in some cases is made available to students upon request, if it is not provided already. Unlike PVP Boot Camp, this Academy seems to have no page-by-page curriculum posted, nor were there options to contact the event hosters for such information.

Seeing what happened here, I will be staying away from this project, unless it is improved to address these significant gaps in planning and execution.

stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
My Useful List of STO Forum Threads, Ship Builds & More!
It's about time. DEVS NEED ACCOUNTABILITY.

Last edited by stardestroyer001; 03-24-2013 at 09:39 AM.
Rihannsu
Join Date: Aug 2012
Posts: 248
# 24
03-24-2013, 12:21 PM
For future events, an itemized agenda (including estimated timeframes for each topic) might be a good idea. I significantly underestimated the length of the livestream and had to bail out part way through because of other commitments
Lt. Commander
Join Date: Jan 2013
Posts: 129
# 25
03-24-2013, 02:53 PM
Quote:
Originally Posted by stardestroyer001 View Post
I must say, this is poorly planned.
I partly agree.

Quote:
Originally Posted by stardestroyer001 View Post
Players shouldn't be confused on when the event starts. Announcements should be made on every thread that is dedicated to Host-Participant communications.
It started a little later, but that is acceptable when you organize lots of people.

Quote:
Originally Posted by stardestroyer001 View Post
Finally, there seems to be no specific curriculum planned for this academy.
What? Not that anyone will receive a Foundry diploma or something. This is about getting to know the foundry better in general.

I have to agree that it was way too long without breaks. The pace was hectic. Sometimes too detailed and sometimes basic points were left out. Like the snap to grid and its shortfalls, which comes up pretty often. Another important but missing aspect was the naming of object. Basic error was commited when building internal: Leaving the ceiling as the last object. Never do that, unless you want to screw yourself.

The warp-space transition with triggers was a real waste of time at that point. It would have worked much better as a teaser for the next episode. Like, tune in next time an see how to create this effect in 2 minutes. Also, while the flying around was impressive, that, too wasted plenty of time.

It may be just my point, but the Video - Chatbox layout was not too good. Either the video was too small to see or I could not see the chat. It would have been much better to have the video up and the chatbox below.

In general, I think it was useful for newcomers. I don't think it lived up to the expectations as a self contained video guide. But hey, you can't expect to get it perfect on the first try .
Career Officer
Join Date: Jun 2012
Posts: 113
# 26
03-28-2013, 08:08 PM
Hi there Everyone,

Sorry for the delay but YouTube literally took days to process the 3 Hour Video into 1080p resolution.

You can watch the stream here.

I have to say we certainly learn't a lot from the weekend, and we've taken on board both positive and negative feedback. Seeing as it was the first time something like this has been attempted in the Foundry, we're quite pleased with how it all went.

I thought I should address some of the comments and questions that have been posted here.


We almost were not able to stream at all, about an hour before the stream was due to go live, one of our main hosts suffered a tragic loss, it was a small miracle and a testament to their professionalism that we were able to stream.


The event times had been posted for at least 2 weeks (provisional times had been there since the thread was made). The stream page had not been finalized until then due to the time constraints on some of our hosts and our Technical Testing.


We never intended to have a Page-by-page curriculum posted, it was decided that that wasn't conducive to the events.
On every thread (and the original article), contact information has been posted.
Quote:
If You have any questions or comments, please feel free to leave them in this thread.
Or you can tweet us @Cerberusfilms @StarbaseUGC @PrimetimeUGC .
Or if you do not have a twitter account, feel free to send me a PM here on the forums.

Efforts have been made to contact those who have applied to help out. If you have not received an email from us, please check your spam filters. If that also fails, and you are still interested in taking part, please either send me a Private Message here, or email oliver@cerberusfilms.co.uk with the heading "Foundry Authors Academy". I apologize for the inconvenience, and hope you're all still interested.


A massive thank you to all who turned up, we look forward to the next saturday.

Like I said, we've learn't a lot from last weekend, and we're using it to make the future events better.

Finally, the details for the next weekend will be posted tomorrow.

Career Officer
Join Date: Jun 2012
Posts: 113
# 27
04-19-2013, 11:18 AM
The Competition Brief for the Third Event has just been released, check it out here http://sto-forum.perfectworld.com/showthread.php?p=9314631

Quote:
The spirit of Trek has always been one of harmony and co-operation, peaceful exploration, however we all know that unfortunately, it isn't always the case when dealing with political espionage or an unknown threat from deep space.

As such, your task is to create a mission that deals with a conflict involving the Federation, and/or the Klingon Empire.
Your mission could deal with the lead up to the conflict, be a war story during, or deal with the aftermath. This conflict could last 10 years, or simply be a few hours long, that's entirely up to you.
Ensign
Join Date: Jun 2012
Posts: 13
# 28
04-20-2013, 10:27 AM
Mission Name: Distress signal
ID: ST-HRZY8PA45
By: cormactheblue
Faction: Fed
Level requirements: 31+

Mission Brief: Sometimes things are not what they appear, nor go as planned. Sometimes the simplest task can cause the greatest of catastrophes. You are tasked to investigate a possible distress signal in the Alpha Centauri Sector Block, in the Sienae System.

I hope you all enjoy the mission. Unfortunately, I will have to miss the discussion. My sister-in-law had a baby this week and I really need to get out and visit with her.

I wish I had more time for some fine tuning, but we do what we can.
Ensign
Join Date: Mar 2013
Posts: 4
# 29 FAA Competition
04-20-2013, 01:46 PM
Mission Name: Bleeding Heart
ID: ST-HMHKMPQEM
By: gwilson3
Faction: Fed
Level requirements: Any Level


Mission Brief:
Starfleet Intelligence has found a very rare and valuable resource in the Klingon neutral zone. The only problem is that there is already a small Klingon settlement there. If Starfleet goes in guns a blazing it could spark a war.

This module is a mix of story, planetary exploration and some combat.


Extra:
This is my first Foundry mission. I had a lot of fun doing it and learned so much about how missions work. I really enjoyed watching the first class. Glad it was available to rewatch since it has been a while. Hope to make more, and better missions in the future.
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