Rihannsu
Join Date: Jun 2012
Posts: 1,639
# 51
03-24-2013, 10:32 AM
Quote:
Originally Posted by bitemepwe View Post
Actually he is correct.
In PvP the variuos movement debuffs availible will even hold/slow/stop an escort cycle ApO though it takes timing to hit the open window of 10-15 seconds that it will work in.
Standard BOff timer/cool down interupting abilities will work well against escorts, especially SNB and VM.
He is also correct about the Target Weapons attacks, both as the Tac abilities and other lesser weapon debuffs ingame. Take away an escorts weapon power is a very easy way to render them harmless for a time.
no offense but taking any ship's weapons power away, outside of torp boats, makes bretty much any ship harmless in STO. Don't see how escorts are special in this respect.
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Career Officer
Join Date: Sep 2012
Posts: 225
# 52
03-24-2013, 12:16 PM
any good de buffing/power draining sci/engi ship/toon can strip a tac/escort of its speed and energy levels in seconds it happens all the time in karrat.
If most of you sci/engi knew how to play/skill spec your toon you would see how easy it is to beat a escort/tac toon.
Iv seen sci/engi toons in the wells ship take on 3 or 4 escorts/tacs and they still couldn't kill it, thing is you all seem to want to do the damage of a tac/escort but you don't want to loose your hull and shields in simple terms you want your cake and eat it, learn to skill your engi/sci as its ment to be instead of trying to be a dps king and you will see how easy a tac/escort is to beat

Last edited by retrosrages; 03-24-2013 at 12:22 PM.
Commander
Join Date: Jul 2012
Posts: 287
# 53
03-24-2013, 12:31 PM
Quote:
Originally Posted by retrosrages View Post
any good de buffing/power draining sci/engi ship/toon can strip a tac/escort of its speed and energy levels in seconds it happens all the time in karrat.
If most of you sci/engi knew how to play/skill spec your toon you would see how easy it is to beat a escort/tac toon.
Iv seen sci/engi toons in the wells ship take on 3 or 4 escorts/tacs and they still couldn't kill it, thing is you all seem to want to do the damage of a tac/escort but you don't want to loose your hull and shields in simple terms you want your cake and eat it, learn to skill your engi/sci as its ment to be instead of trying to be a dps king and you will see how easy a tac/escort is to beat
Exactly, many guys that complaint about OP and beg for nerfs simply do not know how to play, I have been playing since before S7 and I'm still learning. What I learn with my Engineer main I will apply to my Science character, And I guarantee I will NOT be begging for a Nerf.
Captain
Join Date: Aug 2012
Posts: 12,260
# 54
03-24-2013, 12:37 PM
Quote:
Originally Posted by retrosrages View Post
in karrat.
You can hull tank the majority of people in Ker'rat in a BoP...
...not sure I'd want to rely on anything from Ker'rat as an example.

It's where bad players go to feel better about themselves because there's no trouble finding worse players...

/cough

...er, yeah, it's usually where you'll find me.
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Lieutenant
Join Date: Mar 2013
Posts: 92
# 55
03-24-2013, 02:22 PM
Just a few points,

I have played all three characters being in this game since launch (despite the "join date" being wrong like so many others.). The problem I perceive is that powers like EPS Power Transfer needs to also provide a passive increase to damage in the same way that Attack Pattern Alpha does.

Infact, I am going to go the whole nine yards and suggest that maybe its time to scrap bridge officer ability limitations on all ships. Just make all stations universe and all commander so that anyone can fly any ship they want and work with the vessels initial traits such as turn speed and console powers to use the vessel.
Captain
Join Date: Aug 2012
Posts: 3,553
# 56
03-24-2013, 02:56 PM
Quote:
Originally Posted by virusdancer View Post
You can hull tank the majority of people in Ker'rat in a BoP...
...not sure I'd want to rely on anything from Ker'rat as an example.

It's where bad players go to feel better about themselves because there's no trouble finding worse players...

/cough

...er, yeah, it's usually where you'll find me.
Lol. Now I feel kind of bad picking up kills there XD. Even though I am not gonna lie, some of those players make me want to quit the game outright. But then I get killed by someone who actually has skills, and I am back to liking the game. It's quite nice at times XD.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,494
# 57
03-24-2013, 03:01 PM
Have a round robin. 5 escorts, 5 cruisers and 5 science ships. Who will win? 5 escorts. How will they do it? Easily. They are OP. The only people who won't agree are people who are primarily escort flyers who enjoy smashing the people who are brave and adventurous enough to try things other than escorts. They will also be people whose objectiveness and fairness is overshadowed by their desperate need to win.

How people can find enjoyment winning 15-0 over non-escort groups is beyond me. Maybe they were victimised as children in school and need to take out their years of rage against sci and cruiser captains.

What do I fly? I fly all sorts of ships, including escorts, but I fly sci and cruisers more often as it's more of a challenge. Flying my bug yields kills pretty easily. That's not what I'm after. Challenge without the abject fear of losing that I see some people possessing.
Captain
Join Date: Aug 2012
Posts: 3,553
# 58
03-24-2013, 03:17 PM
Quote:
Originally Posted by darramouss1 View Post
Have a round robin. 5 escorts, 5 cruisers and 5 science ships. Who will win? 5 escorts.
If the cruisers are any good they'll stalemate. 5 cruisers cross-healing will be able to survive the 5 escorts, as long as they are communicating well and synergizing. Bar those two facts, the escorts might win.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.
Starfleet Veteran
Join Date: Jun 2012
Posts: 231
# 59
03-24-2013, 03:19 PM
The way I'd partially address this is to actually do a fairly quick fix, that been altering the tactical damage consoles. I really believe that having them stack the way they do makes tactical console setups boring, I really think they should have diminishing returns (or maybe not stack at all). If this was done, it would not only bring down the extra damage an Escort can put out, but it would also free up more console slots and give people more freedom to use different setups. They could even make a few new Tactical consoles as well, perhaps ones that boost accuracy or crit chance. I know I'd definatly use alot more of the universal consoles if I had space to use them (which is great for Cryptic since they come from C-store ships) ;-)

My views are my own and may not represent those of Perfect World Entertainment
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,494
# 60
03-24-2013, 03:25 PM
Quote:
Originally Posted by hereticknight085 View Post
If the cruisers are any good they'll stalemate. 5 cruisers cross-healing will be able to survive the 5 escorts, as long as they are communicating well and synergizing. Bar those two facts, the escorts might win.
Good point. Still, I don't think the cruisers could win, even if the escorts made a mistake.
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