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Commander
Join Date: Jan 2013
Posts: 336
TL; DR? scroll down to the quote box near the bottom.

Federation cruisers are in danger of becoming irrelevant. With the introduction of increasing numbers of heavy carrier vessels, they're being pushed out of their key role of providing tanking and support, and being put into a position where they simply cannot do anything particularly well. While many complaints regarding the deficiencies of cruisers are also applicable to science vessels or attributable to other aspects of gameplay, this situation is especially critical because the performance of cruisers is equal to or worse than that of carriers.

The point is that, even if changes were to be made to the overall balance of the game, it still won't change the fact that cruisers appear to be getting replaced by ships that are better than them in almost every way possible.

With that in mind, I believe that role of Federation cruisers should be changed. Aside from some revision of their stats (which have not aged well since the game went F2P), they should be given some characteristic that would make them stand out. I propose that the role of Federation cruisers should be revised so that they are a "jack-of-all-trades" rather than the current "master of none".

At VA level, existing cruiser BOff slots would be changed so that:

1 Lt Cmdr and 1 Ens slots are changed to Universal

or

2 Lt slots are changed to Universal

*Note that this should be adjusted differently for all ranks preceding VA.

Aside from helping Federation cruisers stand out a little more, it makes them a bit more interesting and fun to play with. By opening up cruisers more to abilities from other trees, players are no longer forced into a cookie-cutter tanking build or making bad compromises with Engineering BOff abilities (which to say the least, are rather restrictive in terms of options). This in turn contributes to making cruisers more appealing for all PC classes to use. In addition, the shift towards a multi-mission vessel would be more in line with canon than the current cruiser actually is.

I would also like to suggest an additional 2 points of turn rate for all cruisers (except for the Odysseys) and a Universal Console slot. All this could be done in exchange for a reduction of 1000 hitpoints from the base hull of all cruisers.

To help you visualize the proposed changes:

Cruiser (Lt Cmdr)

Eng Con: 1 | Sci Con: 1 | Tac Con: 1 | Uni Con: 1

Lt: Eng | Ens: Tac | Ens: Sci | Ens: Uni

Exploration Cruiser (Cmdr)

Eng Con: 2 | Sci Con: 2 | Tac Con: 2 | Uni Con: 1

Cmdr: Eng | Lt: Tac | Lt: Sci | Lt: Uni

Assault Cruiser (RA)

Eng Con: 3 | Sci Con: 2 | Tac Con: 3 | Uni Con: 1

Cmdr: Eng | Lt Cmdr: Eng | Lt: Tac | Lt: Uni | Ens: Uni

Adv. Heavy Cruiser Retro. (RA, Store)

Eng Con: 3 | Sci Con: 2 | Tac Con: 3 | Uni Con: 1

Cmdr: Eng | Lt Cmdr: Tac | Lt: Uni | Lt: Uni | Ens: Eng

Fleet Exploration Cruiser Retro. (RA, Fleet)

Eng Con: 4 | Sci Con: 3 | Tac Con: 2 | Uni Con: 1

Cmdr: Eng | Lt Cmdr: Uni | Lt: Tac | Lt: Sci | Ens: Uni

As for the Odysseys, they would get one more Universal Console and Officer slot, adjusted according to their specialization:

Odyssey Tactical Cruiser

Eng Con: 3 | Sci Con: 2 | Tac Con: 3 | Uni Con: 2

Cmdr: Eng | Lt Cmdr: Uni | Lt: Tac | Lt: Uni | Ens: Uni

Odyssey Operations Cruiser

Eng Con: 4 | Sci Con: 2 | Tac Con: 2 | Uni Con: 2

Cmdr: Eng | Lt Cmdr: Uni | Lt: Eng | Lt: Uni | Ens: Uni

Odyssey Science Cruiser

Eng Con: 3 | Sci Con: 3 | Tac Con: 2 | Uni Con: 2

Cmdr: Eng | Lt Cmdr: Uni | Lt: Sci | Lt: Uni | Ens: Uni

Quote:
Summary

So, to summarize what I have suggested thus far:

- Add Universal BOff slots
- Add a Universal Console slot
- Increase turn speed by two points
- Reduce hitpoints (if needed)
Mind you, this is the kosher version: personally, I'd prefer it if every cruiser let you choose what to put in the Lt Cmdr slot, but the system that I have proposed seems to be safe. It also doesn't require a ton of adjustment to implement, and would be far simpler than coming up with some new game mechanic that is more likely to break the game.

Last edited by eraserfish; 03-24-2013 at 09:40 PM.
 

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