Captain
Join Date: Jul 2012
Posts: 1,292
# 41
01-06-2013, 04:47 PM
Quote:
Originally Posted by durenas View Post
Then obviously, the solution is to buff damage until it becomes a viable alternative to accuracy.
What exactly does the Dmg mod do? the CriH and CriD and Acc show up on the stats info but nothing for DMG and the weapon does not show double dmg in it is Dmgx2
Starfleet Veteran
Join Date: Jun 2012
Posts: 190
# 42
01-06-2013, 05:29 PM
Quote:
Originally Posted by durenas View Post
Then obviously, the solution is to buff damage until it becomes a viable alternative to accuracy.
I fail to see how. If you can't hit your target, damage becomes academic.

If 2/3 of my shots are hitting to your 1/3, then it really doesn't matter how high that weapon's DPS is. Unless you can make up the full 280-odd of the one shot I landed above yours in bonus traits alone, it seems pointless to pursue a damage-over-accuracy build.
Commander
Join Date: Jun 2012
Posts: 255
# 43
01-06-2013, 05:54 PM
Quote:
Originally Posted by born2bwild1 View Post
Again what is the purpose of Starbase - Billion and billions of EC - thousands and thousands of man hours - 25 million+ dilthium??

The equipment should be God like!

Just seems like these things are a huge waste of resources.
Didn't you know? STO isn't allowed to progress unless EVERYONE has access to said progression. Permitting nice things to people who work for it isn't fair to others, and would break PVP. So your tier 5 starbase and tier 3 embassy ain't going to be **** like you're hoping for; it's going to be sub par upgrades over what you already have. This is so PVP stays fair!

And if you're thinking well maybe it'll make PVE easier, just one minute there, buddyyyyyy! This is STO. It's not fair for players to progress their characters thereby making end game content easier. What is this? A MMORPG? End game content should always be hard no matter what, so all that work you do shouldn't make things easier. You should stay gimpy forever, and just keep dishing out money from your wallet for the next ship that's released. Status quo, forever! Yeaaaaaaaaaaaaaaahhhhhhhhhh.


So, to answer your question of to the purpose of starbase: To waste your ****ing time so they can milk you dry!
Captain
Join Date: Jul 2012
Posts: 1,292
# 44
01-06-2013, 06:27 PM
Quote:
Originally Posted by romuzarii View Post
Didn't you know? STO isn't allowed to progress unless EVERYONE has access to said progression. Permitting nice things to people who work for it isn't fair to others, and would break PVP. So your tier 5 starbase and tier 3 embassy ain't going to be **** like you're hoping for; it's going to be sub par upgrades over what you already have. This is so PVP stays fair!

And if you're thinking well maybe it'll make PVE easier, just one minute there, buddyyyyyy! This is STO. It's not fair for players to progress their characters thereby making end game content easier. What is this? A MMORPG? End game content should always be hard no matter what, so all that work you do shouldn't make things easier. You should stay gimpy forever, and just keep dishing out money from your wallet for the next ship that's released. Status quo, forever! Yeaaaaaaaaaaaaaaahhhhhhhhhh.


So, to answer your question of to the purpose of starbase: To waste your ****ing time so they can milk you dry!
Why would people invest so much to get to tier 5 if the Elite weapons are going to be sub-par? For an avg sized fleet of 50 contributers they will be paying the equilivent of $100 million EC per weapon(including all costs of starbase construction: dilthium, doffs, consumables, fleet marks missions where they could be earning other stuff, etc etc etc) - they could get purple MX12 Phaser or Disruptor Accx3 for $60 million - so they have to be way better than that.

Last edited by born2bwild1; 01-06-2013 at 06:31 PM.
Captain
Join Date: Jun 2012
Posts: 921
# 45
01-06-2013, 11:12 PM
Quote:
Originally Posted by durenas View Post
Then obviously, the solution is to buff damage until it becomes a viable alternative to accuracy.
If you remove the spillover effect from [ACC], that might help.

ACC should be better against small ships, DMG should be better against big ships.
Captain
Join Date: Jun 2012
Posts: 638
# 46
03-24-2013, 11:49 PM
Quote:
Originally Posted by archoncryptic View Post

These are intended to thematically represent the latest advancements in Fed and KDF technology. High end weapons for other energy types are intended to be available through other reward systems.
Then is this a reversal on the previously official "All non-fleet rewards are deliberately designed to be inferior to fleet rewards" stance that Cryptic has taken towards end-game rewards?
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