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Captain
Join Date: Sep 2012
Posts: 4,187
the action itself should only take half a second, but leave the weapon disabled for the same time.
this way you wouldnt be stuck like a fool not able to use melee, grenade, shield restore or any other power while the weapon does its remodulation thing.

as it stands its an annoyance that for me at least, destroys pacing and any fun that can be got shooting borg.

balancing it against upgrades by making better remodulator powers work faster, & resist adaptation longer. though i believe that is pretty much inplace.
Cryptic.
Figure out and address the players path of least resistance to reward. this one thing is THE consistent factor undermining all your efforts. by that crafting, raids or starbase projects.

Last edited by skollulfr; 03-26-2013 at 07:51 AM.
Captain
Join Date: Jan 2013
Posts: 3,158
# 2
03-25-2013, 10:37 AM
Man, games where you have to actually reload your gun must drive you nuts.
Captain
Join Date: Nov 2012
Posts: 3,477
# 3
03-25-2013, 10:49 AM
Call me clumsy and uncoordinated, but I'd imagine I'd have difficulty completely changing the way my rifle works while beating someone to death with it at the same time.
Captain
Join Date: Jul 2012
Posts: 3,628
# 4
03-25-2013, 11:43 AM
Well the Integral Remodulator of the STF set is automatic and the cooldown is only until you can use it again, does not stop you from firing or moving or anything and there is a reputation power that extends how long it takes before you have to remodulate.

Also against the Borg the best weapon is a melee weapon as it bypass shields, forces them into melee and doesnt require remodulation.

Personally I agree 4 seconds ends up being too long, I wish it was cut to 3.
Captain
Join Date: Jun 2012
Posts: 779
# 5
03-25-2013, 11:59 AM
If you want a 3 second remodulator, you can always get a fractal remodulator from Defera. or even craft some Presequenced Frequency Randomizers.

And of course, there are the STF sets, which all have a 3 piece bonus of instant remodulation. So really, what you ask for is already in game.
Ainu - Join Date: Aug 2008
Foundry Missions: 1) The Source of Power (ST-HSWUBD5TQ) [Federation] 16+
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Career Officer
Join Date: Jul 2012
Posts: 3,598
# 6
03-25-2013, 01:12 PM
As has been said, there are a bunch of ways to speed up remodulation.

That said, i'd have no issue with a slottable ground doff that sped up remodulation by 2 secs, 10% of the time.

I'd have even less problem if they were a borg doff from the Omega reputation store.
Captain
Join Date: Sep 2012
Posts: 4,187
# 7
03-25-2013, 02:50 PM
Quote:
Originally Posted by doffingcomrade View Post
Man, games where you have to actually reload your gun must drive you nuts.
not really.
since games where you empty a mag is 3 seconds sustained fire usually let to kill 2 or 3 things in that time

in those games i can actually use the weapon for more than 3 seconds before having to spend 4 seconds poking it the thing to get it working.

as it is there is no need for the annoyance of spending more time tapping away at a rifle than shooting borg. when it could be half a second interaction with the weapon then being able to use other abilities.

a situation that is literally true on defera where i have had the borg adapt to fire in 3 shots several times in a row.

Quote:
Originally Posted by tangolight View Post
If you want a 3 second remodulator, you can always get a fractal remodulator from Defera. or even craft some Presequenced Frequency Randomizers.

And of course, there are the STF sets, which all have a 3 piece bonus of instant remodulation. So really, what you ask for is already in game.
and to get that i have to accept being railroaded into using a single type of weapon. but, yea, half the reason i made this thread is getting that overpriced timesink 'fractal remodulator' only for it to be a waste of effort for something that seems to only just about let me spend as much time shooting as 'remodulating'.

Quote:
Originally Posted by stirling191 View Post
Call me clumsy and uncoordinated, but I'd imagine I'd have difficulty completely changing the way my rifle works while beating someone to death with it at the same time.
you arent talking about a mechanical change. you are talking about pushing a button to make it change its settings.
if it was analogous to anything it would be changing the fire select setting.
Cryptic.
Figure out and address the players path of least resistance to reward. this one thing is THE consistent factor undermining all your efforts. by that crafting, raids or starbase projects.
Captain
Join Date: Jun 2012
Posts: 779
# 8
03-25-2013, 03:05 PM
Quote:
Originally Posted by skollulfr View Post
and to get that i have to accept being railroaded into using a single type of weapon.
That's not true at all. I usually use my split beam rifle most often against the borg, and have my MACO weapon as my secondary. With the 4 second cooldown and instant remodulation time, I never really have to switch weapons unless I actually want to use the other weapon type.

You don't need to be using the weapon to get the set bonus, just have it equipped - but since you can carry 2 weapons at once, you don't have to actually be using it.
Ainu - Join Date: Aug 2008
Foundry Missions: 1) The Source of Power (ST-HSWUBD5TQ) [Federation] 16+
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Captain
Join Date: Sep 2012
Posts: 4,187
# 9
03-26-2013, 04:28 AM
and this tangent doesnt change the broken clunky feel of the current remodulator system.

nor the lack ob balance in making rep gear generally better than other gear, rather than specialised to killing the borg in a way that leaves it weaker elsewhere.
Cryptic.
Figure out and address the players path of least resistance to reward. this one thing is THE consistent factor undermining all your efforts. by that crafting, raids or starbase projects.
Captain
Join Date: Jan 2013
Posts: 3,158
# 10
03-26-2013, 04:37 AM
The remodulation system is FINE. Everyone ELSE is okay with it. It's just YOU.
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