Career Officer
Join Date: Sep 2012
Posts: 225
# 101
03-25-2013, 09:27 AM
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~Bluegeek

Last edited by bluegeek; 03-25-2013 at 10:40 AM.
Commander
Join Date: Aug 2012
Posts: 387
# 102
03-25-2013, 09:42 AM
Quote:
Originally Posted by darramouss1 View Post
Good point. Still, I don't think the cruisers could win, even if the escorts made a mistake.
Five cruisers (cross healing all the while) chain tractor beam, EWP and target engines targetting one escort at at a time. Cruisers - 15, Escorts - 0 ... just sayin.

There is only ONE thing is STO that is truly OP .... TEAMWORK!
Starfleet Veteran
Join Date: Jun 2012
Posts: 609
# 103
03-25-2013, 09:50 AM
The problem isn't tactical players, the problem is Cryptic and PWE. They have been butchering the game since F2P with their magical DOFF specialists and continued lockbox fiestas. Do you think it is ever going to stop?

How many promises have they really kept when it comes down to the old content? A few bug fixes that their new content created? Speaking of their "new" content, look they ditched that just as fast as the subscription model.

They need to ditch this "ima make as many consoles and doff specialists as possible to make balance impossible" model and go back to a more appearance based model. People WILL pay to have a pretty skin for their ship.

But...

Now we have a new faction coming up, that will also be neglected. It is nothing more than gimmicks now, because that is how we attract the brainwashed public, gimmicks. Content? What name so? Long term goals? Never. Short term $$$$$ gains? Always.

| Join Date: January 2009 | Computer | Fleet: Broken Wings |
Commander
Join Date: Jan 2013
Posts: 336
# 104
03-25-2013, 09:52 AM
Quote:
Originally Posted by glassguitar View Post
Five cruisers (cross healing all the while) chain tractor beam, EWP and target engines targetting one escort at at a time. Cruisers - 15, Escorts - 0 ... just sayin.

There is only ONE thing is STO that is truly OP .... TEAMWORK!
I wonder what would happen if you dropped a Grav Well on the cruisers...

My money's on the escorts. Although mass healing cruisers is a challenge, it's nothing that two or more Subnucs can't take care of, and one mistake by the cruiser team would be catastrophic. Escorts are better able to resist what cruisers can throw at them, and they can bug out (haha) to save their own arses, if all else fails.
Commander
Join Date: Jan 2013
Posts: 336
# 105
03-25-2013, 09:53 AM
Quote:
Originally Posted by mewi View Post
The problem isn't tactical players, the problem is Cryptic and PWE. They have been butchering the game since F2P with their magical DOFF specialists and continued lockbox fiestas. Do you think it is ever going to stop?

How many promises have they really kept when it comes down to the old content? A few bug fixes that their new content created? Speaking of their "new" content, look they ditched that just as fast as the subscription model.

They need to ditch this "ima make as many consoles and doff specialists as possible to make balance impossible" model and go back to a more appearance based model. People WILL pay to have a pretty skin for their ship.

But...

Now we have a new faction coming up, that will also be neglected. It is nothing more than gimmicks now, because that is how we attract the brainwashed public, gimmicks. Content? What name so? Long term goals? Never. Short term $$$$$ gains? Always.
I've only just joined a few months ago.

Exactly how long has this been going on?
Starfleet Veteran
Join Date: Jun 2012
Posts: 609
# 106
03-25-2013, 10:03 AM
Quote:
Originally Posted by eraserfish View Post
I've only just joined a few months ago.

Exactly how long has this been going on?
It was always there somewhat, but manageable, but it got severe after F2P. At first F2P started out not so bad, I was actually hopeful, then it got gradually worse. STO is now nothing more than a propagandist's dream come true.

| Join Date: January 2009 | Computer | Fleet: Broken Wings |
Captain
Join Date: Jul 2012
Posts: 3,628
# 107
03-25-2013, 10:05 AM
Quote:
Originally Posted by marshalericdavid View Post
Their is no abilities that Engineers and Science have that would make logical sense to have a shared cooldown like Attack Pattern Alpha ...
Oh I can think of some ...

Rotate Shield Frequency = all shield abilities (EptS, TSS, RSP)

Since after you are messing with the shields.

EPS Power Transfer = all Emergency Power to abilities.

After all you are raising power levels.

Miracle Worker = Engineering Team

You are healing the hull by being Mister Scotty by leading the Engineering Team in repairs, naturally they will be busy.
Commander
Join Date: Aug 2012
Posts: 471
# 108
03-25-2013, 10:05 AM
Quote:
Originally Posted by mewi View Post
It was always there somewhat, but manageable, but it got severe after F2P. At first F2P started out not so bad, I was actually hopeful, then it got gradually worse. STO is now nothing more than a propagandist's dream come true.
This is sadly true. Before PWE when it was just cryptic they stuck true to the "C-store is for cosmetic items only."

Then PWE took over and we fell deep into pay 2 win territory. After that F2P was inevitable as subscribers are generally unwilling to pay to be the underdogs.
Starfleet Veteran
Join Date: Jun 2012
Posts: 609
# 109
03-25-2013, 10:23 AM
Before F2P things were pretty easy going, although sometimes it felt like places were ghost towns. I was happy to see so many new people during F2P stuff.

It went well for awhile, sure we had a lockbox, that didn't bother me that much. The dilithium exchange was there but it wasn't required.

Then the StarBase release came out, it turned into a huge grindfest for awhile but there were ways to keep up with it without having 100+ people grinding for it. Then the special feature projects which weren't required but asked for insane sums of dilithium. This was a clear attempt to make Dilithium Exchange used more. It just meant you did a few more elite STFs on multiple characters.

It was manageable and not life sucking.

This then later provoked the fleet mark nerf, and then the great Dilithium Nerf of 2012. Making the grindfest ten times longer than before. Killing off small fleets, and increasing Cryptic's cashflow.

But to quote them "this isn't to nerf players ability to gain dilithium, it is to help make dilithium more readily available for all." or something like that. At least that is how I remember it.

At that point all flags were up, there is no end to the greed, the propaganda, and punishment of players who speak out against it. I mean look at their recent gimmick, a countdown to content that will be later released. A ruse, a way to gather hype. Propaganda at its best. What more can you say? What more can you expect?

If anything, these past months... Cryptic has gotten worse, not better.

| Join Date: January 2009 | Computer | Fleet: Broken Wings |
Commander
Join Date: Jan 2013
Posts: 336
# 110
03-25-2013, 10:25 AM
Quote:
Originally Posted by mewi View Post
It was always there somewhat, but manageable, but it got severe after F2P. At first F2P started out not so bad, I was actually hopeful, then it got gradually worse. STO is now nothing more than a propagandist's dream come true.
People still play this game?

Amazing, because the attitudes of Cryptic and some of its developers essentially amount to belittling insults and some rather unpleasant insinuations towards some of its playerbase.

- Beams are working as designed.

- Dual Heavy Cannons won't be nerfed.

- Something something trinity.

I've come to the conclusion that either they're delusional, desperately understaffed (I've heard that only one guy is in charge of adjusting abilities and thus balance), or that they simply don't care.

Either way, I've made something of an ultimatum for myself. If Cryptic turns things around by the time May comes around, I'll celebrate by buying a $25 game card and will resume periodically buying game cards. However, if nothing worthwhile happens, I'll just leave because it's only going to get more poisonous from there.
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