Commander
Join Date: Jan 2013
Posts: 336
# 141
03-25-2013, 01:57 PM
Quote:
Originally Posted by chi1701d View Post
Could be that they have access to a large number of +% damage boost which stack as well as shorter cds.
If you say so, but science captains also have useful abilities with relatively short cooldowns.

The way I see it, captain abilities...

- Shouldn't be overly interchangeable with BOff abilities
- Represent their respective specialization, but not be overly restricted to that
- Retain usefulness across a variety of ships
Lieutenant
Join Date: Mar 2013
Posts: 92
# 142
03-25-2013, 02:07 PM
I grow somewhat more concerned with the way that Cryptic attempt to suppress general negative opinions of their game. No other MMO forum attempts to suppress the opinions or freedom of speech of their members. Blatent trolls yes, but not negative comments.

I have seen whole topics dissapear just for speaking out against Cryptic. If they want people that will continually kiss their behind then just allow the largest fleets in the game access to the forums and nobody else.

Why is there such a need to be so tyrannical... why is there a need to suppress people's opinions on the state of the game and blatant favoritism that Cryptic have displayed over their own preferences in ships and weapons etc...

Last edited by janewaywarrior; 03-25-2013 at 02:13 PM.
Captain
Join Date: Jul 2012
Posts: 1,500
# 143
03-25-2013, 02:15 PM
Quote:
Originally Posted by virusdancer View Post
Does Zen magically appear in the game? No. Somebody had to buy that Zen - with actual money.

So what you're claiming you've done here then is the following:

Worked at well below minimum wage to farm a product that Cryptic can turn around and sell at a juicy profit (since they don't actually pay you any wage).

It's one thing to accrue it as you're normally playing the game.

It's another if you're actively grinding it out to convert to Zen to make purchases.

You're not logging into a game when you log into STO then...you're logging into a job. A job with no pay and no benefits... Cryptic's little sweatshop.

edit: Course, out of some sense of fairness - I'll grind Dil every now and again to convert to Zen for somebody that bought it - I'd like the game to stick around and all.
What is the exchange. except for the Ambassador I have spent a dime since S7 i convert dil to zen thus NOT P2W
Commander
Join Date: Jan 2013
Posts: 336
# 144
03-25-2013, 02:25 PM
Quote:
Originally Posted by admiralq1732 View Post
What is the exchange. except for the Ambassador I have spent a dime since S7 i convert dil to zen thus NOT P2W
Dil-Zen exchange works on free market principles, or so I've heard.

Players trade around Zen and Dil, with demand setting the price. Point is, there's always someone paying out of their own pocket for the Zen that you buy...
Captain
Join Date: Feb 2013
Posts: 5,394
# 145
03-25-2013, 02:30 PM
Quote:
Originally Posted by admiralq1732 View Post
What is the exchange. except for the Ambassador I have spent a dime since S7 i convert dil to zen thus NOT P2W
Where'd all that zen come from that you purchased?
Lt. Commander
Join Date: Nov 2012
Posts: 102
# 146
03-25-2013, 02:32 PM
Wow! A lot of posts since last night. Y'all are making me work for this, y'know that? :P
EDIT: Especially with this tangent on the nature of dilithium exchange and zen-store purchases going on...

Quote:
Originally Posted by robdmc View Post
No. When someone can do an 10k fleet galaxy-r with an aux2bat build then it is not an issue with escorts that can tank because they still aren't as tanky as that galaxy.
The Gal-X pays for its potentially quite-high weapon damage with lack-luster tactical officer stations, which acts as a rather large damper on their potential DPS (you only get one cannon skill, and it's a rank 1).
The Gal-X pays for its tankiness with this poor cannon support, and with an abysmal turn-rate, if I understand correctly.

Quote:
Originally Posted by robdmc View Post
The issue is that there are no enemies with a degree of difficulty between insta-invisi-torp-kill and the standard npcs we instantly kill. They tried to make things harder. Into the hive with the wave of tac cubes to start shows that a healer/tank can be practical. But why run it when you can do ISE/CSE/KASE with a better time to reward ratio.

We have High DSP cruisers and high powered aux2bat cruisers. We need content, that can reflect that without the the community screaming the content is too hard and the npcs in them nerfed with cryptic agreeing.
Here, I agree with you 80% on this count, Robdmc. Part of my reservation is that we do have an STF enemy with a degree of difficulty between insta-death and instantly-killed-- spheres! (Dum-dum-duuummm!)
This is one of the most wonderfully insidious things about Hive Onslaught-- the spheres are more dangerous than the tactical cubes, and their constant use of tachyon beams makes a shield-repair boat vital to keeping a balanced party alive.
... that's not to say that I haven't seen a party of 4 escorts and a tac cruiser roflstomp 'em, but it was my tac-cruiser, which is a heal-boat in disguise. So take that as you will.

I love a challenge, myself-- why bother playing if I'm not challenged?-- and the only time you'll ever see me complaining about "difficulty" in PvE is when it comes to the insta-gib-torp-spread-of-doom that the Unimatrix vessels in Hive Onslaught use. (I'd love to see that part of the encounter remain just as challenging, but without getting one-shot-killed every 30 seconds. :P)


Quote:
Originally Posted by eraserfish View Post
If you say so, but science captains also have useful abilities with relatively short cooldowns.

The way I see it, captain abilities...

- Shouldn't be overly interchangeable with BOff abilities
- Represent their respective specialization, but not be overly restricted to that
- Retain usefulness across a variety of ships
If I understand things correctly, the captain abilities are actually quite flexible between ship types and party roles. My tac in an Ambassador is a decent heal-boat, but my tactical captain powers allow my cruiser to "hulk out" and drop a huge bundle of damage on whatever's in front of me. And Subnucleonic Beam has struck me as being incredibly useful in any chassis (Galaxy, Oddy, Bortas, and Vo'quv excluded on the basis of turn rate, of course). I can't help but imagine that Miracle Worker is just as flexible.
I'm really not out for any of the Tac powers' blood (although making attack patterns only apply to weapon damage would be a huge boon to science captains, since their powers can be allowed to do damage again).

I'm going to quote an old post from this thread that I think sums up what I've seen as the problem pretty well:
Quote:
Originally Posted by tsurutafan01 View Post
Their weapons are fine.

As long as Tactical Team remains by far the best engineering skill in the game, nothing will change.

The issuse isn't the cannon. It's the glass.
... Tsurutafan, you're so quotable. :)

Last edited by miri2; 03-25-2013 at 02:34 PM.
Captain
Join Date: Jul 2012
Posts: 1,500
# 147
03-25-2013, 02:42 PM
Quote:
Originally Posted by snoggymack22 View Post
Where'd all that zen come from that you purchased?
Um maybe cryptic puts some in.
Commander
Join Date: Jan 2013
Posts: 336
# 148
03-25-2013, 02:43 PM
Quote:
Originally Posted by miri2 View Post
If I understand things correctly, the captain abilities are actually quite flexible between ship types and party roles. My tac in an Ambassador is a decent heal-boat, but my tactical captain powers allow my cruiser to "hulk out" and drop a huge bundle of damage on whatever's in front of me. And Subnucleonic Beam has struck me as being incredibly useful in any chassis (Galaxy, Oddy, Bortas, and Vo'quv excluded on the basis of turn rate, of course). I can't help but imagine that Miracle Worker is just as flexible.
I'm really not out for any of the Tac powers' blood (although making attack patterns only apply to weapon damage would be a huge boon to science captains, since their powers can be allowed to do damage again).
Well I got a lot of issues with how redundant and restrictive TacCap and EngCap abilities are.

Nadion Inversion is only useful for offsetting beam power drain. TacCap abilities only really boost damage. EPS is somewhat redundant with BOff abilities, and isn't nearly as useful outside of cruisers.
Lt. Commander
Join Date: Nov 2012
Posts: 102
# 149
03-25-2013, 03:33 PM
Quote:
Originally Posted by eraserfish View Post
Well I got a lot of issues with how redundant and restrictive TacCap and EngCap abilities are.

Nadion Inversion is only useful for offsetting beam power drain. TacCap abilities only really boost damage. EPS is somewhat redundant with BOff abilities, and isn't nearly as useful outside of cruisers.
Really, though, any class can benefit from a nice little turn-rate boost and a healthy bump to their damage every 90 seconds or so. Even science vessels mount weapons of some sort which can be buffed by dropping Attack Pattern Alpha and Fire on My Target to finish a damaged target off, or to sprout teeth when cornered.

I've never played an Engineer, though, so I'm not all that familiar with their captain powers. Looking at what the Wiki says they do, though, EPS Power Transfer actually does look reasonably useful once you've reached Captain-level (the cooldown drops to a much more manageable 75 seconds, says the Wiki), and a +25 boost to all power levels looks like a nice way to add that last bit of power you need to god-strike the bejeezus out of someone with an Overloaded beam bank, while staying at high weapon power and getting a little extra shield resist and heal-efficacy for the next 25-30 seconds to help you ride out the agro.
That might apply even more substantively to a science vessel than a cruiser, since the sci has far fewer engineering station to devote to cycling Emergency Power abilities.
Escorts... maybe less so, depending on your build. I can see an Advanced Escort using EPS Power Transfer as an emergency panic button to boost their shield resist and healing powers when they draw too much heat.
... Or a generally conscientious eng/escort tossing it to their party tank/healer if they're looking a little roughed up and could use the boost.

... Nadion Inversion looks like a kinda' duff draw, though (from what the wiki says) unless you're fighting a Dual-cannon bugship or a science drain-boat or something.

Again, disclaimer repeats: I've never played an engineering captain, I'm just going by what the wiki says about their captain powers, and comparing them to powers and uses I'm familiar with.
Please take all of the above with a grain of salt.
Disclaimer ends.
Captain
Join Date: Jun 2012
Posts: 2,926
# 150
03-25-2013, 03:38 PM
Quote:
Originally Posted by mewi View Post
You paid in time my friend, and that equals money for Cryptic. Time = Money. They know this, that is why they have you as their slave, running recycled content over... and over... and over again, for hours, and hours and hours.



Imagine that, one of STO's oldest players, and one of the top PvPers in STO... saying that this game is P2W. I don't care that it is P2W, I care that their motivation is only to make cash by whatever scummy means they can come up with. Keyword: Scummy

Lower staff, virtually eliminate customer support, reduce bug fixes, pump out new untested overpowered eyecandy content IE: Specialization doffs, lockboxes, etc, recycle old content and call it new, nerf in-game currency rates, implement untradable c-store compatible currency, nerf untradable c-store compatible currency, kill small fleets to ensure dilithium costs are always at a premium, make untold sums of real life currency from currency conversion system known as Dilithium Exchange, break every game mechanic and state it is in working order.

The Star Trek IP is gone in STO.

Paramount should make a new sci fi called Greed, I'm sure Cryptic would quickly take the IP into their warm laps.

It is all there, clearly written out. Sure I expect gaming companies to be greedy, but the sheer magnitude of Cryptic's Greed has surpassed all other MMOs I have ever played. That tells a lot, because I have played an uncountable amount.
So you never played The Old republic.
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