Prev Previous Post   Next Post Next
Starfleet Veteran
Join Date: Jun 2012
Posts: 96
I want to have an objective on my Story line be linked with the completion of a pop-up dialog on a certain map.

So I start like this:

(1) (Story) Player enters map.
(2) (Story) Player interacts with an object.
(3) (Map) When: Component Complete of (2) fires, then start a Pop-Up Dialog.

What I really want to do is:

(4) (Story) When: Component Complete of (3) fires, then exit the Map and go to a different Map.

This sounds simple but it's not possible. So I tried a different approach:

(4) (Map) When: Component Complete of (3) fires, a hidden "Invisible Object" becomes visible.
(5) (Story) When: Component Complete of (4) fires, then start a Pop-Up Dialog in the Story line.
(6) (Story) Go to the next map.

This is also not possible however, because oddly, even though I first set the Invisible Object to become visible based on the Component Complete of the Map's Pop-up Dialog in (3), later when I added the Component Complete of the Invisible Object to the requirements for the Pop-Up Dialog in the storyline in step (5), the Invisible Object's state transition condition resets to "Immediately" and the option to specify a "Component Complete" as an option is no longer visible! WTH?!



So... how exactly do you make something in your story dependent upon the completion of a component that's in your map, if the option is hidden?! I'm becoming very frustrated with this... please help thanks.
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 07:44 PM.