...... DaveyNY ...STO Forum Member since February - 2009
..............Star Trek Fan since Thursday Sept. 8th, 1966
There are No Longer any STO Veterans... We're Just People who have Played the Game for the last 4 years.
I Really Do Miss the little TOP Button at the bottom of the threads.
The bug we're fixing does not affect all powers, but we're still taking inventory on exactly how many it does affect.
In short, the type of power affected is of a type we call, internally, "Applied Powers." This refers to a situation where one entity tells another entity to do something, instead of doing it themself. This is usually done to circumvent targeting limitations: Every power can only have a single primary target type, and a single affected target type. If we need one step of an ability to target one thing, then the next to target something else, part of that power needs to be Applied.
In the case of Fire at Will, the Applied portion is in target selection. When you activate a Fire at Will attack, it is a self-targeting Cone-based AOE that can potentially hit everything within your weapon's firing arc. But in order to correctly limit its targets, and to play the point-to-point beam FX, it first forces everything within that firing arc to do something: Find me up to two valid targets. The chosen targets are forced to communicate back to the FAW-user that they are the ones that will be shot, which allows the shots to then fire.
Unfortunately, it was recently discovered that Applied Powers do not pass off enhancements that aren't inherent to the character. So, skill-based bonuses were passed through the combat evaluation process just fine, but anything that lived on a piece of equipment was not (unless it was applied to the character, instead of the item). This almost exclusively translates to Weapon Enhancements, but a few other abilities (Doff enhancements, e.g.) may have been affected in this manner as well.
The Applied functionality is also why we sometimes see strange power behavior when certain powers combine with one another, such as DEM + Point Defense System. I can't recall if this bug was fixed, but it used to be that firing these two in conjunction would actually deal the DEM damage to yourself. The cause of this was a disagreement between two Applied powers, both overriding different targeting parameters within the overall combat evaluation. It can get very complicated.
I wonder if this is whats causing boarding party to be insanely powerful?
Originally Posted by mancom
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
when BP lands, you have about 1 second before it does... something, per shuttle. 1 of those things can be adding cooldowns to weapons and abilities. think most i have seen is 7 minutes on stuff, pretty insane. these cooldowns linger after death, if your weapons are offline for 7 minutes, it will be 7 minutes before you fire again, no mater what. but, since TT is immunity from them for 10 seconds, and they can be shot down, its nearly impossible to get them to land and have an effect. proboly the most critical success/critical failure thing in the game.