It is with great sadness that I have to announce that the ground section--and the ground section ONLY--of PvP Boot Camp is now on hold. At this time, I cannot tell you when, or even if, group Boot Camp will start up again. This shift in direction comes directly from the ground coaches themselves, and especially from Pug01 and Subu, who have put a great deal of time and energy into Boot Camp Ground. In their assessment, ground PvP in STO is "broken" to the point that they no longer feel capable of teaching ground tactics without also having to teach people to exploit problematic and broken dynamics in the game. Pug01 and Subu put together an incredible curriculum, ont to mention a stellar team of coaches. They will be missed.
The coaches, I know, have put a great deal of thought into this decision. And so that you--our students--don't think that they are stepping aside without clear reasons, I had Pug01 put together a list of issues along with video evidence.
Here is the communication Pug01 sent to me.
Several bugs have become a major problem in ground combat. Currently these bugs result in very overpowered tactics, in which a premade team, can completely shut down their opposition, while they take their opponents out one a time. Season six introduced some of these issues but in Season 7 we saw a second wave of the issues.
Relative to the bootcamp: We can teach students team strategies but once they face a premade team using the broken mechanics they will quickly learn that those strategies are more useful. I will provide a quick overview of the major broken issues.
Knockback: Once a target has been knocked back or repel an Immunity to that effect should result. Even in the buff bar this Immunity can be observed but the resistance does not function. Repeated knockbacks can still be placed on the target with absolutely no Immunity coming into play. Furthermore the Willpower resistance to knockback does not exist either. Even the use of the Maco Shield with +29 Knockback resist does not add to the passive knockback resistance. It is clear that there is currently no resistance against knockback. This includes the secondary on Pulsewaves. The video link below demonstrates this tactic in full effect: http://youtu.be/w6nnusE6eT4?hd=1
Stun: Once a target has been stunned an Immunity develops against repeated Stuns. The Immunity Buff can be seen on the buff bar but this Immunity does not function. Repeated stuns can still be placed against the target even though the Immunity is in place. The use of high fire weapons with 3 people focusing on spreading AOE stun effects on the opponents can result in a continuous stun on the opponents while 2 spike damage dealers finish of the team. Willpower and Scientific Aptitude also does not increase any resistance against Stun effects. The video link below show the failure of the Immunity against stun: http://youtu.be/baWmNqd2UJs?hd=1
Cold Hold: The Chill/Hold from cold damage is suppose to develop an Immunity against repeated Cold effects. This immunity does not function even though the resistance is displayed on the buff bar. Multiple users of the CRM200 or Compressed Cryo Pulsewave can effectively hold a team in place, for large extended periods of time by chaining their Cold AOE damage. The next video demonstrates the failure of the Immunity: http://youtu.be/BwK81SUgHuE?hd=1
Omega Gun: The Omega gun has an Immobilize proc that is very high. This proc develops no Immunity. Using multiple Omega guns in a team formation allows a team to lockdown other teams and allow AOE damage to kill the opponents. A team format using this would use two engineers with Mortars and 3 Science officers. Charging in they can use the Omega Guns to hold their targets in place indefinitely while the mortars do their damage. The video below demonstrates the Omega gun proc and provides some of the probability numbers: http://youtu.be/PkcLgSi8III?hd=1
Stasis Pistol: The Stasis pistol generate a Guaranteed extended Hold. During this hold the target is suppose to receive a damage immunity. But under the effects of a Weapon Malfunction or the Lobi Store grenade this Immunity can be removed and the target can be killed while they are being held. This video demonstrates this result: http://youtu.be/EzH4S9N3Byk?hd=1
Reroute Power to Shields: This is a vital captain ability for engineers. In the bootcamp we often will teach engineers how to capitalize on this 15 second effect. This power is suppose to generate exposes on the damage dealer shooting at the Engineer. But this mechanic is broken is in fact generates an expose on the Engineer using the power. Instead of a Resistance power it will cause an expose that can result in an incoming damage that will receive a 200% damage buff: The follow video link demonstrates this: http://youtu.be/BkETv1ymfOE?hd=1
Omega Shield: The omega shield is suppose to generate exposes on damage owners who shoot at someone using the Omega shield. Instead it generates an expose on the wearer of the Omega shield when they receive damage. The following video demonstrates this: http://youtu.be/L973L0NTdvM?hd=1
There are further issues with the Maco 3 piece team bonus and the Klingon Honor Gaurd 3 piece team bonus. These bonuses do not function across the team.
The list is extensive but what should be clear is that multiple options are available for a team to utilize these broken mechanics. A Phaser Pulsewave has a Stun proc as well as a 50% knockback on the secondary of the gun. Currently some people will utilize a ranged Pulsewave secondary, not for damage, but for the Knockback effect. Two or three people using this technique at range can generate several knockbacks. With the Phaser weapon they can combine stun effects. With two Phaser Auto rifles using a KB3 modifier a successful stun effect can be placed on multiple targets on a frequent basis and the KB3 effect will also add additional knockbacks If a whole team was to use 5 x Phaser Auto Rifles with KB3 their opponents could be locked up indefinitely.
A tactical officer using Lunge can expect a 100% chance to knockback their opponent. Clever placement can allow them to knockback their target into a corner and using a sword they can kill their opponent without any chance of their opponent reacting to the effect. Willpower does not help.
Currently several teams are quickly learning how to capitalize on these broken mechanics. It is an either do or die situation since these techniques far outperform any other strategy. I do not feel that the ground bootcamp is a viable option at this point. Ground PvPers will find the next stages of the bootcamp frustrating since broken mechanics will prevail as it is a more useful technique. The spirit of the bootcamp is not to teach how to exploit broken mechanics and therefore there really is nothing else to teach at this stage.
These effects have seen most of the Ground PvP Bootcamp coaches leaving the game as it is. I can maybe find 3 players to coach the Ground bootcamp at this stage. Most of the Ground Coaches have lost interest in the game and these issue has contributed in a major way.
P.S. Willpower has been an issue for a long time. It functions correctly against some effects but is completely lacking against others. There was a boost to willpower just pre season 6. This boost was around for about three weeks before it suddenly disappeared without notice. Since then willpower has been very lacking against the effects listed above. With the start of Season 7 we saw the loss of the Immunity resistances.