Lieutenant
Join Date: Jan 2013
Posts: 72
# 661
03-26-2013, 10:36 AM
Quote:
Originally Posted by mavhax View Post
This ship, is the Old, RA level Advanced Escort. It's for people that don't have that initial Ferrari Budget that many of the older hands pvpers have. I will have the Ideal Gear, along with it's present gear listed, (same with Doffs) this ship is surprisingly still competitive even after 3 years. The position of two powers have changed and that's all since I made this ship way back in the day, plus the addition of Doffs and gear sets. Presently I have 0 Rep grinded.

Azn Rep Grind: (Ideal) Rommy T2:Crit Chance T4: I suspect the placate is going to get changed. I'd go Secondary Shielding, especially with all the plas torps in pvp right now.
Borg/Omega: T2 If you do alot of pugging the hull repair nanites. T4: Graviton Amplifier.

Advanced Escort.
Weapons: AccX2 CrtD XI Tetryon Dual Heavy Cannons X3 (want to upgrade to XIIs), XI CrtDX2 CrtH Quantum Torpedo.
3 AccX2 CrtD Tetryon Turrets. XI

Deflector: Borg
Engine: Borg
Shield: Maco Mk X (will be replaced with the Elite Fleet Shield once my guild unlocks it)

Consoles:

Eng: 1 MVAM Console. (optional. If you bought the mvam already might as well use it's console. If not then replace this with an Ablative Hull, or even better the + to crit chance Rommy Console. Honestly once I get there I'm probably going to drop the MVAM console entirely. The bug is -still- quicker, as is the defiant and bops even in MVAM beta command might as well crit them harder) 1 Borg.

Sci: Flow Cap or Particle Generator, 2 Field Generators
Tac 4 Tetryon Pulse Generators XI blues. (you know what the ideal is. XII purple)

Boffs:
Cmdr: APO3, CRF2, THY2, TT
Lt Cmdr: APD2, THY2, TT What? No second CRF? You'll see why.
LT Eng: EPTS1 EPTS2
LT Sci: Here's where the variables start. Primary attack mode. Polarize Hull1, TSS2
Ens Sci: Tractor Beam 1
Variant LT Sci. TSS1, Feedback Pulse 1. Ens sci PH. Variant 2: TSS1, TBR1. Ens Sci PH1. Variant 3: HE1, TSS2, Ens sci. TSS1.

DOFFS: 2 Energy weapon specialists. (cannon attack type) 2 Shield Distribution officers (right now all of these are Blue on my ship) 1 Torpedo officer purple.
Ideal Doffs: 2 Energy Weapon Specialists (purple), 2 Attack Pattern Doffs (purple), 1 Shield Distribution officer (purple)
Variant 2 Doffs. 2 Energy weapon Specialists, (cannons again) 2 SDOs, and Tractor Beam Officer, for Tractor beam repulsors. This gives your TBR a potent Engine Power Drain attack.


Between Tac Initiative, and the Cannon doffs you'd be amazed at just how many CRFs you can pump down range. My average up time for CRF2, is only 5 seconds off from perfect chaining, and as often as not, I can perfect chain it. This also lets me run HY2 which is by far the most effective of the HYs in the game. HY1 does not give you enough torpedoes to use effectively, and they can miss. HY3 has a far far too high opportunity cost, for a minimal gain in damage and an even smaller gain in Effective Damage.

If I ever get the Attack Pattern Doffs, this gives me perfect cycling of APO3s and APD2s 100 percent of the time barring the odd sub nuke. APD2 fits -perfectly- between the shared CD of APO as well. So presently you can fit it in for either yourself or a team mate, between the Shared CD when Tac Initiative is up.

Even premade v premade I've found people can live through the quad DHC setup because at the end of the day the damage is still coming in piecemeal. It's much harder for a healer to have the Twitch necessary to help someone survive 3 6k Torpedoes (average damage. Realistically one of those is going to crit for 15k or more if they are fired properly).

I like this build. I am running something very similar on my tac (mirror patrol) and on my sci. I only wish that TB2 was viable. It just doesn't seem to help much. But I want my tac escort todo something special. She has the astrophysicist trait for that reason but with science abilities the way they are now I am not sure which way to go.
I thought I took the Blue Pill.......
Empire Veteran
Join Date: Jun 2012
Posts: 7,178
# 662
03-26-2013, 12:03 PM
Quote:
Originally Posted by ocp001 View Post
Drunk on your MVAM build why not photonic shock wave for a shield interrupt?
thats really the only use for PSW1. might as well jus use the shock wave torp console instead if you want that effect, the build uses a torp afterall. i haven't given it a too serious look, i should see if i can get it to stun well enough to help torps get through
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Empire Veteran
Join Date: Jun 2012
Posts: 7,178
# 663
03-26-2013, 04:14 PM
Quote:
Originally Posted by nettoazure View Post
Oh hello, I am trying out this Kumari Build that's a variant of my Fleet Defiant Build.

http://www.stoacademy.com/tools/skil...build=RaikaT_0

There's some changes from it like a relatively weaker aft with 1 Turret and stronger frontal barrage with 4 DHC's and 1 Rom Torp. It's certainly squishier due to only having 1 EPTS.

I do also plan to switch the MACO Resilient shield to a Elite Fleet Resist version once our fleet gets to Tier 4. But I am still debating whether to keep the 2 pc Borg or get a Elite Fleet Hyper-Impulse [Spd]x3 later on.

As for weapons Phased Tet DHC/Turrets [Acc]x2 was out of my price range so I had to settle for [CritH]x2's instead. I might switch them over to the new Adv. Fleet Tetryon [Acc]x2 [Dmg]x2's but I do like having the Phaser proc.

Doffs are: 3 Shield Distribution and 1 TT Conn Doff and 1 Evasive maneuver Doff.

Any comments would be welcome.
i have a hard time recommending the 5 tac console ship. the rom torp is a dot spamer, not a spike weapon, you would be much better off with a HY omega, or good old quantums to go with that 4 cannon spike. id stick the universal consoles in the sci slots and load turn consoles in the eng, base 16 turn with no turn consoles will get owned in a dog fight.

i also wouldn't use tet weapons unless you also use tet glider, and have room for at least 2 flow console. if it were me, id use the sci version, slot 4 flow console, 2 turn consoles, and use 4 tet DHCs with 1 quantum. all those crit boosting consoles, useless toys vs turning better and more shield damgeing, and crit only seems to heal the shields of everyone who didn't take the placate passive.

'll drop someones shields with a single cycle of cannon alpha strike, see them take hull damage, and as soon as their shield are breached that proc all but completely fixes them, closing the hole i made for the torps. it happens really fast, if you fire a cycle and see hull damage, but their shields aren't all that damaged, but they have noticeable hull damage that couldn't just be bleed, you just triggered the heal proc. crit chance is the enemy now. my weapon mods of choice currently are the fleet acc2dam2 or acc2crtD.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Lieutenant
Join Date: Oct 2012
Posts: 71
# 664
03-26-2013, 05:39 PM
lol DDIS, you didnt have to put my build in raw, you could have deleted me asking for help and just put the build in.
Starfleet Veteran
Join Date: Sep 2012
Posts: 17
# 665
03-27-2013, 01:02 AM
Thank you very much for pointing that out. I totally forgot about the ESS proc. Frigging ugh.

Anyways thanks it's relatively easy to implement the changes you recommend. Sadly the Tet Purples are bound. I'd have switch them with the Phased Pol on my Sci but too late now so I'm stuck to using tets on this toon.
Ensign
Join Date: Oct 2012
Posts: 3
# 666
03-27-2013, 03:32 AM
Any thoughts on using the FAE with a science toon? I was thinking Phasers + Viral Matrix + some sort of punchy torpedo? Or plasma (need to dig deep into the reputation systems to get the most out of plasma though, which turns me off a bit).
Empire Veteran
Join Date: Jun 2012
Posts: 7,178
# 667
03-27-2013, 04:43 AM
Quote:
Originally Posted by wuusta View Post
lol DDIS, you didnt have to put my build in raw, you could have deleted me asking for help and just put the build in.
the TOC actually links to your single post, its not me re posting a build and linking that. i cant edit it, but you can as you wish, for as long as this thread exists.

Quote:
Originally Posted by nettoazure View Post
Thank you very much for pointing that out. I totally forgot about the ESS proc. Frigging ugh.

Anyways thanks it's relatively easy to implement the changes you recommend. Sadly the Tet Purples are bound. I'd have switch them with the Phased Pol on my Sci but too late now so I'm stuck to using tets on this toon.
if you really have purple mkXII tac consoles, by all means stick with tets. nothing else will deal as much damage for you.

Quote:
Originally Posted by banjobiscuit View Post
Any thoughts on using the FAE with a science toon? I was thinking Phasers + Viral Matrix + some sort of punchy torpedo? Or plasma (need to dig deep into the reputation systems to get the most out of plasma though, which turns me off a bit).
FAE? fleet advanced escort? the fleet MVAM? for a sci, i would recommend the same build i just posted. sci cap debuffs plus cannon and torp spike will be what gets you kills. with to tac captain buffs, you need to hit as hard as posible, and thats the way to do it. when all their shield resistance is gone your non tac buffed shots should be as strong, or stronger then a tac shooting at an un nuked target.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Empire Veteran
Join Date: Jun 2012
Posts: 7,178
# 668
04-01-2013, 04:41 PM
armatage/ fleet akira

it took a wile, but i finnaly got one. i am not a fan of pets and spam, so ive always been a bit put off by it. the ship itself though, being another more off beat escort, is extreamly awesome when you play to its strengths. of all the escorts, this is proboly on average the least well flown by the player base, don't let that fool you though, this is an extreamly solid ship. like other escorts with 3 ENS tac, this is not a 4 cannon ship, but THY1 is an extreamly good skill, it has the highest per hit torp damage, especially for crit

Weapons

3 DHC, 1 quantum/photon, 3 turrets

Stations

TT1, CRF1, CRF2, APO3
THY1, THY2
TT1


EPtE1, AtD1, EPtS3

TSS1, HE2

Equipment

omega deflector

omega engine

maco/fleet elite resistant

Consoles

2 turn, photon point defense

2, or 3 with fleet flowcap -th, shield heal proc

4 energy type damage

Doffs

2/3 EPtX cooldown damage control doffs, 2/3 shield distribution doffs, OR 3 +10 defense in recall mode flight deck doffs


this ship with the LTC eng has a ton of flexibility and potential. listed is my preferred standard layout. the akira like other escorts can dart around with the best of them with high engine power. EPtS3 with the right fleet elite shield will give you resistance levels in the mid 60% range. actual shield hitpoints start being pretty irreverent then, especially when backed up by shield repair drones. wile you dont have APO3 up, you can use AtD to help turn on a dime and continue to dog fight very well. the torp console is incredibly helpful during an alpha strike, it will fire 6 photons that the tool tip says deals about 2k damage each, to up to 8 targets. but all that really maters is the 6 heading to your target, along with 2 or 3 of you HY torps, you can deliver a brutal stream of kinetic damage to hull when well timed with an alpha strike. this has been the key to getting me a ton of kills.

theres several other ways to use that LTC eng too, hers a few variations


EPtE1, AtS1, EPtS3
HE1, TSS2
or
EPtE1, RSP1, EPtS3
HE1, TSS2

these focus a bit more on defense. try picking up the AtS doff, it can add a heal over time with AtS, very nice. people love the orange diaper, personally i don't on escorts, your not flying them right if you arent trying to avoid heavy damage rather then tanking. your other shield countermeasures should keep you covered with good pioleting

EPtE1, ES1, EPtS3
TSS1, HE2
or
EPtE1, EPtS2, ET3
HE1, TSS2

perfect for pugmades! support your team with almost no sacrifice to your own survivability. this is part of why this ship can be so great, escort movement and firepower with more defensive and support options

EPtE1, EPtS2, DEM2
TSS1, HE2
or
EPtE1, EPtS2, EWP1
TSS1, HE2

heres a bit more heavy offense or control. DEM with CRF is a beautiful thing, every shot will deal a bit more hull damage, this is devastating to sci ships and bops. every little bit helps when your trying to drop facings and deliver torps, killing that hull is the goal. you could drop the torps and use BO instead with the DEM doff. preload BO, and fire off 2 back to back in that 8 second window.

theres EWP too, an awesome zone control, DOT, and hold ability. you could use particle gens and plasma weapons with the plasma tac consoles to further buff EWP's damage too



for hanger pets, i just don't like them, but i do use them. i use the shield repair drones, at least they arent effecting my opponents at all. but, they are making me significantly tankier wile alive. if i was truly honorable, id use type 8 shuttles lol. there are of course the runabouts to spam holds and chrono pocs, deltas could potentially aid in your glider shield striping, and the fighters could add to the torpedo spam. keeping these pets on recall with the right flight deck doff will boast your defense score by up to 30. pure hax really, its all part of the power of this mostly overlooked by the pros ship.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Empire Veteran
Join Date: Jun 2012
Posts: 7,178
# 669
04-01-2013, 04:54 PM
also added PSW1 info to the recent MVAM build
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 273
# 670
04-01-2013, 08:56 PM
I definitely can attest to the effectiveness of Drunks Armitage/Akira build. He pretty much dominated several C&H with it. All I'd see was a bunch of Reinforced Shield Repair Units drifting in and then the pain started.

In the right hands I'd say it's absolutely a killer.
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