Commander
Join Date: Sep 2012
Posts: 278
# 51
03-23-2013, 12:54 PM
Quote:
Originally Posted by skyranger1414 View Post
If you think about uptime you'd realize that if escorts really had to turn and do strafing runs their spike and innate DPS would have to 4 or 5 times what it is now, maybe even more. That just leads to an arms race between cruisers and needing ever higher defenses to survive such attacks and NPCs needing higher damaging powers to get thru those defenses... it becomes a scaling nightmare.
Not really; escorts should be avoiding damage by having tanks drawing fire and being healed. Even so, an escort can still turn to bear a flank, distribute shields forward then turn back, which means their uptime isn't reduced that much. The point is that under heavy, sustained fire they shouldn't be able to just sit where they are cycling tactical team to keep their forward shields up.
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Game Balance - Ship Size and Wingmates
Captain
Join Date: Aug 2012
Posts: 2,835
# 52
03-26-2013, 05:18 PM
Quote:
Originally Posted by haravikk View Post
Not really; escorts should be avoiding damage by having tanks drawing fire and being healed. Even so, an escort can still turn to bear a flank, distribute shields forward then turn back, which means their uptime isn't reduced that much. The point is that under heavy, sustained fire they shouldn't be able to just sit where they are cycling tactical team to keep their forward shields up.
I heavily doubt that Cryptics devs will nerf Escorts survivability, since a lot of MMO players love their OP ship, just as some of Cryptics devs love them more than anything.

The only thing to do is, to bring Cruisers and Science ships offensive capabilities on par with it, to make them a viable alternative.
That would mean, Cruisers should get something like more power, acess to DHCs or something else that increases their Weapons offensive capabilities. Science ships need their Damage Powers buffed, like Charged Particale burst and things like that.
The tricky thing about it is not to make anthing too strong, because nerfing something should always be the very last option IMO.

Once they are all on the same level Cryptics devs should be very, very careful when introducing anything that could destabilize that balance, but in my experience Escorts are always be OP in this game....

-> -> -> STO players unite and say NO to ARC <- <- <-
T6 Guardian Class design / A 25th century Ambassador refit
Captain
Join Date: Jun 2012
Posts: 3,289
# 53
03-26-2013, 05:36 PM
I like how it currently is with a really soft "trinity", this concept isn't even canon and doesn't belong in Star Trek anyway, so making a more strict trinity would be bad. Yes a escort will be better at dps, a cruiser will be better as a tank/healer, and a sci ship as a healer/caster, but you aren't restricted to that role completley in STO and can make DPS cruisers and tanky escorts if thats what you want.
Commander
Join Date: Jan 2013
Posts: 336
# 54
03-26-2013, 05:50 PM
Quote:
Originally Posted by burningstar View Post
in content may be, but in fact ships designs are already with clear role devision more or less.
Really now?

What do cruisers have as a role?
Commander
Join Date: Jan 2013
Posts: 336
# 55
03-26-2013, 05:51 PM
Anyhoo, as to the OP and the topic of the thread...

Trinity got thrown out of the window once carriers and lockbox ships started coming into play.

And it's not like birds of prey ever followed it in the first place.
Career Officer
Join Date: Jun 2012
Posts: 1,750
# 56
03-26-2013, 06:25 PM
Quote:
Originally Posted by haravikk View Post
Not really; escorts should be avoiding damage by having tanks drawing fire and being healed.
If you're referring to the trinity, no thanks. At least not a forced one.

Ideally Cryptic would've implemented an equal but different approach right from the start. At least more recent ships feel better thought out to be closer to hybrids than pures.

Last edited by skyranger1414; 03-26-2013 at 06:43 PM.
Captain
Join Date: Aug 2012
Posts: 2,835
# 57
03-27-2013, 12:34 AM
Quote:
Originally Posted by skyranger1414 View Post
If you're referring to the trinity, no thanks. At least not a forced one.

Ideally Cryptic would've implemented an equal but different approach right from the start. At least more recent ships feel better thought out to be closer to hybrids than pures.
Which is sad in my opinion, since the most important ships ( Sovereign, Galaxy) are too extreme and thus just bad designed.

I would have loved if we got the opportunity to just put the BOFF & Console Layout of a Lockbox Cruiser (science or Escort) onto a T5 Cruiser (science or Escort).
It always shudders me seeing a Galor or Ferengi D'kora being able to outgun a Galaxy Class or Sovereign. Since Ships are supposed to be highly modular in STO, BOFF and Console Layout shouldn't be restricted to one Cruiser, Escort or Science Ship alone.

-> -> -> STO players unite and say NO to ARC <- <- <-
T6 Guardian Class design / A 25th century Ambassador refit

Last edited by yreodred; 03-28-2013 at 03:41 AM.
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