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Commander
Join Date: Oct 2012
Posts: 289
# 11
03-27-2013, 05:41 AM
In Kerrat and Arena they are just overkill on the AA spam, I was in a match where at any given time the Spawn was filled with 4 to 6 of them. And in Kerrat it is even worse. I was in a match where there were over 20 at one time. Its just getting a little out of hand and becoming a real crutch for the Klinks in PVP, i'm starting to wonder what they did before the AA was around beacuse now it is all they seem to know.
Captain
Join Date: Jul 2012
Posts: 2,492
# 12
03-27-2013, 10:50 AM
Quote:
Originally Posted by borgresearcher View Post
yes they do, try to do a torpedo boat and we will talk.



agree with that, id like to see its cooldown and drain increased but without its capability to clear every single heavy torpedo or mine
I have a torp boat- Sci in a B'rel, with transphasics front and Transphasic mines aft, Breen set, Torp spread and DPB. I CHOSE not to equip Trics because they're (Still) ridiculously OP.

Even when the FEdball's camping the KDF spawn in Ker'rat at 10-to-1 numerical superiority.

Which, based on the Ques, is how MOST feds get their PvP on.
"when you're out of Birds of Prey, you're out of ships."
Lt. Commander
Join Date: Dec 2012
Posts: 127
# 13
03-27-2013, 10:51 AM
Or you could not fail at the game and just spec into PI and giggle at the purty graphic effect and roll on otherwise unaffected.
Commander
Join Date: Jun 2012
Posts: 269
# 14
03-27-2013, 11:40 AM
Players should be limited to one AA at a time with at least a 2 minute cooldown. Preferably 3 minutes.
K'eg/T'lol/Dude/Yak
Captain
Join Date: Jun 2012
Posts: 932
# 15
03-27-2013, 11:51 AM
At the risk of sounding stupid/troll-y...
  • AA are stationary.. just move away from them

    AAs drains are NEGLIGIBLE unless you have 0 training in power insulators.. if so, you need to respec

    AAs uses are basically used to clear pet spam and torps (heck that was my favorite counter to lazy tric spammers), unless silly feds shoot them with energy weapons, even then the damage isnt anything to scream over.

    AAs can be destroyed so easily by a torpedo, dont use torps in your build then tough. its like someone crying that they want subnuke to be healed by tactical team because their build doesn't carry sci team
Tactical Cube deals 338364 (204629) Kinetic Damage to Tactical Cube with Plasma Torpedo - Heavy III.
Recoil damage... Burn
Captain
Join Date: Jun 2012
Posts: 1,886
# 16
03-27-2013, 12:21 PM
Quote:
Originally Posted by elandarksky View Post
AAs uses are basically used to clear pet spam and torps (heck that was my favorite counter to lazy tric spammers), unless silly feds shoot them with energy weapons, even then the damage isnt anything to scream over.
Speak for yourself, you have never seen a noob JHAS all cannon build attempt to alpha strike an AA when you are in range of the backblast. He almost killed the entire team before my Quantum High Yield III could reach it.
Captain
Join Date: Jun 2012
Posts: 932
# 17
03-27-2013, 12:31 PM
Quote:
Originally Posted by majortiraomega View Post
Speak for yourself, you have never seen a noob JHAS all cannon build attempt to alpha strike an AA when you are in range of the backblast. He almost killed the entire team before my Quantum High Yield III could reach it.
Thats the point ^^, if players are foolish enough to attack it like that, then they get what is coming to them (makes me think of people who act like kirk and charge into rooms on IGE stfs )

But one of my points stands, when the fool in the JHAS was attacking the AA, the team should have evasived away
Tactical Cube deals 338364 (204629) Kinetic Damage to Tactical Cube with Plasma Torpedo - Heavy III.
Recoil damage... Burn
Empire Veteran
Join Date: Jun 2012
Posts: 6,429
# 18
03-27-2013, 12:45 PM
Quote:
Originally Posted by antoniosalieri View Post
Carry some torpedos and stop complaining...

Cryptic should take 1 forward wepaons slot on every ship and turn it into a dedicated torpedo slot. lol

Seriously the lack of torps fed side is a joke... I hope the aceton ends up in the next lockbox to wake you silly people up.
as soon as the remove the built in resistance to kinetic that shields have, thats usually as high as 80%, there would be. torpedoes are useless unless parred with DHCs or a BO, and even then its very hard for them to get through, especially with all the healing passives working against you.

spaming plasma or transphasic doesn't even work that well on fed cruisers, even the 90 degree fireing arc is asking a lot, and its out of the broad side arc they want to be in.


torpedoes arent used for a reason. having said that, on all my escorts and battlecruisers, i do use them though
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Aug 2012
Posts: 843
# 19
03-27-2013, 12:46 PM
Quote:
Originally Posted by majortiraomega View Post
Speak for yourself, you have never seen a noob JHAS all cannon build attempt to alpha strike an AA when you are in range of the backblast. He almost killed the entire team before my Quantum High Yield III could reach it.
Get a new team?
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Commander
Join Date: Jun 2012
Posts: 269
# 20
03-27-2013, 12:47 PM
Quote:
Originally Posted by antoniosalieri View Post
Carry some torpedos and stop complaining...
Good idea. We should all change our builds just so we can counter one stupid P2W item.
K'eg/T'lol/Dude/Yak
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