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Starfleet Veteran
Join Date: Jun 2012
Posts: 97
# 31
03-27-2013, 02:33 PM
Quote:
Originally Posted by antoniosalieri View Post
Ya I don't know when the last time you fvfed was... but I seem to remember Danoobs all over the damn place.

Tholian carriers catboxes... enough vesta spam to chock the sky.

Sorry but klink = more spam simply isn't true anymore.

Any time I take one of my torp sci ships into FvK its funny how 100% ineffective all that klink spam is.

Sorry Fed pugs in general have been duped by the "Elite" Fed players that convince them that 4 dhc and 8 beams are the highest form of game play.

Fed pugs fail because 1) they are way to defensive... gain you can thank the Fed Premade heros for teaching them terrible habbits. 2) they have ineffective dps builds... loading all energy is NOT a good idea. I can't even count the number of fed pugs I have seen where not one player has even one kinetic weapon. Considering that I say they completely deserve it when they know they are Queing FvK with those builds... I mean bops die all the time to a torp that hits while there cloaking... torp spreads hose all but 1-2 of the highest hit point carrier pets. 3) Thank the Fed Premade captains again for teaching the pugs that Gravity well is terrible... and CPB doesn't do enough dmg. (Thanks fed premades you make the pugs a push over... thanks for leading the way there)
This is a lot of good points but not really relevant to the discussion. All I'm saying is increase the cooldown on AA or make it easier to kill with a torp. It is what it is...
Captain
Join Date: Nov 2012
Posts: 4,276
# 32
03-27-2013, 02:36 PM
Quote:
Originally Posted by seraphantilles View Post
I'm normally very anti-nerd, let me start with that. But I am a proponent of balance, and having a faction-specific thing like this is very unbalanced.

And you say they are vulnerable but they have quite a bit of hull to them. Read my post above -- it shouldn't take more than a single torp to kill them. Also I don't think the Particle Gen. skill of the captain should improve them. Why should it, logically? The ship has a particle generator on board and particle generation might affect Warp Plasma or possibly ship-board energy weapons but how would it impact something you launch from your ship then you fly away? Just illogical.
Well P Gen improves the dmg they do if you shoot them with energy weapons... why shouldn't it. Does P Gen not improve tractor beam or Gravity well damage ?
Improving dmg on exotic attacks is sort of the point of P Gen.

Frankly there is nothing unbalanced about Aceton at all... Including the recharge on them.

They are easily countered... I don't know why you take more then one torp to kill one... what kind of torps are you running ?

The problem I think most people find with them is ... two fold. One feds don't load enough torps in general... and 2 pug players all seem to be confused by what they are, I have seen people sit 2k away from one and rapid fire it.... as funny as that is its pretty sad.

I remember fighting one good klink premade that dropped these in numbers... we dropped a few players before we realized the easiest way to counter them was to do the fed spiral, comboed with some torp spread and TBR. These are pretty easy to counter really... however if your pug team mates are making it hard by shooting them when there in the middle of the group ya I can understand the frustration.
Dignity and an empty sack is worth the sack.
Captain
Join Date: Nov 2012
Posts: 4,276
# 33
03-27-2013, 02:44 PM
Quote:
Originally Posted by seraphantilles View Post
This is a lot of good points but not really relevant to the discussion. All I'm saying is increase the cooldown on AA or make it easier to kill with a torp. It is what it is...
Thats my point... why are you the only one with torps to kill it. lol

When I shoot at them with my dedicated torp boats they die in one hit...

I can understand not fully speced / no console torps perhaps taking 2 shots... but thats what you trade for not maxing your torps. imo

They are also killed by kinetic dmg in general...

Gravity well does kill them.

Tractor beam repulsors kills them and pushes them out of range with ease.

My point is Feds in general come into FvK Completely unprepared to fight Klingons.

Some of the premade feds will argue that dual specing into energy and kinetic is a waste... and they are 100% wrong. More escorts need to be running a torp for hull spike... more sci need to be running them... and even cruisers should have one or 2 torps.

The Premade feds also convince people that Gravity well is a terrible skill... truth is it completely shuts down cloaking in any kind of range of it... and the GW doff will pop secondaries on people after they recloak which is super effective.

Torpedos one shot bops even through there low shield numbers.... yet most escorts are still rocking 4 dhc in the FvK Que.

I look at it this way... I know my premade runs lots of torpedos... (really like any half decent fed premade) we walk all over the klinks.

I think the issues with aceton are really limited to pugs... where the chances of having proper Klink Control skills on the scis are almost zero... and the DPS players bring nothing at all to counter cloak or aceton... or in most cases even carrier pets.
Dignity and an empty sack is worth the sack.
Commander
Join Date: Jun 2012
Posts: 272
# 34
03-27-2013, 02:45 PM
Quote:
Originally Posted by antoniosalieri View Post
When I shoot at them with my dedicated torp boats they die in one hit...
A vanilla torpedo without using spread or high yield? can i haz 1?
K'eg/T'lol/Dude/Yak
Captain
Join Date: Nov 2012
Posts: 4,276
# 35
03-27-2013, 02:52 PM
Quote:
Originally Posted by bobtheyak View Post
A vanilla torpedo without using spread or high yield? can i haz 1?
I have one shot them with both quantums and plasmas... I would imagine phasics would have no chance, I guess those are the flavor right now.

I also run Gravity well as well though on my scis... I know the few times I have fought klinks dropping them the GW likely took a good chunk off them as well.
Dignity and an empty sack is worth the sack.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 36
03-27-2013, 03:01 PM
Quote:
Originally Posted by antoniosalieri View Post
Ya I don't know when the last time you fvfed was... but I seem to remember Danoobs all over the damn place.
Monday night? All weekend?

When was the last time you saw a nearly all Carrier or even all Carrier team fedside?

You might see some ships with 1 hangar, you might see a carrier here and there. Sure you'll see some Danubes and there are a Fed players who stand out as spam offenders.

However, it's exceedingly rare in my experience to run into a full on 4 or 5 man carrier team with every double hangar carrier running hangar reduction doffs like you run into KDF side.

Empire Veteran
Join Date: Jun 2012
Posts: 6,769
# 37
03-27-2013, 03:07 PM
Quote:
Originally Posted by bobtheyak View Post
How many torpedoes does it normally take for you to kill one? Alternatively, how much time on cooldown do you sacrifice for it?
Usually one or two volleys does the job.
As to CDs, never noticed.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Empire Veteran
Join Date: Jun 2012
Posts: 6,769
# 38
03-27-2013, 03:09 PM
Quote:
Originally Posted by ussultimatum View Post
Translation:

1 console lets 1 team dictate the zone of play.

or

1 console lets 1 team force the other team to waste their time firing at a spam-item.


= Win for the console user
Feds balling up for protection dictates the field of combat
BoPs decloaking dictate the field of combat.
I see no difference here.

All pets clutter the field and require tactics to clear.
I see no difference.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 39
03-27-2013, 03:12 PM
Quote:
Originally Posted by ussultimatum View Post
Translation:

1 console lets 1 team dictate the zone of play.

or

1 console lets 1 team force the other team to waste their time firing at a spam-item.


= Win for the console user
Also:

Risk of a team full of AA & siphon abusers -or- just leave the Klingons to suck each other dry and fight other Feds. ^_^
Captain
Join Date: Nov 2012
Posts: 4,276
# 40
03-27-2013, 03:14 PM
Quote:
Originally Posted by ussultimatum View Post
Monday night? All weekend?

When was the last time you saw a nearly all Carrier or even all Carrier team fedside?

You might see some ships with 1 hangar, you might see a carrier here and there. Sure you'll see some Danubes and there are a Fed players who stand out as spam offenders.

However, it's exceedingly rare in my experience to run into a full on 4 or 5 man carrier team with every double hangar carrier running hangar reduction doffs like you run into KDF side.
I would say its just as rare to run into 4+ carrier teams klink side as well.

Really lets be completely honest with ourselves... the only reason you don't see more fed carrier teams is because most Bug ships go on fed toons. ;P

I also firmly believe that if the time sets gave all the extra bonuses on any ship... you would see more vestas as well. (and I think there numbers are already pretty close to on par with the wells ships)

Really I don't even remember the last time I qued to pug with my klink and ran into the other 4 guys being all carriers... unless there is some Klink premade running 5 man carrier teams.
Dignity and an empty sack is worth the sack.
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