Captain
Join Date: Dec 2012
Posts: 604
# 1 Overpowered sci?
03-27-2013, 02:44 PM
Right, Ive held off now for sometime but I cant now.

Ive just about had it with the one sided nature of this game at times.

Sci skills that are so over the top its unreal.

I like (Or liked) to PvP, Im not bad, theres people better than me but I can hold my own.
However lately its becoming apparent that there are a growing number of people who can somehow make escorts and bug ships totally indestructable, like 5 escorts on one bug ship with no shields and he doesnt take any damage at all!!! That sort of stuff.

However, I digress. Sci powers like subnuc3 just take the utter p*ss, debuffs active skills and screws your countdown timers up, oh and its stackable. Ive had countdowns on tac teams at 50 minutes in the past and it lasted a good minute and a half before it reset.
Now you may well say engineering team or sci team (whichever it is) debuffs it! Really? Cos the last time I tried that, subnuc actually shut that skill down, along with everything else that Id used or not used, so I couldnt debuff at all, or defend myself for that matter.

Another thats a p*ss take is 100% shield pass through with energy weapons. What buff does that? I havent found it yet and the people I ask just say 'My little secret'. In my eyes that raises suspicions as to the legitemacy of some of these players.

When is Cryptic actually going to bother looking at a skill that cant be debuffed and is by far the most lethal skill going?

Some of you may say 'Well your team should send a team over', yeah, all well and good saying that but I dont get the opportunity to play in premades, only pug teams, like many others really. Tonight, I got hit by 7 subnuc3s in one go! Go figure when there was only 5 on the other team! They all stacked as well and took 3 minutes (even after death) to clear.

Its pretty pathetic tbh, not even being able to do what you do PvP for in the first place, thats fight.

I recently got my hands on the bugship as well, well, its a good little ship but Im interested to know how a small number have a speed so high its like they are on constant evasive manoeuvres yet seem to ignore all resistances indefinately. Ive trawled the PvP build thread and have found no definitive answer.

If anyone has some helpful input on this, it will be greatly received.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,471
# 2
03-27-2013, 03:20 PM
I'm relatively new to PvP and at first I got frustrated by particular aspects of the game. I've discovered that in order to be motivated to continue to PvP you need to accept the following...

1 - You will come across premades that will hand your ar$e to you on a silver, jewel encrusted platter, served by a manservant of the highest order. Unless you're prepared to devote a large chunk of your life to combatting them you'll need to learn to live with that.

2 - Fairness in classes doesn't exist and will most likely never exist. Subnuc is annoying, but having your shields and hull drilled in a second or two gives the ultimate advantage to the escorts.

3 - If you want to get better you need to ask people questions. If you choose to do so remember this little gem of advice. Just as you like people to be polite to you, be polite to the people you're asking. Saying something like, "You're cheating and I want to know how or I'll report you", will elicit hostility. If this happens, you have nobody but yourself to blame. If you're polite, chances are you'll get some assistance and maybe make a new friend.

Keep these in mind and you'll have a fun time.
Republic Veteran
Join Date: Aug 2012
Posts: 24
# 3
03-27-2013, 03:24 PM
Sci may seem very overpowered. But in all honesty they may have their domain in PVP and escorts in STFs and PVE. And like the above said, there probably never WILL be a balance.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,246
# 4
03-27-2013, 03:28 PM
Quote:
Originally Posted by seansamurai1 View Post
I recently got my hands on the bugship as well, well, its a good little ship but Im interested to know how a small number have a speed so high its like they are on constant evasive manoeuvres yet seem to ignore all resistances indefinately. Ive trawled the PvP build thread and have found no definitive answer.

If anyone has some helpful input on this, it will be greatly received.
Have you tried a hyper engine with higher power levels or emergency power to engines with aux to dampeners. There are also [Deuterium Surplus] items. There are many ways to go faster. You can also use conn duty officer to reduce it's cool down.

As far as subnuke is concerned. It is still the only sci ability worth anything. sci team is only disabled if it is on cd. if it is not on cool down then it can still clear a subnuke. there is a bug however when it comes to boarding party but a fix is already in the works.
Lt. Commander
Join Date: Jun 2012
Posts: 243
# 5
03-27-2013, 03:29 PM
Elite fleet shields, two copys of Emergency power to shields tactical team cycling, and distribute shields.
Tier 4 passive bonuses that increase shield regen and you get shield heals on opponents crits.
Noone.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,246
# 6
03-27-2013, 03:33 PM
Quote:
Originally Posted by darramouss1 View Post
1 - You will come across premades that will hand your ar$e to you on a silver, jewel encrusted platter, served by a manservant of the highest order. Unless you're prepared to devote a large chunk of your life to combatting them you'll need to learn to live with that.
Yeah it does happen very often. Usually the bigger problem is that people leave the match before it is done. At least if you go to the end you will still get your dilithium and fleet marks. The PvP missions only care if you completed the match not just win.
Captain
Join Date: Dec 2012
Posts: 604
# 7
03-27-2013, 03:33 PM
Quote:
Originally Posted by darramouss1 View Post
I'm relatively new to PvP and at first I got frustrated by particular aspects of the game. I've discovered that in order to be motivated to continue to PvP you need to accept the following...
1 - You will come across premades that will hand your ar$e to you on a silver, jewel encrusted platter, served by a manservant of the highest order. Unless you're prepared to devote a large chunk of your life to combatting them you'll need to learn to live with that.[/quote]

I understand that yes. Its annoying and I cant see it changing.

[/quote]2 - Fairness in classes doesn't exist and will most likely never exist. Subnuc is annoying, but having your shields and hull drilled in a second or two gives the ultimate advantage to the escorts.[/quote]

Its not just annoying, its bugged, end up with very similar if not worse than the boarding party glitch. It needs a stable debuff and shouldnt be stackable at all.

[/quote]3 - If you want to get better you need to ask people questions. If you choose to do so remember this little gem of advice. Just as you like people to be polite to you, be polite to the people you're asking. Saying something like, "You're cheating and I want to know how or I'll report you", will elicit hostility. If this happens, you have nobody but yourself to blame. If you're polite, chances are you'll get some assistance and maybe make a new friend.[/quote]

I never once said I call them cheaters when asking. When I have asked, Ive been polite as I am generally very interested in knowing what causes these issues.
However, even being polite gets nowhere as so many people seem cagey about what does it, thats where it gets suspect.


[/quote]Keep these in mind and you'll have a fun time.[/quote]


Ive been PvPing for a while now on and off, mainly because the game is otherwise pretty samey and at times boring.
So Im not new to it but its reasonably recently that things seem to be going awry with this stuff. It seems that more people are finding a possible glitch or bug and hitting on it.

Im losing the motivation because its just damn boring being stuck with no skills, no engines, no weapons, no resistances, nothing for upwards of 2 minutes (Unless you get battered quickly) but even after respawn it hasnt cleared the issues.

Come on, are you telling me that a 25 minute cooldown on tac team or shield buff or even the one thing that is supposed to debuff but doesnt because that skill got removed the second you got hit is perfectly acceptable?
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,246
# 8
03-27-2013, 03:37 PM
Quote:
Originally Posted by seansamurai1 View Post
Come on, are you telling me that a 25 minute cooldown on tac team or shield buff or even the one thing that is supposed to debuff but doesnt because that skill got removed the second you got hit is perfectly acceptable?[/color]
That is the subnuke/boarding party glitch that has a fix in the pipe.
Career Officer
Join Date: Jul 2012
Posts: 915
# 9
03-27-2013, 03:42 PM
Can't tell if he's joking or being sarcastic. Really? 1 whole science skill is having a bug of somekind? Bet you're flying an escort aren't you op.

How about all of the other science skills aren't worth a d*mn because we continuously have to deal with a magic buff system that tacticals use. That's right, how exactly do they do those bonuses to damage again? Engineer increases power, science have actual theory behind it, what does Tactical have again? Oh they just blast thru your shields and then send quantumns to finish you off. yeah that's valid.

Makes me wonder if you've played the game at all.

So here's my deal. Do us all a favor and go out and make a science captain max him out, gear him appropriately oh and two things. You HAVE to use beams and beams only, and you have to use a science ship.

Try pvping in this and then come back to this post and let us know exactly what happened. I can guarantee you that you had the worst pvp pve experience of your life in any game.
I would like for the devs to open a poll/feedback thread on what exactly the players would like to see in the near future for the game.
Captain
Join Date: Dec 2012
Posts: 604
# 10
03-27-2013, 03:46 PM
Ive never had success at all with Sci team, even off cd and ready to go it still seems to get debuffed and put into a long cooldown. Ive watched and not seen shuttles either.
It seems there is something else going on.

As for the extra speed, thats taking slots away from say EPtS is it not? Where would the extra engine power come from? Take it from aux and heals are carp, take it from shields and they are squishier, take it from weapons and well thats obvious.

Some of the ones Ive come up against and others Ive spoken to were seriously like they were in permanent evasive. The one with zero shields still confuses me. 5 escorts, 2 of which stacked at close range whilst he was held and still took no hull damage (We had already killed his team so no other ships nearby for heals) , with no shields. promptly spins around once the TB dropped and killed all 5 of us through shields in 4 seconds flat. No time to react at all.

When I asked him how he did it, I just got the message "F*** off noob, for me to know and you not to find out", then he blocked.
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