It's about having a large enough sum to go the long stretch.
And I doubt anyone is going to give you any of their secrets. In my case I know of an item that people pay millions for you can find for as low as 500.
The best I can tell you is find out what items cost and work your way up.
That's going to take work same as everything else. And it's dynamic so you have to know what's going on in the game from week to week. Just like you have to have EC you are ready to part with without a profit.
Honestly though it's fun taking a risk, it's sort of the one thing in the game that's actually player controlled so don't shy away from it.
No, it's about luck.
Your "long stretch" is entirely random. It could take 1 try, or 100. It's luck based.
Personaly, if the crew damage stuff actually worked then the crew health stuff would be good to have. However, if your crew dies it doesnt really effect the fighting ability of your ship, so why waste the sci spots with purple crap that does not really effect game play.
But, I agree with the OP, getting a purple MK XII console that is beneficial to your ship is like opening a Lock Box and getting a Ultra Rare ship.
Just another thing to fix/tweek
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Which does not change the fact that it's luck based.
Qualitative arguments lose their weight when a quantitative analysis is performed. In a sample size of 1000+ you WILL make a profit on consoles because the chance of not making a profit is far smaller than astronomically small (we're talking probabilities of less than 10^-12 here). Would you not drive a car if I told you had had a 10^-9 chance of dying any particular day you drove?
1 million a pop isn't exactly going to make me rich when the in demand very rare mk XIIs are going for 50 mil+.
I'm speaking of a way to craft these items reliably. Why do we even have a crafting system that only lets us craft obsolete items?
Your logic is flawed, sir.
They only sell for 50m each BECAUSE they are rare. Rest assured, if the ability to craft XII purple consoles was released, the price would plummet FAST!
You could do what I did, invest your dilithium in character slots, level them - and run the mission on multiple toons. Ten characters = 12m EC every 74 hours. That's not too shabby (I power them up first). It should be 15m but the artifact market has taken a pummeling recently thanks to the doff packs!