Lieutenant
Join Date: Jan 2013
Posts: 37
# 21
03-28-2013, 10:39 AM
Quote:
Originally Posted by kimmym View Post
Oh, your one of those bads who think consumables are bad.

I'll just move along, even tho my consumable use is rather light.
I didn't say they were bad, just that it's possible to build a Vesta with Aux DHCs and 125 Aux (so max Sci/heals) that does more damage than a Vesta with 125 Weapons and [Acc]x2 [Dmg] Phaser DHCs - I think that's pretty neat.

Oh, and I use Shield Batts and Deuterium.
Career Officer
Join Date: Jun 2012
Posts: 1,062
# 22
03-28-2013, 10:41 AM
And with no batteries I build my vesta, and my atrox both, to have both 125 aux and 125 wep, so I'm not certain your pride... Or your point? And I haven't skimped on shield power either.
Vice Admiral Space Orphidian Possiblities Wizard
Lieutenant
Join Date: Jan 2013
Posts: 37
# 23
03-28-2013, 10:43 AM
Quote:
Originally Posted by kimmym View Post
And with no batteries I build my vesta, and my atrox both, to have both 125 aux and 125 wep, so I'm not certain your pride... Or your point? And I haven't skimped on shield power either.
Well then you're relying on powers to boost those stats - powers my build doesn't need to use = more Boff skills for other things.
Career Officer
Join Date: Jun 2012
Posts: 1,062
# 24
03-28-2013, 10:48 AM
Great, you do that, I'll out perform you, and giggle, and you won't listen or learn, like most of the people out there.
Vice Admiral Space Orphidian Possiblities Wizard
Captain
Join Date: Feb 2013
Posts: 4,319
# 25
03-28-2013, 10:53 AM
Quote:
Originally Posted by kimmym View Post
Purple text that says mkxii doesn't make good endgame gear.

Stats make good endgame gear.
Still, though, calling them starter gear is a pretty big exaggeration. They're not starter gear. They may not be your weapon of choice, but they work just fine in the end-game for others and keep pace just fine with a lot of other Mk XII equipment.
Lieutenant
Join Date: Jan 2013
Posts: 37
# 26
03-28-2013, 10:57 AM
Quote:
Originally Posted by kimmym View Post
Great, you do that, I'll out perform you, and giggle, and you won't listen or learn, like most of the people out there.
Oh please.

Just because you've failed to realize it's possible to put together a very powerful build with Aux DHCs doesn't mean that you have to get all defensive.

And if you want to test your build against mine then by all means get in touch @brataccas
Career Officer
Join Date: Jun 2012
Posts: 1,062
# 27
03-28-2013, 10:59 AM
Ok, I'll just let somebody who admits that they don't run a log parser pretend they understand the numbers better then me...

Humans... I swear...
Vice Admiral Space Orphidian Possiblities Wizard
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,330
# 28
03-28-2013, 11:08 AM
Quote:
Originally Posted by kimmym View Post
Ok, I'll just let somebody who admits that they don't run a log parser pretend they understand the numbers better then me...

Humans... I swear...
Wow, holier than thou complex much?

Regardless of how you go about power management levels one thing that can't be argued with is that the player who only needs to worry about 3 subsystems will have more power to go around than a player who worries about 4.
Career Officer
Join Date: Jun 2012
Posts: 248
# 29
03-28-2013, 11:13 AM
post you builts and shut up

and PVP is no part of Star Trek Online if it whold go like i want


i dont want that PVP want a buff or debuff and i get it too as PVE Player

make a big big line/wall between PVP and PVE Gameplay
Level 50 Cpts: W-T-Riker; Jadzia; Sharan; K'Dhan; T-W-Riker; T'Pok; Ehrehin; Shanara; Karana; Lukara
Subscribed For: 1200 Days 23-08-2013
Captain
Join Date: Jun 2012
Posts: 2,180
# 30
03-28-2013, 11:14 AM
You two should really see who has the longer.... I mean, who has the more powerful ship.
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