For god sake just read the first few post or get on with your day!
In other words, you can't actually defend your argument so you think by making one line posts you might distract people from that fact.
Doesn't work, never has. Either answer the counter arguments or admit you can't actually defend your opinion. I suppose you could keep posting the type of mind numbing nonsense and ad hominemn you have already. But they aren't really doing anything to help your case.
...the "End bad Guy" is the Borg Queen. <--- And this has been the only ST endgame for quite a while...
I am not wishing it to be more like WoW, Guild Wars, DC Universe, etc.. I guess I am like other players who want a story arc from A to Z. I was never into Star Trek the TV show or any of the movies. I initially came here to learn about the Foundry when I read about it being used in Cryptic games. I really applaud them for being very unique in that area. Please forgive my ignorance about the Borg Queen but I admit I spend more time with the Foundry than any other aspect.
I suppose my suggestion to the OP at this point. If you don't like the storyline, pickup the Foundry and write your own. LoL There is a lot of great content in the Foundry, they just need a better way to sort it all out.
While I'd love to see some more challenging content, I don't think the current game mechanics could handle anything we had/have in WoW (or games like it). There is far less control over the character, less complexity, cooldowns on abilities are to long, no real healing or tanking mechanics, current lack of "classic" healer/tank/dd setups, lag (which automatically happens when you got servers sitting on the other side of the globe), no item-progression or progression-reset etc...
They'd probably have to make some drastic changes to the game itself to make it possible to include anything harder than the hive or ground eSTFs, which would pose the question to them if it's worth it.
Would it make sense (a.k.a. be more profitable) for cryptic to put their limited rescources and money into a high-end raiding system, which might only be enjoyed by a fraction of their paying customer base? Or should they rather focus on some of the existing missing features, which probably appeal to a larger, more casual crowd? (e.g. finishing Klingon content, revamp the PvP-system, third faction etc...). My guess is that Cryptic has far to few rescources to be able to work on everything at the same time, unlike a behemoth like Blizzard.
Perhaps it does not have to be as grand in scale as a Wow raid but a challenging scenario with a boss who isn't a push over is called for. In Champions, during certain events, if the boss wipes your team it ends the event and you have to Q again.
What is there was a small colony that was under attack by the borg or w/e defending key points and protecting colonist would be the first objective. If you loose so many colonist the mission is falied, and if the boss manages to wipe out your team the mission is failed ala Champions. Make it very difficult and add a small chance for the boss to drop a unique item found no where else.
There are many creative paths that do not require a lot of dev time or effort that could be pursued to provide a unique challenge for the most skilled players.