Cryptic Studios Team
Join Date: Jun 2012
Posts: 371
We will be bringing the Tribble server down for maintenance to apply a new update.

  • Updated The Vault:
    • Fixed a typo in science career text.
    • Updated the text for the nav beacons.
    • The communications relay satellite now uses a Romulan satellite model.
    • Enlarged map waypoints.
    • Added a waypoint for the docking bay on the Vault.
  • Updated What Lies Beneath:
    • Added a "Locate Computer Core" dialog option in the third floor, in which your Bridge Officer gives you advice on how to descend to the core.
    • Updated mission text in the bottom floor to "Find Core Access Door", since it is a door, not a ramp, and "Descend to Computer Core."
  • Updated Mine Enemy:
    • Updated the text on the system interact button to remove typo for Continue: "Query in the Quarry."
    • Resolved an issue that could cause one encounter group of Romulans in the mine not to spawn if player failed all diplomacy dialogs.
      • Previously, this could halt mission completion.
  • Updated Cutting the Cord:
    • Act 1
      • The tactical optional should no longer appear but not be usable for non-tactical officers.
      • Obisek is now the initial contact when the player enters the Brea system.
      • The Zdenia, Obisek's ship, is present along with the player at the start.
      • Because the Zdenia is present to help the player, the number of enemy ships in the initial battle over the planet was increased.
      • Turrets reprogrammed by the tactical optional objective are now more aggressive about finding valid targets and firing on them.
    • Act 2
      • Obisek is now the initial contact when the player first arrives.
      • The virtual guide FX color is now based on the faction of the player who calls for the guideline.
        • A Klingon generates red lines and a Starfleet officer generates blue.
    • Act 3
      • Changed fight order: Sela is present from the start.
      • Player spawns away from the big space brawl to start.
      • Iconian probes now spawn over several seconds.
      • Romulan ships arrive in reinforcement waves over the course of the fight.

  • The default Foundry mission search now sorts by a weighted rating and not the average rating.

Duty Officers:
  • The Duty Officer System will now unlock for all players at level 11, regardless of their faction.
    • This means Federation players between levels 8 and 10 will temporarily lose access to their Duty Officers.
  • The levels at which Free Duty Officer Packs are rewarded have been altered:
    • Level 11 Federation Packs are now rewarded at level 18.
    • Level 21 Federation Packs are now rewarded at level 23.
    • All packs rewarded at levels 31 and above are unaltered.
  • Any Contacts which require access to the Duty Officer system have had their level restrictions altered to this new standard.

  • Updated the description of single cannon weapons, which had two conflicting sentences about the weapons' firing arc.
  • NPC targetable torpedoes, like Plasma High Yields, will now be easier to hit.
    • They get harder to hit at higher levels.
    • This change does not affect player torpedoes.
  • Remans will no longer use Psionic attacks against non-living targets such as turrets.
  • Romulan NPCs:
    • Both Ground and Space versions of Romulan NPCs now have a weapon proc which diminishes Damage Resistance and Shield Resilience.
      • The magnitude of each is half what a standard Disruptor proc inflicts.
    • The proc from Romulan Disruptor ground weapons no longer spreads to nearby targets, and instead only affects the target that is afflicted.
    • All summoned allies from consumable devices, obtained via the Embassy or Romulan Reputation, now use Plasma weaponry, to match up with other Romulan Republic NPCs.
    • Several Romulan NPCs have had some of their powers changed or removed.
    • Most Romulan NPCs now have abilities that scale as they level, gaining ranks or gaining entirely new abilities as you take on higher level versions of them.
    • All Romulan Ground NPCs are now less likely to use their Palm Strike / Rifle Butt abilities as frequently.
  • Updated the Display Names for many Romulan Ship NPCs.
    • Changed the prefix for Romulan ship types to I.R.W.
  • The Ionized Gas Sensor console, Tailpipe Torpedo, now has more descriptive tooltips that detail exactly what its effects are.
  • Standard Disruptor ground weapon procs now reduce damage resistance by 20% instead of 10%.
  • Resolved an issue that was causing some Mark XI and Mark XII Common (White) quality Engineering consoles to have the stats of Mark XI and Mark XII Uncommon (Green) quality consoles.
    • Higher quality levels, Uncommon, Rare, Very Rare, and UltraRare, consoles are unaffected.

  • The character creator has been totally overhauled.
    • It's still a work in progress.
  • Added a Fleet Ship filter to the ship store.
  • The UI has been reskinned with a new LCARs look.
  • You can now resize the minimap.
    • Go to the options menu and click "Rearrange HUD" to do so.
  • Ship, Bridge Officer, and Captain images in the Status windows are now 3D and can be rotated and zoomed.
  • Certain UI elements now change color to dark red when you are in Red Alert.
  • HUD Reticule colors have been standardized across the faction UIs.
    • Allies are now always green, teammates are always white and enemies are always orange.
  • Channel selector only shows channels valid for the selected tab
  • Also added a little notch on the selected tabs so it's easier to tell which tab is selected.
  • It is now possible to change the input channel of a chat window by right-clicking the text box.
  • Captains can now choose to remove the "U.S.S./I.K.S" prefix from certain starships and shuttles in the Rename Starship interface.
    • This option is available for the following ships:
      • Class F Shuttle
      • Ferengi Shuttle
      • Peregrine Fighter
      • Vulcan Tal'Kyr Shuttle
      • Caitian Stalker Fighter
      • Tholian Fighter
      • Aeon Time Shuttle
      • Rozhenko Time Shuttle
      • Toron Shuttle
      • Type 8 Shuttle
      • NX Class starship
  • Multiple chat windows are now supported.
    • To add additional windows, open the Chat Settings window and click Add New Window.

Known Issues:
  • Creating new Klingon characters has been temporarily disabled.
    • This includes the Create Content character creation.
  • Sometimes if you change chat channel tabs the chat entry field goes away.
    • You can remove the tab and re-add it to resolve this issue.
  • Upon first logging in, you may see your Foundry characters appear in the list of characters to choose from.
    • This is just a display issue, and they'll be properly shown only in the Create Content section after logging in and out.
  • Dialog windows are being updated and are a work in progress.

Last edited by zer0niusrex; 03-28-2013 at 03:14 PM.
Career Officer
Join Date: Jun 2012
Posts: 998
# 2
03-28-2013, 01:22 PM
The Green/White/Orange targetting reticules is much appreciated, and the 3D status window is pretty cool too (though the rest of everything also looks good).

Not sure what to say about the 20% Disruptor proc; Disruptors already seemed good.
Republic Veteran
Join Date: Jun 2012
Posts: 218
# 3
03-28-2013, 01:23 PM
Will the Breen Ship, D'kora, Cardassian, and Jem'Hadar ships gain the ability to remove the USS/IKS prefix and just have the name as well?

Due to recent legitimate purchases on your account you have been placed on probation, because that makes good business sense, right? right?
Career Officer
Join Date: Jun 2012
Posts: 1,164
# 4
03-28-2013, 01:24 PM
Havent you already took down Tribble and replaced it with Redshirt?

I do like the fact Cutting the cord has been given attention though not sure about the relevelling doffs part.
Neriz --- Eleven --- S'alesh --- Nizalay and maybe the odd Fed char too.
Defecting from the Federation to the Romulans from May 21st
Join Date: Jun 2012
Posts: 46
# 5
03-28-2013, 01:30 PM
Any update as to when the chat system will be worked on again? Ban option would be great. Even more important being able to mute for now would suffice.
Join Date: Jul 2012
Posts: 3,693
# 6
03-28-2013, 01:33 PM
Originally Posted by dirlettia View Post
Havent you already took down Tribble and replaced it with Redshirt?
There are changes to the character generator, this will not hit Holodeck before May.

I do like the fact Cutting the cord has been given attention though not sure about the relevelling doffs part.
I suspect this is caused by the Romulan Faction access to the Duty Officer being later that current is.
Join Date: Jun 2012
Posts: 887
# 7
03-28-2013, 01:35 PM
Can't wait to see the new UI look. And the 3d model sounds great. Are these the first of the changes for LoR?
Empire Veteran
Join Date: Jun 2012
Posts: 7,728
# 8
03-28-2013, 01:36 PM
so are romulan npc ships using disruptors, with this new half shield half hull debuff, or 'romulan plasma' weapons now?

that half hull, half shield debuff sounds like a romulan elite fleet weapon to me.

personally, i think plasma weapons, or the 'romulan plasma' with the disrupter proc should be the romulan energy type. in cannon i doubt they have the same type of disruptors as klingons, in game that could just be represented as plasma weapons.

i wanna see this UI! and see these rom NPCs for my self. put the d'deridex defender back in too! an npc that actually acted like a player ship, sorta
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 9
03-28-2013, 01:56 PM
Allies are now always green, teammates are always white and enemies are always orange.
Can you customize the colors? I am kinda used to blue=friend, red= enemy

edit: Also: Deploying a new build before holidays, the balls of cryptic :-D

Last edited by allocater; 03-28-2013 at 02:07 PM.
Survivor of Remus
Join Date: Jun 2012
Posts: 366
# 10
03-28-2013, 02:11 PM
Cant wait to see the UI, just make sure there is an option to revert back to the old "Classic" UI, because changing everyone's UI, is NEVER EVER a good idea in any MMO.

EDIT: I just saw the UI, Its bad. Its big bulky and black. Please PLEASE PLEASE give us the option to select our UI, stick it in General, "UI style" with 3 Options KDF Classic, FED Classic, Lcars

Suggestion: Give Fleets that reach a T3 Starbase the ability to have Custom Prefixes. Say Pandas can have PvP as their Prefix if they want. Just make sure its censored so we don't have A.*.*. Prefixes

Last edited by brokenmirror2012; 03-28-2013 at 03:27 PM.

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