Community Moderator
Join Date: Jun 2012
Posts: 4,211
# 31
03-28-2013, 02:05 PM
Quote:
Originally Posted by crimisi View Post
Sci has always been OP. Yet some sci players will cry that all sci powers are useless and that its a tac world/galaxy meh whatever.
I can assure you that Sci is certainly not OP.

They have a few effective heals and buffs, weak offense and generally weak CC/debuff. Maybe if fewer of the CC/debuff abilities available to them hadn't been gimped in favor of tactical abilities they wouldn't need such a powerful ability as subnuc to put them on a more equal footing. I'll be in favor of nerfing subnuc when some other sci powers get a favorable balance pass.

Plus, subnuc is only as effective as the timing of the Science captain using it. Once it's been used, most of the tactical abilities can recycle much faster than it can. And the escort can evade and recover a lot easier than anybody else.

Also, Science captains have more skills to put points into than they have skill points to spend and in Space that lends itself to either overspecialized builds or weak ones. If you're getting whacked by a Sci, he's probably overspecialized in a specific area where you haven't loaded up on counters/resists.

I'd be willing to bet there's a chance that the fix for the SNB/BP bug results in an unfavorable change to subnuc, so a few people calling for a nerf might get their wish after all...
Volunteer Community Moderator for the Star Trek Online forums -- My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" support ticket here, as we are not able to respond to PMs regarding moderation inquiries.
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Career Officer
Join Date: Jun 2012
Posts: 5,719
# 32
03-28-2013, 02:08 PM
Quote:
Originally Posted by bluegeek View Post
I can assure you that Sci is certainly not OP.

They have a few effective heals and buffs, weak offense and generally weak CC/debuff. Maybe if fewer of the CC/debuff abilities available to them hadn't been gimped in favor of tactical abilities they wouldn't need such a powerful ability as subnuc to put them on a more equal footing. I'll be in favor of nerfing subnuc when some other sci powers get a favorable balance pass.

Plus, subnuc is only as effective as the timing of the Science captain using it. Once it's been used, most of the tactical abilities can recycle much faster than it can. And the escort can evade and recover a lot easier than anybody else.

Also, Science captains have more skills to put points into than they have skill points to spend and in Space that lends itself to either overspecialized builds or weak ones. If you're getting whacked by a Sci, he's probably overspecialized in a specific area where you haven't loaded up on counters/resists.

I'd be willing to bet there's a chance that the fix for the SNB/BP bug results in an unfavorable change to subnuc, so a few people calling for a nerf might get their wish after all...
Thats a matter of opinion...
My name may say "PWE member", but I will never be.
-NEVER Forget the Screwups and ignorance made towards the people who supported the game through 2011
Don't look silly, don't call it "Zen-Store" - Don't waste devs time, Post proper bug-reports
Career Officer
Join Date: Jun 2012
Posts: 880
# 33
03-28-2013, 02:09 PM
Quote:
Originally Posted by bluegeek View Post
I'd be willing to bet there's a chance that the fix for the SNB/BP bug results in an unfavorable change to subnuc, so a few people calling for a nerf might get their wish after all...
There is no "SNB bug". BP is another matter.
Behold, The Jorf Guide
Captain
Join Date: Nov 2012
Posts: 3,676
# 34
03-28-2013, 02:15 PM
Quote:
Originally Posted by hurleybird View Post
There is no "SNB bug". BP is another matter.
Even that isn't really the case... the real issue is issues in the coding of the SS doff... its the only thing that has changed recently. There for its the most likely candidate. The boarding party doffs have been around for awhile... and they add extra shuttles. I don't see that coding "multiplying" things... however the way the SS doff work. I would say yes they are multiplying cool down increases from pretty much any source, including bp. (and boarding party has always existed past respawn... I just don't think anyone has ever complained because 1 they didnt' last all that long... and 2 anyone that got killed by a boarding party attack wouldn't admit it lol)
When the messenger comes to appropriate your profits ... kill the messenger.
Community Moderator
Join Date: Jun 2012
Posts: 4,211
# 35
03-28-2013, 03:47 PM
Quote:
Originally Posted by anazonda View Post
Thats a matter of opinion...
Yep.

No argument there.

Totally my own semi-informed opinion and entirely subject to error.

However, I do stand by it.

I had no idea how much easier and faster the game plays as a tacscort until I rolled one. In comparison, it's practically effortless (in normal PvE). I blow right through stuff my other characters struggled with, and even when I'm on the verge of "kablooey" it's still more fun in some ways.

Could my engcruisers and sciscis do better? Probably. I know more about the game now than I did then and I'm gradually making adjustments. But it's still nowhere near as easy and the learning curve is steeper.

And I am totally going to put my sci in a vesta when the time is right. There's your OP, and about time, too.
Volunteer Community Moderator for the Star Trek Online forums -- My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" support ticket here, as we are not able to respond to PMs regarding moderation inquiries.
Link: How to PM - Twitter @STOMod_Bluegeek
Career Officer
Join Date: Jun 2012
Posts: 880
# 36
03-28-2013, 03:54 PM
Quote:
Originally Posted by bluegeek View Post
I had no idea how much easier and faster the game plays as a tacscort until I rolled one. In comparison, it's practically effortless (in normal PvE). I blow right through stuff my other characters struggled with, and even when I'm on the verge of "kablooey" it's still more fun in some ways.
This is the PvP forum
Behold, The Jorf Guide
Captain
Join Date: Nov 2012
Posts: 1,416
# 37
03-28-2013, 04:07 PM
Quote:
Originally Posted by crimisi View Post
Sci has always been OP. Yet some sci players will cry that all sci powers are useless and that its a tac world/galaxy meh whatever.
have you ever played as a science toon?

how about as ascience ship?

how about both at the same time?
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Lieutenant
Join Date: Mar 2013
Posts: 39
# 38
03-28-2013, 04:30 PM
Quote:
Originally Posted by maicake716 View Post
have you ever played as a science toon?

how about as ascience ship?

how about both at the same time?

I have played a sci toon with a BoP and in an fed escort. TBH, I always let my other pandas play sci (jorf). I mainly did tac and later eng with a sci thorian carrier. I was becoming a good healer before I decided to quit. In the past I have always have played tac, and yes I have felt the wraith of SCI. Hell most of the time mai you were one of my favorite targets.

When I or some other tac would call we sometimes had to hold targets until sci had some cc or snb (mainly snb) or strip ready.

Tell me mai if sci was so weak why does each major pvp fleet bring them into battle? Granted, its not a stupidly op as it was a couple of seasons back. Nonetheless they can make a tac life miserable.
----------------
Veni Vidi Vici
Confucius says "A Panda is most dangerous when Sad".
Captain
Join Date: Jun 2012
Posts: 757
# 39
03-28-2013, 04:32 PM
1 Sci is dangerous.

2+ Sci coordinating together spells doom for all.

*By Sci, I mean Sci ship.
The first we heard of getting new PvP maps "soon" was in August of 2010. We're consistently told something will be coming with the "next" update. Absolutely nothing has come to PvP since launch.

I think it's finally time Cryptic stopped stringing us along, don't you?
Lieutenant
Join Date: Mar 2013
Posts: 39
# 40
03-28-2013, 04:48 PM
Quote:
Originally Posted by bluegeek View Post
Yep.

No argument there.

Totally my own semi-informed opinion and entirely subject to error.

However, I do stand by it.

I had no idea how much easier and faster the game plays as a tacscort until I rolled one. In comparison, it's practically effortless (in normal PvE). I blow right through stuff my other characters struggled with, and even when I'm on the verge of "kablooey" it's still more fun in some ways.

Could my engcruisers and sciscis do better? Probably. I know more about the game now than I did then and I'm gradually making adjustments. But it's still nowhere near as easy and the learning curve is steeper.

And I am totally going to put my sci in a vesta when the time is right. There's your OP, and about time, too.
That's because PvE - STO is a f'in DPS game. When I rolled my sci toon I put him in a escort and did just fine. You know why? Because the AI is retarded which depends on high health and has little thought and min sci. You saw what happen when the devs made the Romulan Warbird have thought and SCI? The PvErs cried foul and that it was too hard.

PvE is a joke because you can beat space stf infected with damn shuttles. Again you know why? Because the Borg does not use much SCI. If the Borg used SCI people would cry foul. Idea. Make Borg health lower and add more sci and tell me how "weak" sci is?
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Veni Vidi Vici
Confucius says "A Panda is most dangerous when Sad".
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