Career Officer
Join Date: Jun 2012
Posts: 1,652
# 21
03-29-2013, 02:13 AM
Quote:
Originally Posted by tpalelena View Post
I have the same problem, but it seems that this is a nerf to alpha strike, but if you take the trait, it will let you get more resistance.
Hence tanking tacticals.
Hmm, given Cryptic's obsession with making everything tougher (see the armor consoles for cruisers thread) It wouldn't surprise me is the idea is to make escorts more survivable as they make a quick exit.
Republic Veteran
Join Date: Jun 2012
Posts: 583
# 22
03-29-2013, 02:31 AM
Quote:
Originally Posted by mehen View Post
So, you're complaining that an ability whose name infers that you have taken a significant amount of damage....requires you to take hull damage? If this is the first step in balancing tac captains in relation to the other two, that's fantastic news. First in a long time, tbh.

If your escort can't survive more than five seconds without popping with shields down, you're doing it wrong, and you probably should change your sig.
I have to agree. In fact, I was unaware that it ever gave a damage bonus while undamaged. That's.. silly.
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Last edited by commanderkassy; 03-29-2013 at 02:42 AM.
Captain
Join Date: Jul 2012
Posts: 2,192
# 23
03-29-2013, 03:01 AM
The ability was always silly, because it have dmg bonus even when you were full. As a tac mainly, I look forward to this change.
Captain
Join Date: Jun 2012
Posts: 2,151
# 24
03-29-2013, 04:20 AM
Well if go down fighting can only be used while below 50% health, why not make it so for Photonic fleet and Miracle workers too?

I mean, they are the same level abilities of the other classes, it would only be fair if all classes had an ability they can't use with full health.
Captain
Join Date: Jan 2013
Posts: 3,316
# 25
03-29-2013, 04:27 AM
Quote:
Originally Posted by ussultimatum View Post
So basically there is one career that will have 1 captain power that its possible they can go a full mission, string of missions, or even PvP arena and possibly never get to use?
yeah, but what's NI got to do with this thread?
Captain
Join Date: Jul 2012
Posts: 2,192
# 26
03-29-2013, 04:28 AM
Quote:
Originally Posted by tpalelena View Post
Well if go down fighting can only be used while below 50% health, why not make it so for Photonic fleet and Miracle workers too?

I mean, they are the same level abilities of the other classes, it would only be fair if all classes had an ability they can't use with full health.
Dude, the game is pretty much tactical/escort online. Having a requirement (that actual make sense) for one of tac abilities will hardly make the class underpowered. You will just clear those trivial STFs in 8:50, instead of 8:45.
Rihannsu
Join Date: Sep 2012
Posts: 522
# 27
03-29-2013, 04:33 AM
Quote:
Originally Posted by tpalelena View Post
I can't survive against a tactical cube in an elite STF against more then a few seconds while firing at it.
Are you serious? What kind of squishy are you? Minimax clone? Do you hold 0 heals on yourself? Since when go down fighting increased your defensive abilities? You are stoopid. It's like me QQ:ing about my APA not making me immune to damage.
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Captain
Join Date: Nov 2012
Posts: 3,465
# 28
03-29-2013, 05:31 AM
Quote:
Originally Posted by ussultimatum View Post
So basically there is one career that will have 1 captain power that its possible they can go a full mission, string of missions, or even PvP arena and possibly never get to use?

I know people complain about Tacs guys, but are you going to start graying out other career powers until "conditions are met"?
That's pretty much the gist of it right there.

What's next, Miracle Worker only when you're below 15% health? Photonic Fleet only when you're outnumbered by more than 10 to 1?

Half the innate abilities (Ramming Speed, Abandon Ship, Fleet Support) hardly get used as it is because of restrictions like this. Do we really want to start adding even more powers to that list?
Career Officer
Join Date: Jul 2012
Posts: 27
# 29
03-29-2013, 08:47 AM
Fleet Patrol Escort.
/done

In all seriousness. You could be using the time you're putting into complaining about exploding into learning how to tank.

Tact Team x2, EP2S x2, Aux2SIF, Hazards, TSS.
Don't get within 5k of borg. ~8.4k of a gate, and only on the edge.

You are now the best player in your pug5 STF.
LTS Since Beta Weekend
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Stupid account merge...
Captain
Join Date: Jun 2012
Posts: 3,186
# 30
03-29-2013, 08:56 AM
Quote:
Originally Posted by dalnar83 View Post
The ability was always silly, because it have dmg bonus even when you were full. As a tac mainly, I look forward to this change.
Ya, me too. I always thought it was unavailable until below 50% which is why I've almost never used it. It really SHOULD be a last resort power, and if the plan is to make it work only when below 50% hull then I all for it.

<edit> wait, it already is:
Quote:
* Hull must be below 50%
* +X% All Damage strength for 60 secs
So whats the problem ? Broken 'I win' button ???
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Last edited by lordmalak1; 03-29-2013 at 09:01 AM.
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