I have the same problem, but it seems that this is a nerf to alpha strike, but if you take the trait, it will let you get more resistance.
Hence tanking tacticals.
Hmm, given Cryptic's obsession with making everything tougher (see the armor consoles for cruisers thread) It wouldn't surprise me is the idea is to make escorts more survivable as they make a quick exit.
So, you're complaining that an ability whose name infers that you have taken a significant amount of damage....requires you to take hull damage? If this is the first step in balancing tac captains in relation to the other two, that's fantastic news. First in a long time, tbh.
If your escort can't survive more than five seconds without popping with shields down, you're doing it wrong, and you probably should change your sig.
I have to agree. In fact, I was unaware that it ever gave a damage bonus while undamaged. That's.. silly.
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Last edited by commanderkassy; 03-29-2013 at 02:42 AM.
Well if go down fighting can only be used while below 50% health, why not make it so for Photonic fleet and Miracle workers too?
I mean, they are the same level abilities of the other classes, it would only be fair if all classes had an ability they can't use with full health.
Dude, the game is pretty much tactical/escort online. Having a requirement (that actual make sense) for one of tac abilities will hardly make the class underpowered. You will just clear those trivial STFs in 8:50, instead of 8:45.
I can't survive against a tactical cube in an elite STF against more then a few seconds while firing at it.
Are you serious? What kind of squishy are you? Minimax clone? Do you hold 0 heals on yourself? Since when go down fighting increased your defensive abilities? You are stoopid. It's like me QQ:ing about my APA not making me immune to damage.
Say the word, it saves the world. CUUCUUMBEER! "-With slight partigen with it."
Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
The ability was always silly, because it have dmg bonus even when you were full. As a tac mainly, I look forward to this change.
Ya, me too. I always thought it was unavailable until below 50% which is why I've almost never used it. It really SHOULD be a last resort power, and if the plan is to make it work only when below 50% hull then I all for it.
<edit> wait, it already is:
* Hull must be below 50%
* +X% All Damage strength for 60 secs