Empire Veteran
Join Date: Jun 2012
Posts: 483
# 21
03-29-2013, 04:25 PM
Quote:
Originally Posted by momaw View Post
The reason scatter volley makes FAW obsolete has nothing to do with its duration and everything to do with the facts that

1.) CSV is very directional and selective with targets = more damage per target. FAW shoots at everything within, at minimum, twice the radius and at maximum a complete sphere.

2.) CSV doesn't castrate your power levels and reduce your weapons to the status of nerf guns. FAW does.

You are missing one important difference. BFaW is intended to be used with beam arrays and beam arrays are the tipical weapon of cruisers. Cruisers are not attack ships but support ones and BFaW is very good to hit pets, torpedo and mines all over around the cruiser in a 10Km radius with no need to target the object... a good defensive ability . Moreover a cruiser can use it to get the agro and protect the others ships from being attacked.

CVS is intended to be used with cannons, the tipical weapon of an attack ship. CSV is not intended as a defensive ability but an attack one... a massive attack to multiple target in front of you...


the difference between BFaW and CSV is the same difference between cruisers and escorts: 2 abilities 2 roles <-> 2 ships 2 roles




If you think that BFaW and CSV have the same role, you do not have undestrand much a
Commander
Join Date: Jan 2013
Posts: 336
# 22
03-29-2013, 04:40 PM
Quote:
Originally Posted by eurialo View Post
You are missing one important difference. BFaW is intended to be used with beam arrays and beam arrays are the tipical weapon of cruisers. Cruisers are not attack ships but support ones and BFaW is very good to hit pets, torpedo and mines all over around the cruiser in a 10Km radius with no need to target the object... a good defensive ability . Moreover a cruiser can use it to get the agro and protect the others ships from being attacked.

CVS is intended to be used with cannons, the tipical weapon of an attack ship. CSV is not intended as a defensive ability but an attack one... a massive attack to multiple target in front of you...

the difference between BFaW and CSV is the same difference between cruisers and escorts: 2 abilities 2 roles <-> 2 ships 2 role

If you think that BFaW and CSV have the same role, you do not have undestrand much a
While Beam Fire at Will will allow cruisers to attack stuff without even targeting it, it will likely end up missing pets, torpedoes, and mines or otherwise fail to neutralize them in the same way that a properly handled Scatter Volley could. It doesn't target everything so much as it targets anything, and the odd thing is that Scatter Volley is much better in that respect because it is much easier to prioritize targets with it.

Also, there's nothing that says that a cruiser can't have scatter volley, in which case the point about it being a "defensive ability" better suited for escorts is moot. When combined with DEM and cannon/turret (or even just turrets), CSV is far better at neutralizing pet and projectile spam than Beam Fire At Will, especially since it won't have to rely on Nadion Inversion to keep damage from dropping into the crapper.

Last edited by eraserfish; 03-29-2013 at 04:43 PM.
Career Officer
Join Date: Sep 2012
Posts: 33
# 23
03-29-2013, 04:59 PM
Quote:
Originally Posted by eraserfish View Post
Feels like there's too much overlap with Beam Fire At Will...

It would also help level the playing field for beam-users in some PvE actions.
Stop requesting nerfs.

Thanks.
Commander
Join Date: Jan 2013
Posts: 336
# 24
03-29-2013, 05:19 PM
Quote:
Originally Posted by rs2965 View Post
Stop requesting nerfs.

Thanks.
I call for whatever the hell I think may be needed.

Anyways, it's not like my advice would be heeded.
Captain
Join Date: Sep 2012
Posts: 3,330
# 25
03-29-2013, 05:20 PM
Quote:
Originally Posted by eraserfish View Post
I want to keep beams different, but still useful.
yea, i get that, but reducing csv to 5 second isnt ''different, but still useful'' its ''both equally useless''.
things like bops need the powerful cannon abilities to hold contention as assault ships. unlike the roachboat & so many fed escorts.

hence my argument on balancing them.
as it turns out, an intrepid would lose a fight with a connie.
and thats canon.
! the power of plot compels you.

Last edited by skollulfr; 03-29-2013 at 05:22 PM.
Career Officer
Join Date: Nov 2012
Posts: 414
# 26
03-29-2013, 05:21 PM
Oh look. Another "escorts are overpowered" thread, cleverly disguised as " this power is overpowered."
Captain
Join Date: Sep 2012
Posts: 3,330
# 27
03-29-2013, 05:23 PM
Quote:
Originally Posted by sjokruhlica View Post
Oh look. Another "escorts are overpowered" thread, cleverly disguised as " this power is overpowered."
guess what, they are. there is also disparity in powers that isnt helped by underlying broken games mechanics & trinity drivel.
as it turns out, an intrepid would lose a fight with a connie.
and thats canon.
! the power of plot compels you.
Commander
Join Date: Jan 2013
Posts: 336
# 28
03-29-2013, 05:39 PM
Quote:
Originally Posted by sjokruhlica View Post
Oh look. Another "escorts are overpowered" thread, cleverly disguised as " this power is overpowered."
Could be, could be.

Can't think of much else that would make beam fire at will better without making it overpowered, if you want to go the other direction. Can't understand why cannon abilities should pretty much do everything better than beams, or why Beam Overload should work as easily on an escort (if not more so) than a cruiser.

Lots of things to think about, but it basically comes down to questioning why the big boats exist. If escorts didn't have scatter volley at all, you'd think that beams and/or cruisers would be rather more in vogue for PvE, or maybe PvP (to keep out the pet spam).

Last edited by eraserfish; 03-29-2013 at 05:46 PM.
Rihannsu
Join Date: Jun 2012
Posts: 4,159
# 29
03-29-2013, 05:51 PM
Quote:
Originally Posted by eraserfish View Post
I call for whatever the hell I think may be needed.

Anyways, it's not like my advice would be heeded.
what YOU think doesn't matter; YOU are not the one doing the coding for this game, and i'm seriously getting sick of these BS threads popping up every 5 damn minutes from people who can't be bothered to learn how to play the game, so they have to come here and try to ruin everyone else's experience by nerfing every little thing into utter useless garbage
Quote:
[Combat (Self)] Your Kumari Phaser Wing Cannons - Overload deals 128698 (67705) Phaser Damage(Critical) to Borg Bird-of-Prey.
don't mess with the andorians
Quote:
Originally Posted by starswordc View Post
If it walks like an idiot, talks like an idiot, and acts like an idiot, it's a frakking idiot.
Career Officer
Join Date: Nov 2012
Posts: 414
# 30
03-29-2013, 06:01 PM
Quote:
Originally Posted by eraserfish View Post
Could be, could be.

Can't think of much else that would make beam fire at will better without making it overpowered, if you want to go the other direction.
IMO, which will of course be ignored, all beams need are some adjusting with the power drain and shield penetration properties, and they'd be fine. Beams will never be as powerful as cannons, and that is by design. The greater the firing arc, the less the damage. That's called balance.

By the way, my eng toon flies a Galor beam boat ( seven spiral waves and a cutting beam) and I do just fine with it. It takes a little longer to make things go boom, but that's a trade off for fact that I don't go boom.
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