Commander
Join Date: Aug 2012
Posts: 397
# 221
03-30-2013, 11:48 PM
I have to say, I find this new UI and Color Scheme to be dreadful. It's so dark and blocky, it actually makes my eyes hurt to look at. I agree 100% with the earlier comment that it looks like it came from a 10 year old game. I wouldn't have ever thought abou tit, but the corners of the various boxes being sharp, rather than rounded off as they are currently is more annoying than I would have ever thought it could be.

That said, some of the changes are nice like the pictures in the character pane etc. Nice to see my ship looking fully customized in the pane.

My suggestions:

1. Round a few corners off so it's easier on the mind and brighten the pallet up a bit.

2. Give some color choice options. A lot of people find the current KDF red horrifying, but I myself rather like it. Giving some options for the pallet, even if it's just two or three would make a lot of people happy.

Final comment: Personally I really like the current "Feds are Blue and KDF are Red" situation. I didn't look at the game yet from a KDF character, but I sincerely hope the UI colors are not going to be the same for all factions. I enjoy havng the overall color scheme look different when I change factions.
Commander
Join Date: Jun 2012
Posts: 314
# 222
03-31-2013, 12:17 AM
Quote:
Originally Posted by anarric View Post
I really thinkg someone has been playing WoW and been using Xperl a lot. There is ALOT of Xperl Style themes going on, and it's just aweful. I hated xperl in WoW and I'll hate it here
Ive never played wow and I had to look up Xperl just to know what your were referring to.

That said the problem I have with new UI is that I have to enlarge it to take up about 30-35% of my screen so the icons are big enough for me to distinguish between them. The current UI on holodeck only takes up about 25% of my screen to accomplish the same objective. That's a problem no matter how you cut it or what you call it.

Then after you get past the facts like UI footprint on the screen and identification of UI components theres a large group of people who find the new UI to look worse in their opinions. I'm one of them. So now for me not only is the UI more in the way of what I want see in the game but whats in the way looks worse to me.
Career Officer
Join Date: Jun 2012
Posts: 62
# 223
03-31-2013, 05:31 AM
Do you know the scaling function? Look at the button at the bottom of the general options screen.

Last edited by abrahamjohnson83; 03-31-2013 at 05:37 AM.
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,515
# 224
03-31-2013, 05:53 AM
Quote:
Originally Posted by adrianm63 View Post
So if you add new textures over the same object makes that a new object?
A veiled ad-hominem. I'll ignore it.

Quote:
the current blue UI uses alot of bloom which you cant turn off in options.Go type /showfps 1 in chat then alt+f12 to remove the UI to see the difference in frames per second .Then go on tribble and do the same thing .You will see that the UI on tribble is less demanding ..that is important when you have many stuffs on the screen.
For me this is false. The new UI seems to be just as demanding as the old one.
And no, I don't use bloom either. For that is out of the equation.
And YES the new UI *still* causes the same fps drop as the old one.

By the way, you mentioned that it is the same as the old UI just with changed textures. If that were the case, what is it that makes the 'new' UI so much more efficient and "less demanding" as you put it?
As far as I can tell, your assertion that the new UI is "less demanding" is a load of rot.

Quote:
Btw they even said is a reskined UI,not new UI .Guess a Blue Volvo is not Volvo if you paint it in other colour
The "blue volvo" analogy you use is apt, I think. Volvos of old were reliable, they worked and were fairly simple to use. Not great, but good enough for most.
The 'new' ui (I'm going to keep using that term, simply because it is easier to say new rather than whatever designation you would use. Also, it seems to aggravate members of the CDF ) is harder to use, plain and simple. It's not as clear as the current UI.



Quote:
Take a screenshot at 1.00 UI scale both tribble and holodeck at the same resolution and you will see that the power buttons have the same size and the only think bigger are borders of the power tray and some menus.
You came up with the idea, so why don't you do it?

The new buttons are visibly smaller. Not much smaller granted, but they are slightly smaller. But that wouldn't be much of a problem if the labels on them had remained the same as the ones we currently have on holodeck.
Problem is, they haven't. They have been changed so that it is much more difficult to tell which button is which at a glance.
Quote:
Originally Posted by virusdancer
ARC: A way to Redeem Codes
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,515
# 225
03-31-2013, 05:55 AM
Quote:
Originally Posted by abrahamjohnson83 View Post
Do you know the scaling function? Look at the button at the bottom of the general options screen.
It works, but it doesn't solve the problem of all the wasted space and useless extra borders in the new UI.

The UI elements are more or less the same size, it's just those borders which have been introduced/enlarged that are the problem. Scaling the UI down will do nothing to get rid of these extraneous areas.
Quote:
Originally Posted by virusdancer
ARC: A way to Redeem Codes
Republic Veteran
Join Date: Jun 2012
Posts: 852
# 226
03-31-2013, 06:15 AM
Quote:
Originally Posted by kalani2 View Post
That said the problem I have with new UI is that I have to enlarge it to take up about 30-35% of my screen so the icons are big enough for me to distinguish between them. The current UI on holodeck only takes up about 25% of my screen to accomplish the same objective. That's a problem no matter how you cut it or what you call it.
I can see them as well as I can see them on live.

The Icons are only a few pixels smaller then they are on live, is is really that much of a difference?

This image below is my tribble Power tray compared to Live. The difference is not that big at all, its only a few pixels.

http://i.minus.com/ijDyRORzRXYKg.jpg

Anyways, as for the wasted space,

Unless you're not referring to those icons.

Also I don't see what you you mean by wasted space. I'm looking at two screenshots of nearly the same thing on holodeck and tribble, the HUD seems to take up the same amount of space it did before. Any places that are taking up more space, I never used that area.

Here is my HUD on tribble: http://i.minus.com/ibsitFuxgyFCIt.jpg
And Holodeck: http://i.minus.com/ibrWKfe8gbzgcw.jpg

Doesn't seems to be taking up any more space then normal. Put them side by side in a tab and switch between them repeatedly.

Last edited by tuskin67; 03-31-2013 at 06:29 AM.
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,515
# 227
03-31-2013, 06:31 AM
Look to the right of your boff called "alyx". What's that? Big black blob of wasted UI space.

Look at the gaps between the various buttons and gizmos. What are they? Bits of wasted space.

Look at how much wider the UI is in your tribble shot compared to your holodeck shot.

Look at the power preset buttons on tribble now, they're all far too similar to each other, where as on holodeck they are all easy to distinguish from one another at a glance.

It's quite an alarming difference even on an HD monitor like yours (and mine). What about people who have to play this game on lower res monitors like on laptops or old monitors? Just try running the game at a low res and tell me if it's still usable.


Again, I re-iterate my call for either a total rethink of this 'new' UI or at least the availability of an option to retain the current UI.
Personally, I'd prefer a total rethink of the UI from the ground up but I'd be quite happy with the ability to stay with the old UI.
Quote:
Originally Posted by virusdancer
ARC: A way to Redeem Codes
Republic Veteran
Join Date: Jun 2012
Posts: 852
# 228
03-31-2013, 06:39 AM
Quote:
Originally Posted by captainoblivous View Post
Look to the right of your boff called "alyx". What's that? Big black blob of wasted UI space.

Look at the gaps between the various buttons and gizmos. What are they? Bits of wasted space.
Space that isn't even needed, at least for me. What would I put there, or even look at there? Although I agree the black spot next to Alyx is a little big.

Quote:
Originally Posted by captainoblivous View Post
Look at the power preset buttons on tribble now, they're all far too similar to each other, where as on holodeck they are all easy to distinguish from one another at a glance.
Maybe if you're sitting 5 feet from your monitor, I can tell the difference between them easily. Besides their position has not changed, you don't need the symbols to know what they are if you know their position on the tray, but I suppose it would be harder for people with bad eye sight or are new at the game.

Quote:
Originally Posted by captainoblivous View Post
What about people who have to play this game on lower res monitors like on laptops or old monitors? Just try running the game at a low res and tell me if it's still usable.
Ok I admit, I had forgotten about that, I'm not used to thinking about 4:3 or widescreen lower then 1080p.

Last edited by tuskin67; 03-31-2013 at 06:43 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,064
# 229
03-31-2013, 06:55 AM
Quote:
Originally Posted by captainoblivous View Post
Look to the right of your boff called "alyx". What's that? Big black blob of wasted UI space.

Look at the gaps between the various buttons and gizmos. What are they? Bits of wasted space.

Look at how much wider the UI is in your tribble shot compared to your holodeck shot.
I had that big bit of wasted space there too, until I hit F12 and resized the BOFF window so there wasn't.
---------------------------------------------------
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Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Leave nothing unattempted" - James Cook
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,515
# 230
03-31-2013, 06:59 AM
Quote:
Originally Posted by tuskin67 View Post
Space that isn't even needed, at least for me. What would I put there, or even look at there? Although I agree the black spot next to Alyx is a little big.
That's the point exactly. We don't need extraneous bits of UI that is essentially useless garnish. It serves no purpose and should be binned in the name of usability, clarity and efficiency.
Oh god, now I sound like Seven of Nine



Quote:
Maybe if you're sitting 5 feet from your monitor, I can tell the difference between them easily. Besides their position has not changed, you don't need the symbols to know what they are if you know their position on the tray, but I suppose it would be harder for people with bad eye sight or are new at the game.
The idea of an mmo is to get new people in. If they don't find the UI easy to use then it's another reason for them to quit.
We may know the game well enough to know which button is which, other people may struggle.

Btw, try telling the icons apart when you're in combat and can only afford enough time for a quick glance. They're similar enough that it's much easier to mistake one for another. The old ones are, as I've said a few times now, distinct from each other. They have no similarities, while the new ones have most of their space dedicated to the same thing, a big chevron with the distinguishing mark just a teeny-weeny little blip below it.



Quote:
Ok I admit, I had forgotten about that, I'm not used to thinking about 4:3 or widescreen lower then 1080p.
Neither am I tbh. I only thought of it when a friend of mine tried it out on her lappy.
Her reaction was funny to watch!
Quote:
Originally Posted by virusdancer
ARC: A way to Redeem Codes
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