Cryptic Studios Team
Join Date: Jun 2012
Posts: 147
What do you think about warp cores? Do you like how they work, what they augment, how they fit as rewards?

Have you found a bug, or just have some general feedback? Please leave it here!
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,272
# 2
04-02-2013, 03:55 PM
Quote:
Originally Posted by salamiinferno View Post
What do you think about warp cores? Do you like how they work, what they augment, how they fit as rewards?

Have you found a bug, or just have some general feedback? Please leave it here!
I only have one question. Will warp cores be added to existing ship sets for additional set bonuses? (Ex.: Adapted M.A.C.O. Warp Core, Aegis Warp Core, Ect)
Lieutenant
Join Date: Jul 2012
Posts: 47
# 3
04-02-2013, 04:19 PM
I'm not quite sure about this warp core setup. Well, as soon as my client finishes patching and I play around with it a bit I'll let ya know.

That is when the shard is actually online.

Last edited by darkravenxp32; 04-02-2013 at 04:22 PM.
Career Officer
Join Date: Jun 2012
Posts: 147
# 4
04-02-2013, 04:26 PM
Kinda hard to give feedback when you have the shard locked... seriously?
InGame - @Darth_Tauri
Joined - 9/2011
"You Best Make Peace With Your Dear & Fluffy Lord" - Malcolm Reynolds
Career Officer
Join Date: Jun 2012
Posts: 1,808
# 5
04-02-2013, 04:26 PM
We need Warp Cores added to the Reputaion stores (IE there shpould be an Omega or M.A.C.O. - or something along these lines that we can get to replace what the Omega and M.A.C.O. Impulse Engines used to do for us (Warp Speed wise.) The Romulan Rep store should get Sigularity Cores for use in the new/upcoming Romulan ships as well.

And this may sound like 'begging'; but I also think existing VA characters should at least get a free MkXI Blue (Rare) warp core - because come on, if these had been in the game from day one (Like MANY of us reqiested WAY BACK in 2009 closed beta) - we'd all have at least that, or something better by now.

[If you don't want to do this outright - maybe make the Tribble Test weekend reward a Warp Core instead of another Tribble, or in ADDITION to the Tholian Tribble. ]
Formerly known as Armsman from June 2008 to June 20, 2012 http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=91861979000&dateline=  1340755546
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Lieutenant
Join Date: Mar 2013
Posts: 73
# 6
04-02-2013, 04:31 PM
Quote:
Originally Posted by crypticarmsman View Post
[If you don't want to do this outright - maybe make the Tribble Test weekend reward a Warp Core instead of another Tribble, or in ADDITION to the Tholian Tribble. ]
Very much this. Give a proper reward for once for having playtested on Tribble, and people with come out in droves to test the new stuff. Maybe we can actually get a decent population on Tribble during testing
Captain
Join Date: Jun 2012
Posts: 533
# 7
04-02-2013, 04:34 PM
Please.. If this isnt implimented yet please do so. Make it that the lights on the ship either flicker or go off if you remove a warp core from its slot. That or make the nacelles at least flicker and go off or somit. I so liked that kinda thing from st legacy i think it was that had it to some degree i.e stopped and the engines would dim, move and they lit up.

Btw about them being space drops, that kinda sounds meh to me. Would rather them only be purchasable from stores or rewards from missions or rep system etc. Dont like the idea of them being in drops because well 9 times out of 10 the warp core would be blown up along with the ship. At least tech to a degree is sorta salvagable hence why that isnt too bad.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,055
# 8
04-02-2013, 04:43 PM
Can we have different types of matter/antimatter warp cores? Most Starfleet ships use deuterium, however in DS9 we found out that the KDF now use tritium in their warp cores. The reason I ask is that different types of cores could offer extra utility; the tritium warp core would offer a resistance to power drain effects for example.
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U.S.S. Endeavour NCC-91771 - Nebula-class
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Leave nothing unattempted" - James Cook

Last edited by amosov78; 04-02-2013 at 04:46 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,419
# 9
04-02-2013, 05:01 PM
Still patching, but going over the notes, I'm kind of 'meh' on the very rare bonus. Normal batteries are pretty weak to begin with to the point of me rarely using them. I have a host of Emergency Power to X BO skills that far out perform anything batteries can do. It's certainly not enough for me to seek out a very rare warp core over a rare one.

I'll float the idea one last time, but I'd like to see warp cores used to swap BO slot/console slot layouts between similar ship types.

@greendragoon
Captain
Join Date: Jun 2012
Posts: 989
# 10
04-02-2013, 05:08 PM
Wait, WHAT?!?!?! Warp Cores??? ARGHHHH!!!!

I'm halfway done with rewriting my Ships Power Guide. And now I'm gonna have to scrape what I've done and start again?

Alright. If I must, I must.
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