Career Officer
Join Date: Jun 2012
Posts: 1,474
# 31
04-02-2013, 06:40 PM
Why are we being rescaled down to a Warp 10 limit when the Galaxy X, a ship that is in the game went Warp 14? Slot wise, I would rather see ship costume slots or the FX for things actually be tied to what makes sense or be able to be applied outside of having a particular set piece. IE, Warp nacelle color being tied to the engine, not a shield or just add the options to the ship tailor when a particular item is abtained.
Career Officer
Join Date: Aug 2012
Posts: 82
# 32
04-02-2013, 06:40 PM
Quote:
Originally Posted by adjudicatorhawk View Post
That's intentional for the time being. We felt that offering a +Max Weapon Power base warp core would make the types a non-choice - everyone would choose and slot that, and the other three types would be ignored. However, Shields, Aux, and Engines all felt like they could be viable choices for particular builds or particular situations.
What about making them Cruiser only so Beam Boats can work better?

Not to mention that +5 max Aux power is effectively +5 max Weapon power for the Vesta...
Commander
Join Date: Jul 2012
Posts: 426
# 33
04-02-2013, 06:42 PM
Quote:
Originally Posted by alienfrombeyond View Post
Not to mention that +5 max Aux power is effectively +5 max Weapon power for the Vesta...
But only for one specific weapon- the [aux] cannons, and only under specific circumstances. Certainly not a widely viable build for everyone.
Career Officer
Join Date: Aug 2012
Posts: 82
# 34
04-02-2013, 06:45 PM
Quote:
Originally Posted by squishkin View Post
But only for one specific weapon- the [aux] cannons, and only under specific circumstances. Certainly not a widely viable build for everyone.
It's niche yes, but they're already capable of Escort level (10k) DPS, this could potentially let them exceed that.

Oh, and being able to test Very Rare Mk XII cores would be nice.
Commander
Join Date: Jul 2012
Posts: 426
# 35
04-02-2013, 06:47 PM
Quote:
Originally Posted by alienfrombeyond View Post
It's niche yes, but they're already capable of Escort level (10k) DPS, this could potentially let them exceed that.
For a science ship, gaining a bonus to some of its weapons under specific circumstances? I don't disagree that it might help, but I'm not sure it's a huge balance issue.

it certainly isn't the same kind of issue that would occur if you just gave a [+Max Wep Pwr] core, because then everyone would use it (except maybe a Vesta.)
Career Officer
Join Date: Aug 2012
Posts: 82
# 36
04-02-2013, 06:51 PM
Quote:
Originally Posted by squishkin View Post
For a science ship, gaining a bonus to some of its weapons under specific circumstances? I don't disagree that it might help, but I'm not sure it's a huge balance issue.

it certainly isn't the same kind of issue that would occur if you just gave a [+Max Wep Pwr] core, because then everyone would use it (except maybe a Vesta.)
Just playing devil's advocate here is all.

Still wish there was a warp core stat that helped beams, like reducing their drain per shot .
Career Officer
Join Date: Jun 2012
Posts: 765
# 37
04-02-2013, 06:54 PM
Quote:
Originally Posted by alienfrombeyond View Post
Just playing devil's advocate here is all.

Still wish there was a warp core stat that helped beams, like reducing their drain per shot .
Agreed, I was hoping that would be an option with the warp cores. If we're lucky Cryptic may still add this as an possible option.
Career Officer
Join Date: Jun 2012
Posts: 898
# 38
04-02-2013, 06:59 PM
The extra power to engines will be nice for my Sao Paulo-class' quad phaser cannons.
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U.S.S. Endeavour NCC-91771 - Nebula-class
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Leave nothing unattempted" - James Cook
Starfleet Veteran
Join Date: Jul 2012
Posts: 140
# 39
04-02-2013, 07:07 PM
First thing Cryptic have screwed up with Warp Cores: Not putting the impulse engine bonuses from the sets on them.

I.E Reduction in Slipstream cooldown from the Omega, Enhancements to Warp speed from Borg, Maco or Fleet stuff.
Even the power bonuses.

By all rights the Warp Core as an item should be the source of those modifications.

Additionally, those particular bonuses should not be tied to specific sets because its really stupid to screw people over unless they keep 2 different engines in their inventory.
One for actual combat and the other for flying across sector space.

Why exactly does the Omega engines justify a Slipstream bonus while the Omega gets a Warp Speed bonus ?
Then we have the Adapted Maco varient that gets shafted with no sector space speed bonus.

Surely it would be a lot more consistant to have Warp Speed bonuses dictated by the Warp Core and to make those bonuses universal across all of the sets.

The addition of warp cores has allowed Cryptic the golden chance to seperate the existing engines into Power / Sector speed buffing for Warp Cores and Combat Speed / Manuverability for the Impulse engines.
A simple glance quickly reveals that the Warp Core is a glorified stat stick which is going to amplify power creep by giving people MORE power to weapons, engines or auxilery.

The smarter thing to do would have been to remove power bonuses from things like the Assimilated set and put it in a lump sum on the warp core. Throw in the sector speed amplifiers and you have a justified Core that is doing what it supposed to without actually raising combat capability up a notch.

As for making it part of the sets - This is not a good idea
Currently people have to choose a minimum of 2 items to get a set bonus, adding a 4 item set will suddenly allow people to do 2 set combos.
Thus we get a 2 set maco combined with a 2 set omega or Adapted or Honor. Not to mention this suddenly requires a full 4 set combo list addition to almost every set.

The options are really:
A: Make the Warp Core a puny stat stick that gives bonuses to sector warp speed and trivial bonuses
B) Make the Warp Core a central stat stick which has a laundry list of bonuses it gives thus placing greater highlight on the fact this is the very heart of the ship.
Commander
Join Date: Jul 2012
Posts: 426
# 40
04-02-2013, 07:13 PM
Quote:
Originally Posted by causalityeffect View Post
First thing Cryptic have screwed up with Warp Cores: Not putting the impulse engine bonuses from the sets on them.

I.E Reduction in Slipstream cooldown from the Omega, Enhancements to Warp speed from Borg, Maco or Fleet stuff.
Even the power bonuses.

By all rights the Warp Core as an item should be the source of those modifications.
Uh, no. By all rights, those benefits should attach to the warp engines. Except we don't have warp engines. We have one set of engines. So the engine benefits accrue to the engines.

You'd have the engine benefits accrue to the powerplant.
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