Lieutenant
Join Date: Jun 2012
Posts: 96
# 11
04-02-2013, 05:33 PM
the science space traits their pretty useless to science vessels. u need to make a brand new trait to replace Photonic capacitor (preferably a one that increases debuff potential). and increase the percentage of exotic damage for conservation of energy. cause 10% of nothing equals nothing.
Career Officer
Join Date: Jun 2012
Posts: 147
# 12
04-02-2013, 05:47 PM
So... Im looking at the traits and not only can I not respec them but I cant even committ any new ones to empty slots, theres your feedback.
InGame - @Darth_Tauri
Joined - 9/2011
"You Best Make Peace With Your Dear & Fluffy Lord" - Malcolm Reynolds
Commander
Join Date: Jul 2012
Posts: 426
# 13
04-02-2013, 05:48 PM
Quote:
Originally Posted by kevaldt View Post
So... Im looking at the traits and not only can I not respec them but I cant even committ any new ones to empty slots, theres your feedback.
Did you click "Activate" and then click "Commit Traits"? It worked for me.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 14
04-02-2013, 06:01 PM
Trait Rebalancing: A number of existing traits were too situational or too inconsequential compared to other choices.
  • These traits have either been given additional functionality or have had their magnitude increased to make all traits competitive choices.



My initial feedback is that I think a lot of the racial traits need another balance pass.

Several races have had multiple traits combined into a single, mega-trait.

Some of these mega-traits seem to outclass other similar racial traits.


I understand you wanted to balance Aliens vs. Standard races, but perhaps add a few Alien only traits to choose from?

It's not the biggest deal, but for the longest time the standard races have been, quite frankly, pretty bad from a performance and balance perspective.

Alien Flexibility advantage has been reduced pretty heavily now with 8 traits available to all, with races having single mega-traits with multiple benefits.

I think a lot fewer players would ever have chosen Aliens in this trait system.

Career Officer
Join Date: Jun 2012
Posts: 147
# 15
04-02-2013, 06:37 PM
Yes, i hit activate, the confirm button is lit but non-functional
InGame - @Darth_Tauri
Joined - 9/2011
"You Best Make Peace With Your Dear & Fluffy Lord" - Malcolm Reynolds
Ensign
Join Date: Apr 2013
Posts: 24
# 16
04-02-2013, 06:39 PM
someone asked why gorn dont have physical strength?

that said.. i thought "all klingon races have physical traits and feds have mental traits"

maybe some traits, like physical strength level can be chosen by a scrollbar. more strength causes more vulnerability to mental or psychic attacks...
and more psychic abilities cause vulnerabilities to physical attacks...

so as you go up on the rollbar, the physical strength benefit causes a tapering in mental resistances...

this might help balancing.
Empire Veteran
Join Date: Jun 2012
Posts: 6,852
# 17
04-02-2013, 06:50 PM
apparently my liberated borg cant have the elusive trait at all. when all but 1 of my characters was made, i didn't get the importance of the acc and elusive trait in pvp, and have been SO looking forward to correcting that on those characters when this expansion came out.

and elusive isnt even an option

UNACCEPTABLE


please tell me its just buggy still and that the 2 most impotent space traits, acc and elusive, are not barred on some species. you CANT do that
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Republic Veteran
Join Date: Jun 2012
Posts: 472
# 18
04-02-2013, 07:18 PM
Not sure if bug but the trait grace under fire seems to require you take EPS manifold efficiency before it.
Captain
Join Date: Jun 2012
Posts: 909
# 19
04-02-2013, 07:33 PM
Only been able to test my tact so far, but here are my opinions:-

Last Ditch Effort makes Go Down Fighting seem a bit over the top, with a 3x stack giving an extra +30% resistance. Most escorts can go down to 20% hull, hit their Oh S*** buffs and be back at 100% in a under half a minute, especially with the 2x Borg set heal proc.

As for crippling fire, I haven't had a chance to test that out on a player yet. However, with the amount of crits people are doing nowadays, chances are a 3x stack will be pretty easy. Not only will it be hugely annoying in PvP, but it'll make PvE even easier.

Personally I'd say remove the stacking, atleast from GDF.
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai
Cryptic Studios Team
Join Date: Nov 2012
Posts: 503
# 20
04-02-2013, 07:34 PM
Quote:
Originally Posted by cryptkeeper0 View Post
Not sure if bug but the trait grace under fire seems to require you take EPS manifold efficiency before it.
Definitely not intended, though I'm not seeing it occur for me. All class-specific traits stand alone. Grace Under Fire should require you to be at least Captain rank, however, as it (along with Photonic Capacitor and Last Ditch Effort) modify Captain-rank abilities.
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