Captain
Join Date: Oct 2012
Posts: 802
This is not an original idea from me, I saw it when reading through a thread quite some time ago. The name of the one who suggested it escapes me, so unfortunately I can't give credit. But at the time I saw the suggestion, I didn't really think much of it, but as I've been playing and trying to figure out just how to outfit my ships while accommodating their "special consoles," I realized, "Wow... it really would be super helpful if these "universal consoles," particularly the ones that can only be used on the ship it came on, were a device so I wouldn't have to agonize over which arguably more useful console I was going to give up." Removing tactical consoles is out of the question, so the decision becomes, am I going to cripple my shields? have no armor? reduce turn rate cause I won't have room for an rcs?

It would also make the device slots not quite so freaking useless. If you don't spec into batteries, and even if you do, they do next to nothing and have a ridiculously long cool. Many "universal consoles" are just a nice to have, but not uber, thing anyway with relatively long cools or relatively low boosts, so it wouldn't be game breaking to make them a device. It would also give cruisers a bit of a boost by making those four device slots far more useful.

Though I do realize that some ships with few device slots could find universal consoles becoming devices to be a horrible and limiting change, so perhaps the best solution would be for most, if not all, universal consoles to have the special ability to be equipped to the device slots as well as console slots. That way ships with fewer device slots still have the option of giving up console space if they want to equip a whole bunch of universals, which I think would be quite fair, and the larger ships logically have more room to equip random universal consoles before they have to start giving up their 'standard compliment' to accommodate them.

So, what do the rest of you think? Would making universal consoles able to equip to console slots AND device slots break the game, or would it finally give you something to do with your device slots and make you far more interested in universal consoles?
Survivor of Romulus
Join Date: Jun 2012
Posts: 238
# 2
04-02-2013, 11:41 PM
0.o Myyyy

"That's all I have too say about that"~ Forest Gump

~The Eleventh Order~
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Ensign
Join Date: Mar 2013
Posts: 1
# 3
04-03-2013, 01:17 AM
I would agree with the OP. We need to be able to have some of the ship specific consoles place-able in the device slots. I know that the 3 minute recharge timer on many console powers often do not warrant for me to even use the console in place of ones with a greater usefulness.
Captain
Join Date: Jul 2012
Posts: 1,273
# 4
04-03-2013, 01:19 AM
You might be selling batteries short, OP, but I partly agree with this idea. Having a few more devices to choose from would be nice, at the very least.
Lieutenant
Join Date: Aug 2012
Posts: 77
# 5
04-03-2013, 02:01 AM
Definitely agree. Consumables are deadweight when you don't need them and likely drained when you do. Having something genuinely useful (ie reusable) in a device slot for once would be a tremendous boon.
Commander
Join Date: Sep 2012
Posts: 288
# 6
04-03-2013, 02:56 AM
Yep, gotta say, great idea. Although a battery is great in a pinch if your system has been drained or offline, but yeah, some of the ship specific consoles or universal consoles need to have the ability to be put in a device slot.
Captain
Join Date: Jun 2012
Posts: 1,800
# 7
04-03-2013, 03:07 AM
Quote:
Originally Posted by wrathofachilles View Post
This is not an original idea from me, I saw it when reading through a thread quite some time ago. The name of the one who suggested it escapes me, so unfortunately I can't give credit. But at the time I saw the suggestion, I didn't really think much of it, but as I've been playing and trying to figure out just how to outfit my ships while accommodating their "special consoles," I realized, "Wow... it really would be super helpful if these "universal consoles," particularly the ones that can only be used on the ship it came on, were a device so I wouldn't have to agonize over which arguably more useful console I was going to give up." Removing tactical consoles is out of the question, so the decision becomes, am I going to cripple my shields? have no armor? reduce turn rate cause I won't have room for an rcs?
You realize that this is part of balance? If you want to equip a crit console, then you should have to give up on a field generator, armor console, or RCS accelerator. It means you have to trade one stat for another.
Career Officer
Join Date: Jul 2012
Posts: 975
# 8
04-03-2013, 04:01 AM
Was thinking this just yesterday actually. Like the power console that gives Aux and Shield power from one of the science ships. It was kinda weird to me that I couldn't place it in the slots I usually use for power batteries on my ship.

It would have made a total difference on my Aux built Vesta as a science captain.

Same goes for weapons, I'd love nothing more then to be able to place my aux cannons on my other science ships and can't imagine why not honestly if those were the only cannons to have. people would still have to buy the ship anyways so it wouldn't affect the income from these ships.

Because I find it sad that I can't use my bellerophon because of the gimped beams, it would have been so fun, even if I purchased the fleet version of that ship (intrepid) it's still a chore to try to take down shields as a sci in a sci ship with beams. Sci ships need some serious help and it would restore some of the balance issues we're seeing.
I would like for the devs to open a poll/feedback thread on what exactly the players would like to see in the near future for the game.

Last edited by the1tigglet; 04-03-2013 at 04:04 AM.
Captain
Join Date: Oct 2012
Posts: 802
# 9
04-03-2013, 05:47 AM
Quote:
Originally Posted by frtoaster View Post
You realize that this is part of balance? If you want to equip a crit console, then you should have to give up on a field generator, armor console, or RCS accelerator. It means you have to trade one stat for another.
This game is sooooo far from balanced it's not even funny, so I don't really see this idea tipping what "balance' the game has.
Captain
Join Date: Jun 2012
Posts: 1,800
# 10
04-03-2013, 05:55 AM
Quote:
Originally Posted by wrathofachilles View Post
This game is sooooo far from balanced it's not even funny, so I don't really see this idea tipping what "balance' the game has.
I agree that the game is out of balance; I just don't see any reason to make it worse. Do you think it's a good idea to make it so that escorts don't have to decide between universal consoles and defensive ones?
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