Lt. Commander
Join Date: Jun 2012
Posts: 140
# 21
04-03-2013, 06:39 PM
Quote:
Originally Posted by wrathofachilles View Post
This game is sooooo far from balanced it's not even funny, so I don't really see this idea tipping what "balance' the game has.
This game is unbalanced, let's unbalance it even more. Great logic, you make Spock proud.
Join Date: August 2009
I live in an alternate universe, where j.j. abrams and cryptic never existed,
where R.S.E. is what it always should be.
Captain
Join Date: Oct 2012
Posts: 733
# 22
04-04-2013, 05:04 AM
Quote:
Originally Posted by kwiat007 View Post
This game is unbalanced, let's unbalance it even more. Great logic, you make Spock proud.
How exactly does giving cruisers and sci vessels the advantage when it comes to universal consoles unbalance the game? The game is currently balanced entirely toward escorts. This idea favors sci ships and cruisers more heavily than escorts, so it would seem to be a step toward better balance.
Career Officer
Join Date: Jul 2012
Posts: 856
# 23
04-04-2013, 05:15 AM
Quote:
Originally Posted by wrathofachilles View Post
How exactly does giving cruisers and sci vessels the advantage when it comes to universal consoles unbalance the game? The game is currently balanced entirely toward escorts. This idea favors sci ships and cruisers more heavily than escorts, so it would seem to be a step toward better balance.
completely agree, logic fail on the part of that poster. LOL escorts are imbalanced and can tank in elite STF's so let's make it so that they can't tank anymore...annnnd where's the problem again?! Some people are just weird. Some uconsoles should never have been consoles in the first place imo.
Is hoping that Isis is an adequate replacement for the Sensor Targetting Assault loss we'll experience in Season 9.
Captain
Join Date: Mar 2013
Posts: 686
# 24
04-07-2013, 01:20 PM
Consoles provide passive enhancement ("+% damage to weapon", "+% to defenses", "+Something to Something else").

Devices provide active abilities ("launch work bees", "cloak ship", "activate ablative armor").

And then we have Universal Consoles which add active abilities and have really interesting names like Cloaking DEVICE, Manheim DEVICE, Transwarp Computer and a variety of other things (http://www.stowiki.org/Universal_Consoles).

Universal consoles blur the line between the two functional sets and then we end up with ships that have 10 console slots instead of 9 and the rest of the "Pay 2 Win" avalanche.

In the past I have been a proponent of separating passive from active abilities within consoles and devices; the developers almost certainly won't acknowledge the legitimacy of this "situation" though they undoubtedly know they created it and then exploited it as is particularly evident by the "3 PACK" nonsense.
Career Officer
Join Date: Jun 2012
Posts: 765
# 25
04-07-2013, 02:31 PM
I support the originals posters idea/position on this. I believe the subject has been brought up before with no feedback from Cryptic to date.
Captain
Join Date: Jun 2012
Posts: 1,459
# 26
04-07-2013, 03:40 PM
It's worth looking in to. I end up not using most of the fancy consoles that come through my hands, and not look to buy more of them, purely because they cannot match the always-on utility of standard consoles. Do I want 15% stronger shields all the time, or do I want a highly situational ability with mediocre performance and an agonizingly long cooldown? HMMMM.

As a random example, the point defense system. It cleans up fighters and heavy torpedoes near you! Yay! ... Once per battle, effectively. You don't mount a point defense system and feel like your ship has an actual point defense that's helping you, it ends up feeling more like a Scroll of Fighter-B-Gone that you only use in the absolute most dire circumstances. But if you used something that improved your armor, shields, or fireopower, what are the odds that you wouldn't be in this situation in the first place? And of what possible use is that point defense system when the enemy you're facing isn't a fighter or heavy torpedo?

Basically the current system for universal consoles forces us to choose between basic performance boosts that are useful virtually all the time, or, things that help only in specific circumstances. The only fancy consoles I personally find worth using are the ones that provide significant, permanent bonuses (Assimilated console) or ones with short enogh cooldowns so that they can actually be relied on as a feature of your battle plan (Aceton assimlator). Those are the only ones that can justify their cost in console slots. Everything else just... isn't good enough considering what you have to give up. Pushing them to device slots solves some things.
Lt. Commander
Join Date: Mar 2013
Posts: 151
# 27
04-07-2013, 04:08 PM
Solution ;

Take many of the Universal Consoles that benefit Cruisers and Science Ships but not Escorts and make them devices. Escorts cannot use them to min/max because they are not consoles they really gain anything from, but Sci and Cruisers get a slight buff.

You could also have a few Universal Consoles be able to mount in weapon slots. Something an Escort is far less likely to want to do.
Career Officer
Join Date: Jan 2013
Posts: 301
# 28
04-07-2013, 05:51 PM
Quote:
Originally Posted by wrathofachilles View Post
I think that plenty of escorts/escort type vessels are already so well defended despite sacrificing some defense consoles for universals, that it really wouldn't make much of a difference, additionally, escort type ships typically only have 2 device slots. Science ships have 3 and cruisers have 4, by allowing cruisers and science vessels to have access to more universal consoles without sacrificing their defensive or offensive boosts from their engineering and science consoles might actually provide a touch of balance in the right direction.
Instead you would end up with ships that are totally OP. The point of making someone sacrifice one console for another is to A: make that person think very carefully about what role they wish their ship to perform, and B: to get people to band together for various tasks.

Giving someone the ability to turn like a fighter, tank like an engi, heal like a sci and hit like an escort would drive down sales of any other ship type. In effect it would cause stagnation, and that my friend is a game killer.


EDIT: Instead of unbalancing the game further, it would be much simpler and much less destructive to the game to just re-balance the one class of ship that MIGHT be considered OP. Logical thinking seems to be lacking in this thread.

Last edited by donutsmasher; 04-07-2013 at 05:54 PM.
Lt. Commander
Join Date: Jan 2013
Posts: 134
# 29
04-07-2013, 07:52 PM
I like this idea. It'd be a nice boost for cruisers that have lots of device slots.
Career Officer
Join Date: Jun 2012
Posts: 2,287
# 30
04-07-2013, 08:08 PM
I agree completely. Most universal consoles should have been devices right from the start.
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