Well... On my Intel GPU, it's still working so far....
On my dual ATI system, I'm still getting a Fatal Error when changing maps:
Fatal Error: There is not enough available video memory (D3DERR_OUTOFVIDEOMEMORY) while while [sic] creating a render target texture. Please choose lower resolution settings, or close other graphics applications.
Technical Details: D3DERR_OUTOFVIDEOMEMORY while creating 2D render target texture size 3072 x 2048 (RTEX_NVIDIA_INTZ)
Just as a final follow up and to return this to its actual topic, as I was one of the previous very vocal complainers, post-patch I have still yet to have a single glitch or error related to this problem of any kind. It's run smooth as silk again, as it did pre-season 7.
Unfortunatly not in a topic that's older then 30 days; that's called necroing. If you have more then 5 posts (I think) you can create a topic of your own.
The forum rules quite frankly leave forum newbies with a catch-22. They physically can't make a new thread so they post in an old one that's related to their topic. Then they get yelled at for necroing a thread when it was the only way to get attention to their problem.
Anyone found a fix for the "Fatal Error: Direct3D driver returned error code (UNKNOWN: 0x88760870) while Locking vertex buffer." Here's what I have tried:
1. Unistall video driver and install a nice fresh new one
2. Unistall DirectX and install a nice fresh new one
3. Using DX9 in the game
4. Lowering video settings in the game (this makes the error less frequent but is not even playable in my eyes)
The error used to be a lot less frequent, now it is at least once every 30 minutes, and almost everytime I play the Mirror Invasion Event. I am assuming that as the game progresses, the graphics improve and are more demanding; however, my graphics card is still well above the minimum required. Just wondering if anyone out there has found a fix or workaround. Thanks!